一个基于Myeclipse开发的Java打地鼠小游戏(Appletcation)

时间:2021-10-16 16:20:46
 package javaes.zixue.wangshang.daima;
  2
3 import java.awt.Cursor;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random; import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer; public class HitMouse extends JFrame implements ActionListener,MouseListener{ private static final long serialVersionUID = 1L;
boolean isOver=false;//设置标记,游戏是否结束
private String dir="./images/";//图片目录,当前工程下
JLabel jlbMouse;//地鼠
Timer timer;//时间定时器
Random random;//随机数对象,即生成地鼠的位置
int delay=1000;//延迟时间
Toolkit tk;
Image image;
Cursor myCursor;
JLabel showNum,currentGrade,hitNum;
int showNumber=0,hitNumber=0,currentGrades=1; public HitMouse(){
super("打地鼠");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(500, 300);
this.setLocationRelativeTo(null);//设置窗口在屏幕中心
setbackground();//设置背景
this.getContentPane().setLayout(null);//设置框架布局模式为空,只有这样,才能知道图片的真正位置
//设置鼠标为锤子图片
tk = Toolkit.getDefaultToolkit();
image = tk.createImage(dir+"chui1.png");
myCursor = tk.createCustomCursor(image, new Point(30,30), "xxx");
this.setCursor(myCursor); setMessage();//设置一些提示信息
//在背景图片的基础上设置地鼠图片
ImageIcon imageMouse = new ImageIcon(dir+"datou.png");
jlbMouse = new JLabel(imageMouse);
jlbMouse.setSize(100,100);
this.getContentPane().add(jlbMouse);
jlbMouse.setVisible(false);
jlbMouse.addMouseListener(this);//添加鼠标监听
//定时器
timer = new Timer(delay,this);
random = new Random();
timer.start(); addMenu();//添加菜单 this.setResizable(false);//设置窗口大小不能改变
this.setVisible(true);
} private void addMenu() {
JMenuBar menubar = new JMenuBar();
this.setJMenuBar(menubar);
JMenu game = new JMenu("游戏");
JMenuItem jitemNew = new JMenuItem("新游戏");
jitemNew.setActionCommand("new");
jitemNew.addActionListener(this);
JMenuItem jitemPause = new JMenuItem("暂停");
jitemPause.setActionCommand("pause");
jitemPause.addActionListener(this);
JMenuItem jitemExit = new JMenuItem("退出");
jitemExit.setActionCommand("exit");
jitemExit.addActionListener(this);
/* JMenuItem jitemEasy= new JMenuItem("简单");
jitemExit.setActionCommand("easy");
jitemExit.addActionListener(this);
JMenuItem jitemYiban= new JMenuItem("中等");
jitemExit.setActionCommand("yiban");
jitemExit.addActionListener(this);
JMenuItem jitemKunnan= new JMenuItem("困难");
jitemExit.setActionCommand("kunnan");
jitemExit.addActionListener(this)*/
game.add(jitemNew);
game.add(jitemPause);
game.addSeparator();//菜单里设置分隔线
game.add(jitemExit);
game.addSeparator();//菜单里设置分隔线
/* game.add(jitemEasy);
game.add(jitemYiban);
game.add(jitemKunnan); */
menubar.add(game);
} private void setbackground() {
((JPanel)(this.getContentPane())).setOpaque(false);//如果为 true,则该组件绘制其边界内的所有像素。否则该组件可能不绘制部分或所有像素,从而允许其底层像素透视出来。
ImageIcon bgImage = new ImageIcon("images/beijing.jpg");
JLabel bgLabel = new JLabel(bgImage);
bgLabel.setBounds(0, 25, bgImage.getIconWidth(), bgImage.getIconHeight());
this.getLayeredPane().add(bgLabel, new Integer(Integer.MIN_VALUE));//设置背景图片的层次最低 } private void setMessage() {
ImageIcon showNumb = new ImageIcon(dir+"chuxiancishu.png");
JLabel showLabel = new JLabel(showNumb);
showLabel.setBounds(8, 8, 92, 80);
this.getContentPane().add(showLabel);
showNum = new JLabel("0");
showNum.setBounds(8, 8, 92, 80);
this.getContentPane().add(showNum); ImageIcon hitNumb = new ImageIcon(dir+"chuxiancishu.png");
JLabel hitLabel = new JLabel(hitNumb);
hitLabel.setBounds(148, 8, 92, 80);
this.getContentPane().add(hitLabel);
hitNum = new JLabel("0");
hitNum.setBounds(148, 8, 92, 80);
this.getContentPane().add(hitNum); ImageIcon grade = new ImageIcon(dir+"dangqiandengji.png");
JLabel gradeLabel = new JLabel(grade);
gradeLabel.setBounds(288, 8, 92, 80);
this.getContentPane().add(gradeLabel);
currentGrade = new JLabel("1");
currentGrade.setBounds(288, 8, 92, 80);
this.getContentPane().add(currentGrade);
} public static void main(String[] args) {
new HitMouse();
} public void actionPerformed(ActionEvent e) {
//对菜单项注册事件监听
if(e.getSource() instanceof JMenuItem){
menuItemFun(e);
} int ran=random.nextInt(9);//随机生成一个0~9(不包括9)的随机数
ImageIcon imageMouse = new ImageIcon(dir+"dishu.png");//保证每次随机生成的地鼠图片都是为没被打时的图片
jlbMouse.setIcon(imageMouse);
switch(ran){
case 0:jlbMouse.setLocation(70, 40);break;
case 1:jlbMouse.setLocation(185, 35);break;
case 2:jlbMouse.setLocation(315,40);break;
case 3:jlbMouse.setLocation(55,95);break;
case 4:jlbMouse.setLocation(190,95);break;
case 5:jlbMouse.setLocation(315,90);break;
case 6:jlbMouse.setLocation(50, 155);break;
case 7:jlbMouse.setLocation(190, 160);break;
case 8:jlbMouse.setLocation(320, 160);break;
} jlbMouse.setVisible(true); showNumber++;
showNum.setText(""+showNumber); if( !gamePlan() ){//判断游戏是否结束,并显示游戏进程
timer.stop();
} }
//监听菜单功能功能
private void menuItemFun(ActionEvent e) {
if (e.getActionCommand().equalsIgnoreCase("new")) {//新游戏
timer.stop();
showNumber=0;
hitNumber=0;
currentGrades=1;
delay=1000;
isOver=false;
showNum.setText(""+showNumber);
hitNum.setText(""+hitNumber);
currentGrade.setText(""+currentGrades);
timer = new Timer(delay,this);
timer.start();
}
if (e.getActionCommand().equalsIgnoreCase("exit")) {//退出
isOver=true;
System.exit(EXIT_ON_CLOSE);
} if (e.getActionCommand().equalsIgnoreCase("pause")) {//暂停
timer.stop();
JOptionPane.showMessageDialog(this, "继续请按“确定”");
timer.start();
} /* if (e.getActionCommand().equalsIgnoreCase("easy")) {
timer.stop();
showNumber=0;
hitNumber=0;
currentGrades=1;
delay=2500;
isOver=false;
showNum.setText(""+showNumber);
hitNum.setText(""+hitNumber);
currentGrade.setText(""+currentGrades);
timer = new Timer(delay,this);
timer.start();
} if (e.getActionCommand().equalsIgnoreCase("yiban")) {
timer.stop();
showNumber=0;
hitNumber=0;
currentGrades=1;
delay=1000;
isOver=false;
showNum.setText(""+showNumber);
hitNum.setText(""+hitNumber);
currentGrade.setText(""+currentGrades);
timer = new Timer(delay,this);
timer.start();
} if (e.getActionCommand().equalsIgnoreCase("kunnan")) {
timer.stop();
showNumber=0;
hitNumber=0;
currentGrades=1;
delay=100;
isOver=false;
showNum.setText(""+showNumber);
hitNum.setText(""+hitNumber);
currentGrade.setText(""+currentGrades);
timer = new Timer(delay,this);
timer.start(); } */ } private boolean gamePlan() {
if(showNumber-hitNumber > 8){
JOptionPane.showMessageDialog(this, "Game Over !");
isOver=true;
return false;
}
if(hitNumber > 5){
hitNumber=0;
showNumber=0;
currentGrades++;
if(delay>100){
delay-=50;
}else if(delay>=500){
delay=500;
}
timer.setDelay(delay);
hitNum.setText(""+hitNumber);
showNum.setText(""+showNumber);
currentGrade.setText(""+currentGrades);
}
return true;
} public void mouseClicked(MouseEvent e) { } public void mousePressed(MouseEvent e) {
if(isOver){
return ;
}
image = tk.createImage(dir+"chui2.png");
myCursor = tk.createCustomCursor(image, new Point(10,10), "xxx");
this.setCursor(myCursor);//鼠标按下时,鼠标显示打下去的图片,模拟打的动作
//如果打中地鼠,则地鼠换成被打中的图片,模拟地鼠被打
if(e.getSource()==jlbMouse){
ImageIcon imageIconHit = new ImageIcon(dir+"datou.png");
jlbMouse.setIcon(imageIconHit);
jlbMouse.setVisible(true);
} hitNumber++;
hitNum.setText(""+hitNumber);
} public void mouseReleased(MouseEvent e) {
if(isOver){
return ;
}
//当鼠标放松以后,鼠标变回原来没按下时的图片
image = tk.createImage(dir+"chui1.png");
myCursor = tk.createCustomCursor(image, new Point(10,10), "xxx");
this.setCursor(myCursor);
} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } }

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