背水一战 Windows 10 (8) - 控件 UI: StateTrigger

时间:2021-11-16 14:22:44

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背水一战 Windows 10 (8) - 控件 UI: StateTrigger

作者:webabcd

介绍
背水一战 Windows 10 之 控件 UI

  • VisualState 之 StateTrigger

示例
1、自定义 StateTrigger
Controls/UI/VisualState/MyDeviceFamilyStateTrigger.cs

/*
* 用于演示自定义 StateTrigger
*
*
* StateTriggerBase - 自定义 StateTrigger 需要继承此基类
* SetActive(Boolean IsActive) - 调用此方法,传递 true 则应用对应的 VisualState;传递 false 则取消对应的 VisualState
*
*
* 此类的作用:当前的设备类型与指定的一致时,则触发对应的 VisualState
* 注:如果 DeviceFamily 属性需要绑定的话,别忘了将其定义为依赖属性
*/ using Windows.UI.Xaml; namespace Windows10.Controls.UI.VisualState
{
public class MyDeviceFamilyStateTrigger : StateTriggerBase
{
private string _deviceFamily; public string DeviceFamily
{
get
{
return _deviceFamily;
}
set
{
_deviceFamily = value; // 获取当前的设备类型,目前已知的返回字符串有:Windows.Mobile, Windows.Desktop, Windows.Xbox
string currentDeviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; // 当前的设备类型与指定的一致则触发对应的 VisualState
SetActive(_deviceFamily == currentDeviceFamily);
}
}
}
}

2、自定义 StateTrigger
Controls/UI/VisualState/MyInputTypeStateTrigger.cs

/*
* 用于演示自定义 StateTrigger
*
*
* StateTriggerBase - 自定义 StateTrigger 需要继承此基类
* SetActive(Boolean IsActive) - 调用此方法,传递 true 则应用对应的 VisualState;传递 false 则取消对应的 VisualState
*
*
* 此类的作用:当指定的 FrameworkElement 触发 PointerPressedEvent 事件时,根据 PointerDeviceType 的不同触发不同的 VisualState
* 注:如果 TargetElement 属性或 PointerType 属性需要绑定的话,别忘了将其定义为依赖属性
*/ using Windows.Devices.Input;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Input; namespace Windows10.Controls.UI.VisualState
{
public class MyInputTypeStateTrigger : StateTriggerBase
{
private FrameworkElement _targetElement;
private PointerDeviceType _lastPointerType, _triggerPointerType;
private PointerEventHandler _pointerEventHandler; // 指定的 FrameworkElement
public FrameworkElement TargetElement
{
get
{
return _targetElement;
}
set
{
if (_pointerEventHandler == null)
{
_pointerEventHandler = new PointerEventHandler(_targetElement_PointerPressed);
} if (_targetElement != null)
{
_targetElement.RemoveHandler(FrameworkElement.PointerPressedEvent, _pointerEventHandler);
} _targetElement = value; // 监听 FrameworkElement 的 PointerPressedEvent 事件
_targetElement.AddHandler(FrameworkElement.PointerPressedEvent, _pointerEventHandler, true); // 这么写有问题,因为点击 button 时不会触发此事件
// _targetElement.PointerPressed += _targetElement_PointerPressed;
}
} private void _targetElement_PointerPressed(object sender, PointerRoutedEventArgs e)
{
_lastPointerType = e.Pointer.PointerDeviceType;
UpdateTrigger();
} // 指定的 PointerDeviceType(Touch, Pen, Mouse)
public PointerDeviceType PointerType
{
get
{
return _triggerPointerType;
}
set
{
_triggerPointerType = value;
}
} public void UpdateTrigger()
{
// 指定的 FrameworkElement 触发 PointerPressedEvent 事件后,其 PointerDeviceType 如果和指定的 PointerDeviceType 一致,则触发对应的 VisualState
SetActive(_triggerPointerType == _lastPointerType);
}
}
}

3、演示 StateTrigger 的应用
Controls/UI/VisualState/StateTrigger.xaml

<Page
x:Class="Windows10.Controls.UI.VisualState.StateTrigger"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Windows10.Controls.UI.VisualState"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" xmlns:custom="using:Windows10.Controls.UI.VisualState" > <!--
本例用于演示 StateTrigger 的应用,以及如何自定义 StateTrigger
StateTrigger 的作用就是:当指定的条件达成时触发对应的 VisualState
内置的 StateTrigger 一共有两个,分别是 AdaptiveTrigger 和 StateTrigger,他们都继承自 StateTriggerBase
-->
<Page.Resources> <Style x:Key="MyTextStyle" TargetType="TextBlock" BasedOn="{StaticResource MyTextBlockStyle}">
<Setter Property="FontSize" Value="24"/>
</Style> <ControlTemplate x:Key="MyControlTemplate" TargetType="Button">
<Border BorderBrush="Red" BorderThickness="1">
<Grid Background="{TemplateBinding Background}">
<ContentPresenter Foreground="Red" />
</Grid>
</Border>
</ControlTemplate> </Page.Resources> <Grid x:Name="myGrid" Background="Transparent"> <StackPanel Name="myPanel" Orientation="Horizontal" Margin="10 0 10 10"> <TextBlock Text="TextBlock 1 " Name="myTextBlock1" Margin="10" />
<TextBlock Text="TextBlock 2 " Name="myTextBlock2" Margin="10" />
<TextBlock Text="TextBlock 3 " Name="myTextBlock3" Margin="10" /> <Button Name="myButton" Content="我是 Button" Margin="10" /> <CheckBox Name="chkIsActive" Content="IsActive" Margin="10" /> </StackPanel> <!--注意:VisualState 不能放到 Page 下面,否则不工作-->
<VisualStateManager.VisualStateGroups>
<!--
给 VisualState 分组是很有必要的,每个 VisualStateGroup 正在使用的 VisualState 只能有一个
-->
<VisualStateGroup x:Name="WindowSizeStates">
<VisualState>
<VisualState.StateTriggers>
<!--
AdaptiveTrigger - 内置的 StateTrigger
MinWindowWidth - 当窗口的宽度大于等于此值时触发(依赖属性)
MinWindowHeight - 当窗口的高度大于等于此值时触发(依赖属性)
-->
<!--当窗口的的宽度大于等于 720 时,触发此 VisualState(这里没有对应的 VisualState,也就是都恢复为默认状态)-->
<AdaptiveTrigger MinWindowWidth="720" />
</VisualState.StateTriggers>
</VisualState>
<VisualState>
<VisualState.StateTriggers>
<!--当窗口的的宽度大于等于 0 时且小于 720 时,触发此 VisualState-->
<AdaptiveTrigger MinWindowWidth="0" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="myPanel.Orientation" Value="Vertical" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup> <VisualStateGroup x:Name="ActiveStates">
<VisualState>
<VisualState.StateTriggers>
<!--
StateTrigger - 内置的 StateTrigger
IsActive - 是否触发对应的 VisualState(依赖属性)
-->
<!--根据复选框 chkIsActive 的选中状态,来决定是否触发此 VisualState-->
<StateTrigger IsActive="{Binding ElementName=chkIsActive, Path=IsChecked, Mode=OneWay}" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="myTextBlock1.Style" Value="{StaticResource MyTextStyle}" />
<Setter Target="myTextBlock2.Style" Value="{StaticResource MyTextStyle}" />
<Setter Target="myTextBlock3.Style" Value="{StaticResource MyTextStyle}" />
<Setter Target="myButton.Template" Value="{StaticResource MyControlTemplate}" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup> <VisualStateGroup x:Name="DeviceFamilyStates">
<VisualState>
<VisualState.StateTriggers>
<!--
MyDeviceFamilyStateTrigger - 自定义的 StateTrigger
DeviceFamily - 当设备类型为指定的值时触发(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性)
-->
<!--当设备类型为 Windows.Desktop 时触发此 VisualState-->
<custom:MyDeviceFamilyStateTrigger DeviceFamily="Windows.Desktop" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="myGrid.Background" Value="#FF0000" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup> <VisualStateGroup x:Name="InputTypeStates">
<VisualState>
<!--
MyInputTypeStateTrigger - 自定义的 StateTrigger
TargetElement - 需要监听 PointerPressedEvent 事件的 FrameworkElement 对象(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性)
PointerType - 监听的 FrameworkElement 触发 PointerPressedEvent 事件后,根据 PointerType 的类型来决定触发指定的 VisualState(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性)
-->
<!--当触发了 myButton 的 PointerPressedEvent 事件后,如果其 PointerDeviceType 是 Mouse 类型,则触发此 VisualState-->
<VisualState.StateTriggers>
<!--对 {x:Bind myButton} 不理解的话,请参见“绑定”部分-->
<custom:MyInputTypeStateTrigger TargetElement="{x:Bind myButton}" PointerType="Mouse" />
</VisualState.StateTriggers>
<VisualState.Setters>
<Setter Target="myGrid.Background" Value="Orange" />
</VisualState.Setters>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups> </Grid> </Page>

OK
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