Android Handler机制(一)---Message源码分析

时间:2023-01-10 13:18:47

Message:

定义:

public final class Message implements Parcelable

Message类是个final类,就是说不能被继承,同时Message类实现了Parcelable接口,我们知道android提供了一种新的类型:Parcel。本类被用作封装数据的容器,是链表结构,有个属性next和sPool,这两个变量是不同的,具体什么不同看下文。

文档描述:

Defines a message containing a description and arbitrary data object that can be sent to a {@link Handler}.  This object contains two extra int fields and an
extra object field that allow you to not do allocations in many cases.

定义一个包含任意类型的描述数据对象,此对象可以发送给Handler。对象包含两个额外的int字段和一个额外的对象字段,这样可以使得在很多情况下不用做分配工作。尽管Message的构造器是公开的,但是获取Message对象的最好方法是调用Message.obtain()或者Handler.obtainMessage(), 这样是从一个可回收对象池中获取Message对象。

1.看一下全局变量:有好多存数据的对象。

public int what;
public int arg1;
public int arg2;
public Object obj;
public Messenger replyTo;
/*package*/ int flags;
/*package*/ long when; /*package*/ Bundle data; /*package*/ Handler target; /*package*/ Runnable callback; // sometimes we store linked lists of these things
/*package*/ Message next; private static final Object sPoolSync = new Object();
private static Message sPool;
private static int sPoolSize = 0; private static final int MAX_POOL_SIZE = 50; private static boolean gCheckRecycle = true;
  1. what:用户定义消息代码以便收件人可以识别这是哪一个Message。每个Handler用它自己的名称空间为消息代码,所以您不需要担心你的Handler与其他handler冲突。
  2. arg1、arg2:如果只是想向message内放一些整数值,可以使用arg1和arg2来代替setData方法。
  3. obj:发送给接收器的任意对象。当使用Message对象在线程间传递消息时,如果它包含一个Parcelable的结构类(不是由应用程序实现的类),此字段必须为非空(non-null)。其他的数据传输则使用setData(Bundle)方法。注意Parcelable对象是从FROYO版本以后才开始支持的。
  4. replyTo:指明此message发送到何处的可选Messenger对象。具体的使用方法由发送者和接受者决定。
  5. FLAG_IN_USE:判断Message是否在使用( default 包内可见)
  6. FLAG_ASYNCHRONOUS:如果设置message是异步的。
  7. FLAGS_TO_CLEAR_ON_COPY_FROM:明确在copyFrom方法
  8. 其他参数都比较简单,不详述

Obtain方法:

 

//从全局池中返回一个新的Message实例。在大多数情况下这样可以避免分配新的对象。
//是一个静态方法
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}

  在看它一系列的重载方法:

/**
* Same as {@link #obtain()}, but copies the values of an existing
* message (including its target) into the new one.
* @param orig Original message to copy.
* @return A Message object from the global pool.
*/
public static Message obtain(Message orig) {
Message m = obtain();
m.what = orig.what;
m.arg1 = orig.arg1;
m.arg2 = orig.arg2;
m.obj = orig.obj;
m.replyTo = orig.replyTo;
m.sendingUid = orig.sendingUid;
if (orig.data != null) {
m.data = new Bundle(orig.data);
}
m.target = orig.target;
m.callback = orig.callback; return m;
}
/**
设置target
*/
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h; return m;
}
/**
* Same as {@link #obtain(Handler)}, but assigns a callback Runnable on
* the Message that is returned.
* @param h Handler to assign to the returned Message object's <em>target</em> member.
* @param callback Runnable that will execute when the message is handled.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, Runnable callback) {
Message m = obtain();
m.target = h;
m.callback = callback; return m;
}
/**
* Same as {@link #obtain()}, but sets the values of the <em>target</em>, <em>what</em>,
* <em>arg1</em>, <em>arg2</em>, and <em>obj</em> members.
。。。。
* @param obj The <em>obj</em> value to set.
* @return A Message object from the global pool.
*/
public static Message obtain(Handler h, int what,
int arg1, int arg2, Object obj) {
Message m = obtain();
m.target = h;
m.what = what;
m.arg1 = arg1;
m.arg2 = arg2;
m.obj = obj; return m;
}

还有几个没列举出来,都是先调用obtain()方法,然后把获取的Message实例加上各种参数。代码一目了然。。。

recycle():回收当前message到全局池

 

/**
* Return a Message instance to the global pool.
* <p>
* You MUST NOT touch the Message after calling this function because it has
* effectively been freed. It is an error to recycle a message that is currently
* enqueued or that is in the process of being delivered to a Handler.
* </p>
*/
public void recycle() {
if (isInUse()) {
if (gCheckRecycle) {
throw new IllegalStateException("This message cannot be recycled because it "
+ "is still in use.");
}
return;
}
recycleUnchecked();
} /**
* Recycles a Message that may be in-use.
* Used internally by the MessageQueue and Looper when disposing of queued Messages.
*/
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;
what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = -1;
when = 0;
target = null;
callback = null;
data = null; synchronized (sPoolSync) {
if (sPoolSize < MAX_POOL_SIZE) {
next = sPool;
sPool = this;
sPoolSize++;
}
}
}

向全局池中返回一个Message实例。一定不能在调用此函数后再使用Message——它实际上已经被释放。

getWhen:

 /**
* Return the targeted delivery time of this message, in milliseconds.
*/
public long getWhen() {
return when;
}

返回此消息的传输时间,以毫秒为单位。

setTarget,getTarget:

//设置handler和返回handler
public void setTarget(Handler target) {
this.target = target;
}
/**
* Retrieve the a {@link android.os.Handler Handler} implementation that
* will receive this message. The object must implement
* {@link android.os.Handler#handleMessage(android.os.Message)
* Handler.handleMessage()}. Each Handler has its own name-space for
* message codes, so you do not need to
* worry about yours conflicting with other handlers.
*/
public Handler getTarget() {
return target;
}

获取将接收此消息的Handler对象。此对象必须要实现Handler.handleMessage()方法。每个handler各自包含自己的消息代码,所以不用担心自定义的消息跟其他handlers有冲突。

setData:

设置一个可以是任何类型值的bundle。

/**
* Sets a Bundle of arbitrary data values. Use arg1 and arg2 members
* as a lower cost way to send a few simple integer values, if you can.
* @see #getData()
* @see #peekData()
*/
public void setData(Bundle data) {
this.data = data;
}

  getData,peekData

 public Bundle getData() {
if (data == null) {
data = new Bundle();
} return data;
}
public Bundle peekData() {
return data;
}

发送消息的一些方法:

/**向Handler发送此消息,getTarget()方法可以获取此Handler。如果这个字段没有设置会抛出个空指针异常。
* Sends this Message to the Handler specified by {@link #getTarget}.
* Throws a null pointer exception if this field has not been set.
*/
public void sendToTarget() {
target.sendMessage(this);
}  

构造方法:

 /** Constructor (but the preferred way to get a Message is to call {@link #obtain() Message.obtain()}).
*/
public Message() {
}
//推荐使用Message.obtain()

writeToParcel:

public void writeToParcel(Parcel dest, int flags) {
if (callback != null) {
throw new RuntimeException(
"Can't marshal callbacks across processes.");
}
dest.writeInt(what);
dest.writeInt(arg1);
dest.writeInt(arg2);
if (obj != null) {
try {
Parcelable p = (Parcelable)obj;
dest.writeInt(1);
dest.writeParcelable(p, flags);
} catch (ClassCastException e) {
throw new RuntimeException(
"Can't marshal non-Parcelable objects across processes.");
}
} else {
dest.writeInt(0);
}
dest.writeLong(when);
dest.writeBundle(data);
Messenger.writeMessengerOrNullToParcel(replyTo, dest);
dest.writeInt(sendingUid);
}

 将类的数据写入外部提供的Parcel中和从Parcel中读取数据。

Message结束。。。。