paint触摸轨迹监听,主要是三种而已,ACTION_DOWN,ACTION_MOVE,ACTION_UP
public boolean onTouchEvent(MotionEvent event){
int action = event.getAction();
float x = event.getX();
float y = event.getY();
switch(action){
case MotionEvent.ACTION_DOWN:
mPath.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
mPath.quadTo(mPosX, mPosY, x, y);
break;
case MotionEvent.ACTION_UP:
//mPath.reset();
break;
}
//记录当前触摸点得当前得坐标
mPosX = x;
mPosY = y;
return true;
}
但是触摸绘制轨迹有两种效果,一种是手指移动完毕,轨迹出现,那么设置在ACTION_UP中:在ACTION_UP中绘制cacheCanvas.drawPath(path, paint);
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
float x = event.getX();
float y = event.getY(); switch (event.getAction()) {
case MotionEvent.ACTION_DOWN : {
cur_x = x;
cur_y = y;
path.moveTo(cur_x, cur_y);
isMoving = true;
break;
} case MotionEvent.ACTION_MOVE : {
if (!isMoving)
break; // 二次曲线方式绘制
path.quadTo(cur_x, cur_y, x, y);
// cacheCanvas.drawPath(path, paint);
// 下面这个方法貌似跟上面一样
// path.lineTo(x, y);
cur_x = x;
cur_y = y;
break;
} case MotionEvent.ACTION_UP : {
// 鼠标弹起保存最后状态
cacheCanvas.drawPath(path, paint);
path.reset();
isMoving = false;
break;
}
}
第二种是触摸的时候显示绘制轨迹,那么就在ACTION_MOVE中设置:cacheCanvas.drawPath(path, paint);
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
float x = event.getX();
float y = event.getY(); switch (event.getAction()) {
case MotionEvent.ACTION_DOWN : {
cur_x = x;
cur_y = y;
path.moveTo(cur_x, cur_y);
isMoving = true;
break;
} case MotionEvent.ACTION_MOVE : {
if (!isMoving)
break; // 二次曲线方式绘制
path.quadTo(cur_x, cur_y, x, y);
cacheCanvas.drawPath(path, paint);
// 下面这个方法貌似跟上面一样
// path.lineTo(x, y);
cur_x = x;
cur_y = y;
break;
} case MotionEvent.ACTION_UP : {
// 鼠标弹起保存最后状态
// cacheCanvas.drawPath(path, paint);
path.reset();
isMoving = false;
break;
}
}