unity有一个叫StrangeIoC的框架插件,这里写了一个使用StrangeIoC的HelloWorld,比他自带的demo更为简单,方便理解
1.插件下载,在Asset Store直接搜索StrangeIoC
2.在Asset文件夹中,新建一个文件夹Game_D,用来放我们编写的脚本,在Game_D文件下创建controller文件夹,用来存放控制脚本,在controller新建一个脚本DGameCommand,继承自EventCommand
using strange.extensions.command.impl;
using strange.extensions.context.api;
using UnityEngine; public class DGameCommand : EventCommand { public override void Execute()
{
Debug.Log("Start DGame");
}
}
3.在Game_D文件夹下创建一个脚本DGameContext继承自MVCSContext,主要用接口绑定、命令绑定、view绑定
using UnityEngine;
using System.Collections;
using strange.extensions.context.impl;
using strange.extensions.command.impl;
using strange.extensions.context.api; public class DGameContext : MVCSContext {
public DGameContext(MonoBehaviour view)
: base(view)
{
} protected override void mapBindings()
{
base.mapBindings();
commandBinder.Bind(ContextEvent.START).To<DGameCommand>().Once();
}
}
4.在Game_D文件夹下创建一个脚本DGameRoot继承自ContextView,这里就是框架程序的入口,把DGameRoot拖在unity场景的一个物体上,运行即可执行,其实这里就是最小的demo,但是后面还是会写到接口的实现调用,view的实现调用
using UnityEngine;
using System.Collections;
using strange.extensions.context.impl; public class DGameRoot : ContextView { void Awake()
{
context = new DGameContext(this);
}
}
5.在Game_D文件夹下创建一个文件夹interface,并在interface文件夹下新建一个接口IDoSomething,再新建一个接口实现类DDoSomething,接口实现可用于一些manager脚本
接口:
public interface IDoSomething {
void DoSomeFunction();
}
接口实现:
using UnityEngine;
using System.Collections; public class DDoSomething : IDoSomething {
public void DoSomeFunction()
{
Debug.Log("interface do something function");
}
}
6.在controller文件夹下新建一个脚本DDoSomethingCommand,用来执行实现的接口功能
using UnityEngine;
using System.Collections;
using strange.extensions.command.impl; public class DDoSomethingCommand : EventCommand {
[Inject]
public IDoSomething ds { get; set; }
public override void Execute()
{
//执行其脚本
ds.DoSomeFunction();
}
}
7.这里使用Event,所以需要在controller文件夹下新建一个脚本DGameEvent
public enum DGameEvent {
DoSomething,
}
8.打开DGameContext脚本,添加以下内容
using UnityEngine;
using System.Collections;
using strange.extensions.context.impl;
using strange.extensions.command.impl;
using strange.extensions.context.api; public class DGameContext : MVCSContext {
public DGameContext(MonoBehaviour view)
: base(view)
{
} protected override void mapBindings()
{
base.mapBindings();
injectionBinder.Bind<IDoSomething>().To<DDoSomething>().ToSingleton();
commandBinder.Bind(DGameEvent.DoSomething).To<DDoSomethingCommand>();
commandBinder.Bind(ContextEvent.START).To<DGameCommand>().Once();
}
}
9.打开DGameCommand脚本,添加以下内容,这里就是接口函数的调用,可以再度运行调试
using strange.extensions.command.impl;
using strange.extensions.context.api;
using UnityEngine; public class DGameCommand : EventCommand { public override void Execute()
{
Debug.Log("Start DGame");
dispatcher.Dispatch(DGameEvent.DoSomething);
}
}
10.在Game_D文件下新建一个文件夹view文件夹,并在view文件夹下新建一个脚本DButtonView继承自EventView
using UnityEngine;
using System.Collections;
using strange.extensions.mediation.impl;
public class DButtonView : EventView {
internal const string CLICK_BUTTON = "CLICK_BUTTON";
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 100, 30), "Click"))
{
dispatcher.Dispatch(CLICK_BUTTON);
}
}
}
11.在view文件夹下新建一个脚本DButtonMediator,继承自EventMediator
using UnityEngine;
using System.Collections;
using strange.extensions.mediation.impl; public class DButtonMediator :EventMediator{
[Inject]
public DButtonView btnView{get;set;} public override void OnRegister()
{
base.OnRegister();
btnView.dispatcher.AddListener(DButtonView.CLICK_BUTTON, OnBtnViewClick);
}
void OnBtnViewClick()
{
Debug.Log("click view button");
}
}
12.再改一次DGameContext脚本:
using UnityEngine;
using System.Collections;
using strange.extensions.context.impl;
using strange.extensions.command.impl;
using strange.extensions.context.api; public class DGameContext : MVCSContext {
public DGameContext(MonoBehaviour view)
: base(view)
{
} protected override void mapBindings()
{
base.mapBindings();
injectionBinder.Bind<IDoSomething>().To<DDoSomething>().ToSingleton(); mediationBinder.Bind<DButtonView>().To<DButtonMediator>();
commandBinder.Bind(DGameEvent.DoSomething).To<DDoSomethingCommand>();
commandBinder.Bind(ContextEvent.START).To<DGameCommand>().Once();
}
}
13.最后再在场景中新建一个物体,将DButtonView拖上去,然后运行
14.最后都建议,自己手动写一遍代码,方便理解