WPF 下两种图片合成或加水印的方式(转载)

时间:2022-07-28 10:08:05

来源:http://www.cnblogs.com/lxblog/

最近项目中应用多次应用了图片合成,为了今后方便特此记下。

在WPF下有两种图片合成的方式,一种还是用原来C#提供的GDI+方式,命名空间是System.Drawing 和 System.Drawing.Imaging,另一种是WPF中新添加的API,命名空间是 System.Windows.Media 和 System.Windows.Media.Imaging 。

我们来做一个简单的例子,分别用上面的两种方式实现,功能是在一个背景图上面,画一个头像,然后在写一个签名。

首先准备一张背景图(bg.jpg)和两个头像图片(tiger.png 和 lion.png)最后的生成的图片效果如下图:

WPF 下两种图片合成或加水印的方式(转载)

WPF 下两种图片合成或加水印的方式(转载)

把准备的素材拷贝到项目中,其文件属性【复制到输出目录】选择【始终复制】,【生成操作】选择【内容】。

这里贴一下两种方式的主要代码,具体代码可以在文章最后点击下载。

方法一

private BitmapSource MakePicture(string bgImagePath, string headerImagePath, string signature)
{ //获取背景图
BitmapSource bgImage = new BitmapImage(new Uri(bgImagePath, UriKind.Relative));
//获取头像
BitmapSource headerImage = new BitmapImage(new Uri(headerImagePath, UriKind.Relative)); //创建一个RenderTargetBitmap 对象,将WPF中的Visual对象输出
RenderTargetBitmap composeImage = new RenderTargetBitmap(bgImage.PixelWidth, bgImage.PixelHeight, bgImage.DpiX, bgImage.DpiY, PixelFormats.Default); FormattedText signatureTxt = new FormattedText(signature,
System.Globalization.CultureInfo.CurrentCulture,
System.Windows.FlowDirection.LeftToRight,
new Typeface(System.Windows.SystemFonts.MessageFontFamily, FontStyles.Normal, FontWeights.Normal, FontStretches.Normal),
,
System.Windows.Media.Brushes.White); DrawingVisual drawingVisual = new DrawingVisual();
DrawingContext drawingContext = drawingVisual.RenderOpen();
drawingContext.DrawImage(bgImage, new Rect(, , bgImage.Width, bgImage.Height)); //计算头像的位置
double x = (bgImage.Width / - headerImage.Width) / ;
double y = (bgImage.Height - headerImage.Height) / - ;
drawingContext.DrawImage(headerImage, new Rect(x, y, headerImage.Width, headerImage.Height)); //计算签名的位置
double x2 = (bgImage.Width/ - signatureTxt.Width) / ;
double y2 = y + headerImage.Height + ;
drawingContext.DrawText(signatureTxt, new System.Windows.Point(x2, y2));
drawingContext.Close();
composeImage.Render(drawingVisual); //定义一个JPG编码器
JpegBitmapEncoder bitmapEncoder = new JpegBitmapEncoder();
//加入第一帧
bitmapEncoder.Frames.Add(BitmapFrame.Create(composeImage)); //保存至文件(不会修改源文件,将修改后的图片保存至程序目录下)
string savePath = System.AppDomain.CurrentDomain.SetupInformation.ApplicationBase + @"\合成.jpg";
bitmapEncoder.Save(File.OpenWrite(Path.GetFileName(savePath)));
return composeImage;
}

方法二

private BitmapSource MakePictureGDI(string bgImagePath, string headerImagePath, string signature)
{
GDI.Image bgImage = GDI.Bitmap.FromFile(bgImagePath);
GDI.Image headerImage = GDI.Bitmap.FromFile(headerImagePath); //新建一个画板,画板的大小和底图一致
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(bgImage.Width, bgImage.Height);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//清空画布并以透明背景色填充
g.Clear(System.Drawing.Color.Transparent); //先在画板上面画底图
g.DrawImage(bgImage, new GDI.Rectangle(, , bitmap.Width, bitmap.Height)); //再在画板上画头像
int x = (bgImage.Width / - headerImage.Width) / ;
int y = (bgImage.Height - headerImage.Height) / - ;
g.DrawImage(headerImage, new GDI.Rectangle(x, y, headerImage.Width, headerImage.Height),
new GDI.Rectangle(, , headerImage.Width, headerImage.Height),
GDI.GraphicsUnit.Pixel); //在画板上写文字
using (GDI.Font f = new GDI.Font("Arial", , GDI.FontStyle.Bold))
{
using (GDI.Brush b = new GDI.SolidBrush(GDI.Color.White))
{
float fontWidth = g.MeasureString(signature, f).Width;
float x2 = (bgImage.Width / - fontWidth) / ;
float y2 = y + headerImage.Height + ;
g.DrawString(signature, f, b, x2, y2);
}
} try
{
string savePath = System.AppDomain.CurrentDomain.SetupInformation.ApplicationBase + @"\GDI+合成.jpg";
bitmap.Save(savePath, System.Drawing.Imaging.ImageFormat.Jpeg);
return ToBitmapSource(bitmap);
}
catch (System.Exception e)
{
throw e;
}
finally
{
bgImage.Dispose();
headerImage.Dispose();
g.Dispose();
}
} #region GDI+ Image 转化成 BitmapSource
[System.Runtime.InteropServices.DllImport("gdi32")]
static extern int DeleteObject(IntPtr o);
public BitmapSource ToBitmapSource(GDI.Bitmap bitmap)
{
IntPtr ip = bitmap.GetHbitmap(); BitmapSource bitmapSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
ip, IntPtr.Zero, System.Windows.Int32Rect.Empty,
System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
DeleteObject(ip);//释放对象
return bitmapSource;
}
#endregion