利用cocostudio库函数 实现左右滑动的背包栏UI (cocos2d-x 2.2.0)

时间:2022-04-20 15:32:41

.h

#ifndef __COMMON_COMPONENTS__
#define __COMMON_COMPONENTS__ #include "cocos2d.h"
#include "cocos-ext.h" USING_NS_CC;
USING_NS_CC_EXT; #define ROOT_BACK_WIDTH 380 //background width
#define ROOT_BACK_HEIGHT 450 //background height
#define LAYOUT_WIDTH 360 //each page width
#define LAYOUT_HEIGHT 360 //each page height
#define PAGE_SUM_NUM 6 //total page num
#define EACH_PAGE_NUM 9 //each page grid num class CCommonComponents : public cocos2d::extension::UILayer
{
public:
CCommonComponents(void);
~CCommonComponents(void); virtual bool init();
CREATE_FUNC(CCommonComponents); public:
UIImageView* createHorizontalGrid( int pageNum = PAGE_SUM_NUM );
void tagMenuTest( CCObject* pSender );
void refreshGrid();
void pageViewEvent(CCObject *pSender, PageViewEventType type);
void buttonTidyCallback( CCObject* pSender ); public:
UIImageView* m_pImgEffect[PAGE_SUM_NUM]; //effect of selected
UIButton* m_pBtnAllGrid[PAGE_SUM_NUM][EACH_PAGE_NUM]; //total num of grid
UIImageView* m_pBtnTextureChild[PAGE_SUM_NUM][EACH_PAGE_NUM]; //each icon in gird
UIImageView* m_pImgLight[PAGE_SUM_NUM]; //the current page where the lights
int m_IntCurPage; //record the current page number
}; #endif //__COMMON_COMPONENTS__

.cpp

#include "CommonComponents.h"

CCommonComponents::CCommonComponents(void) :
m_IntCurPage()
{
memset(m_pImgEffect, , sizeof(m_pImgEffect));
memset(m_pBtnAllGrid, , sizeof(m_pBtnAllGrid));
memset(m_pBtnTextureChild, , sizeof(m_pBtnTextureChild));
memset(m_pImgLight, , sizeof(m_pImgLight));
} CCommonComponents::~CCommonComponents(void)
{
} bool CCommonComponents::init()
{
bool bRet = false; do
{
CC_BREAK_IF( !UILayer::init() ); bRet = true; } while (); return bRet;
} UIImageView* CCommonComponents::createHorizontalGrid( int pageNum )
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize(); UIImageView* imgBack = UIImageView::create();
imgBack->setTexture("frame.png");
imgBack->setScale9Enable(true);
imgBack->setScale9Size(CCSizeMake(ROOT_BACK_WIDTH, ROOT_BACK_HEIGHT)); UIPageView* pageView = UIPageView::create();
pageView->setTouchEnable(true);
pageView->setSize(CCSizeMake(LAYOUT_WIDTH, LAYOUT_HEIGHT));
pageView->setAnchorPoint(ccp(0.5f, 0.5f)); for (int i = ; i < pageNum; ++i)
{
UIPanel* layout = UIPanel::create();
layout->setSize(CCSizeMake(LAYOUT_WIDTH, LAYOUT_HEIGHT)); UIImageView* imageView = UIImageView::create();
imageView->setTouchEnable(true);
imageView->setScale9Enable(true);
imageView->setTexture("pic_frame1.png");
imageView->setScale9Size(CCSizeMake(LAYOUT_WIDTH, LAYOUT_HEIGHT));
imageView->setPosition(ccp(layout->getRect().size.width / , layout->getRect().size.height / ));
layout->addChild(imageView); m_pImgEffect[i] = UIImageView::create();
m_pImgEffect[i]->setVisible(false);
m_pImgEffect[i]->setTexture("frame_pressed.png");
layout->addChild(m_pImgEffect[i]); m_pImgLight[i] = UIImageView::create();
if( == i )
{
m_pImgLight[i]->setTexture("green.png");
}
else
{
m_pImgLight[i]->setTexture("red.png");
}
m_pImgLight[i]->setPosition(ccp(- + i*, -)); for(int j=; j<; ++j)
{
m_pBtnAllGrid[i][j] = UIButton::create();
m_pBtnAllGrid[i][j]->setTouchEnable(true);
m_pBtnAllGrid[i][j]->setTextures("frame.png", "frame.png", "frame.png");
m_pBtnAllGrid[i][j]->setPosition(ccp( m_pBtnAllGrid[i][j]->getContentSize().width/+ j%*m_pBtnAllGrid[i][j]->getContentSize().width*1.2 + ,
layout->getSize().height-m_pBtnAllGrid[i][j]->getContentSize().height/-m_pBtnAllGrid[i][j]->getContentSize().height*(j/)/0.85 - ));
layout->addChild(m_pBtnAllGrid[i][j]);
m_pBtnAllGrid[i][j]->setWidgetTag(i*+j);
m_pBtnAllGrid[i][j]->addReleaseEvent(this, coco_releaseselector(CCommonComponents::tagMenuTest)); m_pBtnTextureChild[i][j] = UIImageView::create();
m_pBtnTextureChild[i][j]->setTexture("frame.png");
m_pBtnAllGrid[i][j]->addChild(m_pBtnTextureChild[i][j]);
} pageView->addPage(layout); imgBack->addChild(m_pImgLight[i]);
} pageView->addEventListener(this, pagevieweventselector(CCommonComponents::pageViewEvent));
imgBack->addChild(pageView);
pageView->setPosition(ccp(, )); UIButton* button = UIButton::create();
button->setTouchEnable(true);
button->setTextures("pic_button_1.png","pic_button_2.png","pic_button_3.png");
button->addReleaseEvent(this, coco_releaseselector(CCommonComponents::buttonTidyCallback));
imgBack->addChild(button);
button->setPosition(ccp(, -)); UILabel* labBtnFont = UILabel::create();
labBtnFont->setText("TIDY");
labBtnFont->setFontSize();
button->addChild(labBtnFont); refreshGrid(); //temporary test return imgBack;
} void CCommonComponents::tagMenuTest( CCObject* pSender )
{
UIButton* curImgClick = dynamic_cast<UIButton*>(pSender);
int curTag = curImgClick->getWidgetTag();
CCLOG("curTag = %d ; [%f, %f]", curTag, curImgClick->getPosition().x, curImgClick->getPosition().y); m_pImgEffect[m_IntCurPage]->setPosition(curImgClick->getPosition());
m_pImgEffect[m_IntCurPage]->setVisible(true); } void CCommonComponents::refreshGrid()
{
for(int i= ; i<; ++i)
{
for (int j = ; j<EACH_PAGE_NUM; ++j)
{
if( i*EACH_PAGE_NUM+j <= )
m_pBtnTextureChild[i][j]->setTexture("CloseNormal.png");
}
} } void CCommonComponents::pageViewEvent(CCObject *pSender, PageViewEventType type)
{
switch (type)
{
case PAGEVIEW_EVENT_TURNING:
{
UIPageView* pageView = dynamic_cast<UIPageView*>(pSender);
CCLog(" m_IntCurPage = %d",pageView->getPage());
if(m_IntCurPage != pageView->getPage())
{
m_IntCurPage = pageView->getPage();
for(int i=; i<PAGE_SUM_NUM; ++i)
{
m_pImgEffect[i]->setVisible(false);
if(i == m_IntCurPage)
{
m_pImgLight[i]->setTexture("green.png");
}
else
{
m_pImgLight[i]->setTexture("red.png");
}
}
}
}
break; default:
break;
}
} void CCommonComponents::buttonTidyCallback( CCObject* pSender )
{
CCLog("running buttonCallback function");
}

使用方式:

CCommonComponents* pageLayer =  CCommonComponents::create();
this->addChild(pageLayer);

显示效果:

利用cocostudio库函数 实现左右滑动的背包栏UI (cocos2d-x 2.2.0)   利用cocostudio库函数 实现左右滑动的背包栏UI (cocos2d-x 2.2.0)

这只是一个小的例子代码,实现方式是依赖 cocostudio 库函数,没有好,只有比较好。

欢迎来访并指教 QQ:316948714, 期待一样热爱技术的你!!!