原创:微信小程序源码解说:石头剪刀布(附源码下载)

时间:2022-02-21 08:32:37

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昨天看有个石头剪刀布的练习,就拿出来做了一下,布局的代码浪费了很多时间,果然CSS这块的还不是很熟练,下面直接上图上代码了。

原创:微信小程序源码解说:石头剪刀布(附源码下载)

原创:微信小程序源码解说:石头剪刀布(附源码下载)

JS:

var numAi = 0
var timer
Page({
data:{
//控制按钮是否可点击
btnState:false,
//记录获胜次数
winNum:0,
//中间的话“Ho~ You Win”
gameOfPlay:'',
//用户选择的图片
imageUserScr:'/pages/image/wenhao.png',
//电脑随机的图片
imageAiScr:'',
//石头剪刀布图片数组
srcs:[
'/pages/image/shitou.png',
'/pages/image/jiandao.png',
'/pages/image/bu.png'
]
}, //生命周期,刚进来
onLoad: function () {
//获取本地缓存“已经获胜的次数”
var oldWinNum = wx.getStorageSync('winNum');
//如果有缓存,那么赋值,否则为0
if(oldWinNum != null && oldWinNum !=''){
this.data.winNum = oldWinNum;
}
this.timerGo();
}, //点击按钮
changeForChoose(e){
console.log();
if(this.data.btnState == true){
return;
} //获取数组中用户的,石头剪刀布相应的图片。
this.setData({
imageUserScr:this.data.srcs[e.currentTarget.id]
});
//清除计时器
clearInterval(timer); //获取数据源
var user = this.data.imageUserScr;
var ai = this.data.imageAiScr;
var num = this.data.winNum;
var str = '0.0~\nYou Lost!'; //判断是否获胜
if( user == "/pages/image/shitou.png" && ai == "/pages/image/jiandao.png"){
//获胜后增加次数、改变文字内容、从新缓存获胜次数
num++;
str = 'Ho~\nYou Win!';
wx.setStorageSync('winNum', num);
};
if(user == "/pages/image/jiandao.png" && ai == "/pages/image/bu.png"){
num++;
str = 'Ho~\nYou Win!';
wx.setStorageSync('winNum', num);
};
if(user== "/pages/image/bu.png" && ai == "/pages/image/shitou.png"){
num++;
str = 'Ho~\nYou Win!';
wx.setStorageSync('winNum', num);
}; //如果平局
if(user == ai){
str = 'Game Draw!';
} //刷新数据
this.setData({
winNum:num,
gameOfPlay:str,
btnState:true
});
}, //开启计时器
timerGo(){
timer = setInterval(this.move,100);
}, //ai滚动方法
move(){
//如果大于等于3,重置
if(numAi>=3){
numAi=0;
}
this.setData({
//获取数组中Ai的,石头剪刀布相应的图片。
imageAiScr: this.data.srcs[numAi],
})
numAi++;
}, again(){
//控制按钮
if(this.data.btnState == false){
return;
}
//从新开始计时器
this.timerGo();
//刷新数据
this.setData({
btnState:false,
gameOfPlay:'',
imageUserScr:'/pages/image/wenhao.png'
});
}
})

.WXML

<view class="downView" >

    <text class="winNum">你已经获胜了<text style="color:red">{{winNum}}</text>次</text>
<view class="showView">
<image src="{{imageAiScr}}" class="gesturesImgL"></image>
<text class="winOrLost">{{gameOfPlay}}</text>
<image src="{{imageUserScr}}" class="gesturesImgR"></image>
</view> <view class="chooseForUserView">
<text class="winNum">出拳吧,少年~</text>
<view class="choose-V">
<block wx:for="{{srcs}}">
<view class="choose-view" bindtap="changeForChoose" id="{{index}}">
<image class="choose-image" src="{{item}}" ></image>
</view>
</block>
</view> <button class="againBtn" bindtap="again">再来!</button> </view> </view>

.WXSS

/*底*/
.downView{
width: 100%;
height: 1250rpx;
background: #FAE738;
margin: 0rpx;
text-align: center;
} /*获胜次数*/
.winNum{
padding-top: 40rpx;
display: block;
font-size: 30rpx;
color: #363527;
font-weight:;
} /*展示出拳结果*/
.showView{
display: flex;
width: 100%;
margin-top:30rpx;
height: 200rpx;
} .gesturesImgL{
height: 180rpx;
width: 180rpx;
margin-left:80rpx;
} .gesturesImgR{
height: 180rpx;
width: 180rpx;
margin-right:80rpx;
} .winOrLost{
color: orangered;
flex:;
font-size: 30rpx;
margin-top:75rpx;
} /*用户出拳*/
.chooseForUserView{
margin:40rpx;
height: 800rpx;
background: white;
text-align: center;
} .choose-V{
display: flex;
margin-top: 40rpx;
} .choose-view{
flex:;
content:none !important;
height: 140rpx;
width: 140rpx;
border:1px solid white;
} .choose-image{
height: 160rpx;
width: 160rpx;
border-radius:80rpx;
} /*再来*/
.againBtn{
margin:80rpx;
background: #FAE738;
}

demo资源下载:
小程序-石头剪刀布