Unity 压缩texture

时间:2022-01-08 16:35:29

当我们往服务器保存图片时

并不会仅仅保留原图

一般会另外保存一张缩略图

当加载文件夹时只加载缩略图

当在点击缩略图打开图片时

再加载原缩略图

以节省时间和内存

下面以将屏幕截图保存到服务器为例

将屏幕截图和截图缩略图保存到服务器

    private IEnumerator UploadPNG(string id)
{
yield return new WaitForEndOfFrame(); int width = Screen.width;
int height = Screen.height; //屏幕截图
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
tex.Apply();
byte[] bytes = tex.EncodeToPNG(); //缩略图(256*256)
Texture2D texThumb = new Texture2D(256, 256); //压缩图片
Color[] destPix = new Color[texThumb.width * texThumb.height];
float warpFactor = 1.0f;
int y = 0;
while (y < texThumb.height)
{
int x = 0;
while (x < texThumb.width)
{
float xFrac = x * 1.0F / (texThumb.width - 1);
float yFrac = y * 1.0F / (texThumb.height - 1);
float warpXFrac = Mathf.Pow(xFrac, warpFactor);
float warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c0 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x - 1) * 1.0F / (texThumb.width - 1);
yFrac = y * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c1 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x + 1) * 1.0F / (texThumb.width - 1);
yFrac = y * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c2 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x + 1) * 1.0F / (texThumb.width - 1);
yFrac = (y - 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c3 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x - 0) * 1.0F / (texThumb.width - 1);
yFrac = (y - 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c4 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x - 1) * 1.0F / (texThumb.width - 1);
yFrac = (y - 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c5 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x + 1) * 1.0F / (texThumb.width - 1);
yFrac = (y + 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c6 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x - 0) * 1.0F / (texThumb.width - 1);
yFrac = (y + 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c7 = tex.GetPixelBilinear(warpXFrac, warpYFrac); xFrac = (x - 1) * 1.0F / (texThumb.width - 1);
yFrac = (y + 1) * 1.0F / (texThumb.height - 1);
warpXFrac = Mathf.Pow(xFrac, warpFactor);
warpYFrac = Mathf.Pow(yFrac, warpFactor);
Color c8 = tex.GetPixelBilinear(warpXFrac, warpYFrac); Color cr = c0 * 0.25f + c1 * 0.125f + c2 * 0.125f + c3 * 0.0625f + c4 * 0.125f + c5 * 0.0625f + c6 * 0.0625f + c7 * 0.125f + c8 * 0.0625f; destPix[y * texThumb.width + x] = cr; x++;
}
y++;
}
texThumb.SetPixels(destPix);
texThumb.Apply();
byte[] bytesThumb = texThumb.EncodeToPNG();
Destroy(tex);
Destroy(texThumb);

//WWWForm上传到服务器
WWWForm form = new WWWForm();
form.AddField("cmd", "savedraw");
form.AddBinaryData("screenshot", bytesThumb);
form.AddBinaryData("draw", bytes); WWW w = new WWW(url, form);
yield return w; if (w.error != null)
{
Debug.Log("Error:" + w.error);
}
else
Debug.Log("OK");
}
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