3d激光雷达开发(旋转和位移)

时间:2022-11-23 22:58:16


        对于点云数据来说,旋转和位移的计算是十分必要的。比如数据匹配、识别、定位,如果需要查看获得的旋转矩阵对不对,那么就可以将原来的数据和旋转矩阵做一个乘积,这样就可以立刻看到对应的效果了。

1、准备transform.cpp文件

#include <iostream>

#include <pcl/io/pcd_io.h>
#include <pcl/io/ply_io.h>
#include <pcl/point_cloud.h>
#include <pcl/console/parse.h>
#include <pcl/common/transforms.h>
#include <pcl/visualization/pcl_visualizer.h>

// This function displays the help
void
showHelp(char * program_name)
{
std::cout << std::endl;
std::cout << "Usage: " << program_name << " cloud_filename.[pcd|ply]" << std::endl;
std::cout << "-h: Show this help." << std::endl;
}

// This is the main function
int
main (int argc, char** argv)
{

// Show help
if (pcl::console::find_switch (argc, argv, "-h") || pcl::console::find_switch (argc, argv, "--help")) {
showHelp (argv[0]);
return 0;
}

// Fetch point cloud filename in arguments | Works with PCD and PLY files
std::vector<int> filenames;
bool file_is_pcd = false;

filenames = pcl::console::parse_file_extension_argument (argc, argv, ".ply");

if (filenames.size () != 1) {
filenames = pcl::console::parse_file_extension_argument (argc, argv, ".pcd");

if (filenames.size () != 1) {
showHelp (argv[0]);
return -1;
} else {
file_is_pcd = true;
}
}

// Load file | Works with PCD and PLY files
pcl::PointCloud<pcl::PointXYZ>::Ptr source_cloud (new pcl::PointCloud<pcl::PointXYZ> ());

if (file_is_pcd) {
if (pcl::io::loadPCDFile (argv[filenames[0]], *source_cloud) < 0) {
std::cout << "Error loading point cloud " << argv[filenames[0]] << std::endl << std::endl;
showHelp (argv[0]);
return -1;
}
} else {
if (pcl::io::loadPLYFile (argv[filenames[0]], *source_cloud) < 0) {
std::cout << "Error loading point cloud " << argv[filenames[0]] << std::endl << std::endl;
showHelp (argv[0]);
return -1;
}
}

/* Reminder: how transformation matrices work :

|-------> This column is the translation
| 1 0 0 x | \
| 0 1 0 y | }-> The identity 3x3 matrix (no rotation) on the left
| 0 0 1 z | /
| 0 0 0 1 | -> We do not use this line (and it has to stay 0,0,0,1)

METHOD #1: Using a Matrix4f
This is the "manual" method, perfect to understand but error prone !
*/
Eigen::Matrix4f transform_1 = Eigen::Matrix4f::Identity();

// Define a rotation matrix (see https://en.wikipedia.org/wiki/Rotation_matrix)
float theta = M_PI/4; // The angle of rotation in radians
transform_1 (0,0) = std::cos (theta);
transform_1 (0,1) = -sin(theta);
transform_1 (1,0) = sin (theta);
transform_1 (1,1) = std::cos (theta);
// (row, column)

// Define a translation of 2.5 meters on the x axis.
transform_1 (0,3) = 2.5;

// Print the transformation
printf ("Method #1: using a Matrix4f\n");
std::cout << transform_1 << std::endl;

/* METHOD #2: Using a Affine3f
This method is easier and less error prone
*/
Eigen::Affine3f transform_2 = Eigen::Affine3f::Identity();

// Define a translation of 2.5 meters on the x axis.
transform_2.translation() << 2.5, 0.0, 0.0;

// The same rotation matrix as before; theta radians around Z axis
transform_2.rotate (Eigen::AngleAxisf (theta, Eigen::Vector3f::UnitZ()));

// Print the transformation
printf ("\nMethod #2: using an Affine3f\n");
std::cout << transform_2.matrix() << std::endl;

// Executing the transformation
pcl::PointCloud<pcl::PointXYZ>::Ptr transformed_cloud (new pcl::PointCloud<pcl::PointXYZ> ());
// You can either apply transform_1 or transform_2; they are the same
pcl::transformPointCloud (*source_cloud, *transformed_cloud, transform_2);

// Visualization
printf( "\nPoint cloud colors : white = original point cloud\n"
" red = transformed point cloud\n");
pcl::visualization::PCLVisualizer viewer ("Matrix transformation example");

// Define R,G,B colors for the point cloud
pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> source_cloud_color_handler (source_cloud, 255, 255, 255);
// We add the point cloud to the viewer and pass the color handler
viewer.addPointCloud (source_cloud, source_cloud_color_handler, "original_cloud");

pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> transformed_cloud_color_handler (transformed_cloud, 230, 20, 20); // Red
viewer.addPointCloud (transformed_cloud, transformed_cloud_color_handler, "transformed_cloud");

viewer.addCoordinateSystem (1.0, "cloud", 0);
viewer.setBackgroundColor(0.05, 0.05, 0.05, 0); // Setting background to a dark grey
viewer.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "original_cloud");
viewer.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "transformed_cloud");
//viewer.setPosition(800, 400); // Setting visualiser window position

while (!viewer.wasStopped ()) { // Display the visualiser until 'q' key is pressed
viewer.spinOnce ();
}

return 0;
}

2、代码说明

        代码里面主要说明了两种构建旋转矩阵的方法。不管是哪一种,本质上都是要把yaw、pitch、roll、x、y、z通过计算映射到矩阵里面。        

3、准备CMakeLists.txt

cmake_minimum_required(VERSION 2.8 FATAL_ERROR)

project(transform)

find_package(PCL 1.2 REQUIRED)

include_directories(${PCL_INCLUDE_DIRS})
link_directories(${PCL_LIBRARY_DIRS})
add_definitions(${PCL_DEFINITIONS})

add_executable (transform transform.cpp)
target_link_libraries (transform ${PCL_LIBRARIES})

4、开始生成sln工程,准备编译,

3d激光雷达开发(旋转和位移)

5、执行transform.exe

        执行过程中,注意输入参数,即transform.exe bunny.pcd。

        另外,代码中应该是对点云数据x轴偏移2.5米,z轴旋转theta角度,工作台的打印如下,

3d激光雷达开发(旋转和位移)

        实际效果如下,

3d激光雷达开发(旋转和位移)