Redux源码学习笔记

时间:2022-09-01 14:45:18

https://github.com/reduxjs/redux 版本 4.0.0

先了解一下redux是怎么用的,此处摘抄自阮一峰老师的《Redux 入门教程

// Web 应用是一个状态机,视图与状态是一一对应的
// 所有的状态,保存在一个对象里面 // store 是保存数据的地方 // 创建 store
import { createStore } from 'redux'
const store = createStore(fn) // state 是某一时刻 store 的快照,一个 state 对应一个 view
// 可通过 getState() 获取
const state = store.getState() // Action 是一个对象 用来表示 view 发出的改变 state 的通知
// type 是必须的 其他属性可以*设置
const action = {
type: 'ADD_TODO',
payload: 'Learn Redux'
} // 同一种类型的 action 可以写一个函数生成
const ADD_TODO = '添加 TODO'
// 生成 action 的函数: Action Creator
function addTodo(text) {
return {
type: ADD_TODO,
text
}
} const action = addTodo('Learn Redux') // store.dispatch()是 View 发出 Action 的唯一方法。
store.dispatch(action) // reducer 是 store 接收 state 返回新的 state 的过程 const defaultState = 0
// reducer 接收 action 返回新的 state
const reducer = (state = defaultState, action) => {
switch(action.type) {
case: 'ADD':
return state + action.payload
default:
return state
}
}
const state = reducer(1, {
type: 'ADD',
payload: 2
}) // 创建 store 时传入 reducer 当调用 store.dispatch 时将自动调用 reducer
const store = createStore(reducer) /*
reducer 是一个纯函数,纯函数要求:
- 不得改写参数
- 不能调用系统 I/O 的API
- 不能调用Date.now()或者Math.random()等不纯的方法,因为每次会得到不一样的结果
*/ // store.subscribe方法设置监听函数,一旦 State 发生变化,就自动执行这个函数
// 返回解除监听函数
let unsubscribe = store.subsribe(() => { console.log(store.getState) })
unsubscribe() // 解除监听 /*
store 提供的三个方法
- store.getState()
- store.dispatch()
- store.subscribe()
*/ // createStore方法还可以接受第二个参数,表示 State 的最初状态。这通常是服务器给出的。
// !这个初始值会覆盖 Reducer 函数默认的初始值
let store = createStore(todoApp, STATE_FROM_SERVER) // createStore 的简单实现
const createStore = (reducer) => {
let state
let listeners = [] const getState = () => state const dispatch = action => {
state = reducer(state, action)
listeners.forEach(listener => listener())
} const subscribe = listener => {
listeners.push(listener)
return () => {
listeners = listeners.filter(l => l !== listener)
}
} dispatch({}) return { getState, dispatch, subscribe } } // 可以通过 combineReducers 来将多个 Reducer 合为一个
import { combineReducers } from 'redux' const chatReducer = combineReducers({
chatLog,
statusMessage,
userName
}) // combineReducer 的简单实现
const combineReducers = reducers => {
return (state = {}, action) =>
Object.keys(reducers).reduce(
(nextState, key) => {
nextState[key] = reducers[key](state[key], action)
return nextState
},
{}
)
}

工作流程

Redux Flow

        dispatch(action)   (previousState, action)
Action Creators ======> Store ======> Reducers
^ || <======
\_ || (newState)
\_ (state) ||
\_ ||
(view opt)\_ \/
\--- React Comonents

OK 可以开始看源码了~ 网上Redux源码分析的博客真的非常多.. 不过当你知道他的源码究竟有多短 就能理解了hhh

combineReducers.js

代码一共179行 多是错误处理 我先将错误处理全部删掉 便只剩28行.....

思路就是创建一个对象 将 Reducer 全部放进去

当Action传进来的时候 就让每一个Reducer去处理这个action

每个Reducer都有一个对应的key 只处理state中对应字段 state[key] 没有Reducer对应的字段会被忽略

截取出核心代码 + 用法、感觉并不需要注释、逻辑都很直接

function combineReducers(reducers) {
const reducerKeys = Object.keys(reducers)
const finalReducers = {}
for (let i = 0; i < reducerKeys.length; i++) {
const key = reducerKeys[i] if (typeof reducers[key] === 'function') {
finalReducers[key] = reducers[key]
}
}
const finalReducerKeys = Object.keys(finalReducers) return function combination(state = {}, action) {
let hasChanged = false
const nextState = {}
for (let i = 0; i < finalReducerKeys.length; i++) {
const key = finalReducerKeys[i]
const reducer = finalReducers[key]
const previousStateForKey = state[key]
const nextStateForKey = reducer(previousStateForKey, action) nextState[key] = nextStateForKey
hasChanged = hasChanged || nextStateForKey !== previousStateForKey
}
// 如果state每一个key都没有被修改 就直接返回原state
return hasChanged ? nextState : state
}
} /***************** 下面是简单的用法实例 *****************/
function todos(state = [], action) {
switch (action.type) {
case 'ADD_TODO':
return state.concat(action.text)
default:
return state
}
} function counter(state = 0, action) {
switch (action.type) {
case 'INCREMENT':
return state + 1
case 'DECREMENT':
return state - 1
default:
return state
}
} let reducer = combineReducers({ list: todos, number: counter })
let state = { list: [], number: 0, otherKey: 'no reducer match will be ignore' }
console.log(state) // { list: [], number: 0, otherKey: 'no reducer match will be ignore' }
state = reducer(state, { type: 'ADD_TODO', text: 'study' })
console.log(state) // { list: [ 'study' ], number: 0 }
state = reducer(state, { type: 'ADD_TODO', text: 'sleep' })
console.log(state) // { list: [ 'study', 'sleep' ], number: 0 }
state = reducer(state, { type: 'INCREMENT' })
console.log(state) // { list: [ 'study', 'sleep' ], number: 1 }

combineReducers.js 源码

import ActionTypes from './utils/actionTypes'
import warning from './utils/warning'
import isPlainObject from './utils/isPlainObject' function getUndefinedStateErrorMessage(key, action) {
const actionType = action && action.type
const actionDescription =
(actionType && `action "${String(actionType)}"`) || 'an action' return (
`Given ${actionDescription}, reducer "${key}" returned undefined. ` +
`To ignore an action, you must explicitly return the previous state. ` +
`If you want this reducer to hold no value, you can return null instead of undefined.`
)
} function getUnexpectedStateShapeWarningMessage(
inputState,
reducers,
action,
unexpectedKeyCache
) {
const reducerKeys = Object.keys(reducers)
const argumentName =
action && action.type === ActionTypes.INIT
? 'preloadedState argument passed to createStore'
: 'previous state received by the reducer' if (reducerKeys.length === 0) {
return (
'Store does not have a valid reducer. Make sure the argument passed ' +
'to combineReducers is an object whose values are reducers.'
)
} if (!isPlainObject(inputState)) {
// 希望 inputState 是一个简单对象:通过 new Object() 、 {} 创建 (Object.create(null) 这里好像是不合法的
// [object Array] 中提取 'Array'
// Object.prototype.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1]
return (
`The ${argumentName} has unexpected type of "` +
{}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] +
`". Expected argument to be an object with the following ` +
`keys: "${reducerKeys.join('", "')}"`
)
}
// 检查所有Reducer都没有处理到的key ( 此处实在不解 unexpectedKeyCache 到底何用= =
const unexpectedKeys = Object.keys(inputState).filter(
key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key]
) unexpectedKeys.forEach(key => {
unexpectedKeyCache[key] = true
})
// 替换 store 的 Reducer 时会调用 dispatch({ type: ActionTypes.REPLACE })
if (action && action.type === ActionTypes.REPLACE) return if (unexpectedKeys.length > 0) {
return (
`Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` +
`"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` +
`Expected to find one of the known reducer keys instead: ` +
`"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`
)
}
} function assertReducerShape(reducers) {
Object.keys(reducers).forEach(key => {
const reducer = reducers[key]
const initialState = reducer(undefined, { type: ActionTypes.INIT })
// Reducer"$ {key}"在初始化时返回undefined。如果传递给reducer的状态未定义,你必须明确返回初始状态。
// 初始状态可以是不可定义。如果你不想为这个reducer设置一个值,你可以使用null而不是undefined。
if (typeof initialState === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined during initialization. ` +
`If the state passed to the reducer is undefined, you must ` +
`explicitly return the initial state. The initial state may ` +
`not be undefined. If you don't want to set a value for this reducer, ` +
`you can use null instead of undefined.`
)
} if (
typeof reducer(undefined, {
type: ActionTypes.PROBE_UNKNOWN_ACTION()
}) === 'undefined'
) {
// 当使用随机类型探测Reducer${key}时返回undefined。
// 不要试图处理${ActionTypes.INIT}或者其他在"redux/*"命名空间的动作。它们被认为是私有的。
// 相反,当你遇到任何未知动作时,你必须返回当前的state,除非当前state是undefined,
// 那样你要返回初始状态,而不管动作类型。初始状态不可以是undefined,但可以为null
throw new Error(
`Reducer "${key}" returned undefined when probed with a random type. ` +
`Don't try to handle ${
ActionTypes.INIT
} or other actions in "redux/*" ` +
`namespace. They are considered private. Instead, you must return the ` +
`current state for any unknown actions, unless it is undefined, ` +
`in which case you must return the initial state, regardless of the ` +
`action type. The initial state may not be undefined, but can be null.`
)
}
})
} /**
* Turns an object whose values are different reducer functions, into a single
* reducer function. It will call every child reducer, and gather their results
* into a single state object, whose keys correspond to the keys of the passed
* reducer functions.
*
* @param {Object} reducers An object whose values correspond to different
* reducer functions that need to be combined into one. One handy way to obtain
* it is to use ES6 `import * as reducers` syntax. The reducers may never return
* undefined for any action. Instead, they should return their initial state
* if the state passed to them was undefined, and the current state for any
* unrecognized action.
*
* @returns {Function} A reducer function that invokes every reducer inside the
* passed object, and builds a state object with the same shape.
*/
export default function combineReducers(reducers) {
const reducerKeys = Object.keys(reducers)
const finalReducers = {}
for (let i = 0; i < reducerKeys.length; i++) {
const key = reducerKeys[i] if (process.env.NODE_ENV !== 'production') {
if (typeof reducers[key] === 'undefined') {
warning(`No reducer provided for key "${key}"`)
}
} if (typeof reducers[key] === 'function') {
finalReducers[key] = reducers[key]
}
}
const finalReducerKeys = Object.keys(finalReducers) let unexpectedKeyCache
if (process.env.NODE_ENV !== 'production') {
unexpectedKeyCache = {}
} let shapeAssertionError
try {
// 判断每个reducer都有初始值和对于未知action返回原state
assertReducerShape(finalReducers)
} catch (e) {
shapeAssertionError = e
} return function combination(state = {}, action) {
if (shapeAssertionError) {
throw shapeAssertionError
} if (process.env.NODE_ENV !== 'production') {
const warningMessage = getUnexpectedStateShapeWarningMessage(
state,
finalReducers,
action,
unexpectedKeyCache
)
if (warningMessage) {
warning(warningMessage)
}
} let hasChanged = false
const nextState = {}
for (let i = 0; i < finalReducerKeys.length; i++) {
const key = finalReducerKeys[i]
const reducer = finalReducers[key]
const previousStateForKey = state[key]
const nextStateForKey = reducer(previousStateForKey, action)
if (typeof nextStateForKey === 'undefined') {
const errorMessage = getUndefinedStateErrorMessage(key, action)
throw new Error(errorMessage)
}
nextState[key] = nextStateForKey
hasChanged = hasChanged || nextStateForKey !== previousStateForKey
}
// 如果state每一个key都没有被修改 就直接返回原state
return hasChanged ? nextState : state
}
}

utils/actionTypes.js

// 生成随机字符串的方式可以参考下
// 随机数转36进制 可以生成 '0-9a-z' 的随机字符串
const randomString = () =>
Math.random()
.toString(36)
.substring(7)
.split('')
.join('.')
// 私有action类型 (其实就相当于未知的action 返回当前状态就好了
// 如果当前 state 为undefined 就返回 Reducer设置的初始 state
const ActionTypes = {
INIT: `@@redux/INIT${randomString()}`,
REPLACE: `@@redux/REPLACE${randomString()}`,
PROBE_UNKNOWN_ACTION: () => `@@redux/PROBE_UNKNOWN_ACTION${randomString()}`
} export default ActionTypes

createStore.js 

是redux核心代码,不过这个没有什么难理解的地方

import $$observable from 'symbol-observable'

import ActionTypes from './utils/actionTypes'
import isPlainObject from './utils/isPlainObject' // 创建 store 的函数
// preloadedState: store设置的初始值 这个值会覆盖 Reducer 的默认值
// 如果使用了 combineReducers preloadedState 要和 combineReducers 有相同的keys
// enhancer: 中间件
export default function createStore(reducer, preloadedState, enhancer) {
// preloadedState可以不传 判断preloadedState是否存在
if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
enhancer = preloadedState
preloadedState = undefined
} if (typeof enhancer !== 'undefined') {
if (typeof enhancer !== 'function') {
throw new Error('Expected the enhancer to be a function.')
}
// enhancer是一个高阶函数 调用enhancer返回一个"加强版"的createStore
return enhancer(createStore)(reducer, preloadedState)
} if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.')
} let currentReducer = reducer
let currentState = preloadedState
let currentListeners = []
let nextListeners = currentListeners
let isDispatching = false
// 判断当前 nextListeners 和 currentListeners 是否为同一个对象
// 如果是一个对象 就把 nextListeners 改为 currentListeners 的副本
function ensureCanMutateNextListeners() {
if (nextListeners === currentListeners) {
nextListeners = currentListeners.slice()
}
}
// 获取当前对象 如果是正在派发action 则不能获取state
function getState() {
if (isDispatching) {
throw new Error(
'You may not call store.getState() while the reducer is executing. ' +
'The reducer has already received the state as an argument. ' +
'Pass it down from the top reducer instead of reading it from the store.'
)
} return currentState
}
// 订阅 添加订阅者
function subscribe(listener) {
if (typeof listener !== 'function') {
throw new Error('Expected the listener to be a function.')
} if (isDispatching) {
throw new Error(
'You may not call store.subscribe() while the reducer is executing. ' +
'If you would like to be notified after the store has been updated, subscribe from a ' +
'component and invoke store.getState() in the callback to access the latest state. ' +
'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
)
} let isSubscribed = true
// 每次修改 nextListeners 都要判断一下 nextListeners 和 currentListeners 是否为同一个对象
ensureCanMutateNextListeners()
// 注意 这里修改 nextListeners 之后并没有改变 currentListeners 而是在下一次用到 currentListeners 才会改变
nextListeners.push(listener) // 返回一个当前监听者取消订阅的方法
return function unsubscribe() {
if (!isSubscribed) {
return
}
// 正在派发 action 时不能进行操作
if (isDispatching) {
throw new Error(
'You may not unsubscribe from a store listener while the reducer is executing. ' +
'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
)
} isSubscribed = false ensureCanMutateNextListeners()
const index = nextListeners.indexOf(listener)
nextListeners.splice(index, 1)
}
} function dispatch(action) {
if (!isPlainObject(action)) {
throw new Error(
'Actions must be plain objects. ' +
'Use custom middleware for async actions.'
)
} if (typeof action.type === 'undefined') {
throw new Error(
'Actions may not have an undefined "type" property. ' +
'Have you misspelled a constant?'
)
} if (isDispatching) {
throw new Error('Reducers may not dispatch actions.')
} try {
// 用 isDispatching 记录是否正在 派发action 过程中不能进行其他操作
isDispatching = true
currentState = currentReducer(currentState, action)
} finally {
isDispatching = false
}
// 用到 listeners 才会修改 currentListeners 以减少修改次数
const listeners = (currentListeners = nextListeners)
for (let i = 0; i < listeners.length; i++) {
const listener = listeners[i]
listener()
} return action
} // 替换 Reducer 并派发动作 ActionTypes.REPLACE 相当于对state重新进行初始化
function replaceReducer(nextReducer) {
if (typeof nextReducer !== 'function') {
throw new Error('Expected the nextReducer to be a function.')
} currentReducer = nextReducer
dispatch({ type: ActionTypes.REPLACE })
}
// emmmm...看不懂这个 可以参考 https://distums.github.io/2017/03/19/observables-proposal-for-ecmascript/
function observable() {
const outerSubscribe = subscribe
return {
subscribe(observer) {
if (typeof observer !== 'object' || observer === null) {
throw new TypeError('Expected the observer to be an object.')
} function observeState() {
if (observer.next) {
observer.next(getState())
}
} observeState()
const unsubscribe = outerSubscribe(observeState)
return { unsubscribe }
}, [$$observable]() {
return this
}
}
} dispatch({ type: ActionTypes.INIT }) return {
dispatch,
subscribe,
getState,
replaceReducer,
[$$observable]: observable
}
}

bindActionCreators.js

此处参考 《mapStateToProps,mapDispatchToProps的使用姿势

按注释上说 这只是一个 convenience method

你可以把 store.dispatch(MyActionCreators.doSomething()) 换成一个转成一个函数

我们使用 action 时 是先通过 actionCreator创建action 然后通过 dispatch 派发出去

通过 bindActionCreator(actionCreator, dispatch) 获得一个可以直接创建action并派发的函数

bindActionCreators 就是创建一个对象 每个属性都是一个 可以直接创建action并派发的函数

例:

action.increase = (info) => { type:'INCREASE',info }
action.decrease = (info) => { type:'DECREASE',info } bindActionCreators({
increase: action.increase,
decrease: action.decrease
}, dispatch) // 就可以获得:
{
increase: (...args) => dispatch(action.increase(...args)),
decrease: (...args) => dispatch(action.decrease(...args))
}

源码:

function bindActionCreator(actionCreator, dispatch) {
return function() {
return dispatch(actionCreator.apply(this, arguments))
}
} /**
* Turns an object whose values are action creators, into an object with the
* same keys, but with every function wrapped into a `dispatch` call so they
* may be invoked directly. This is just a convenience method, as you can call
* `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
*
* For convenience, you can also pass a single function as the first argument,
* and get a function in return.
*
* @param {Function|Object} actionCreators An object whose values are action
* creator functions. One handy way to obtain it is to use ES6 `import * as`
* syntax. You may also pass a single function.
*
* @param {Function} dispatch The `dispatch` function available on your Redux
* store.
*
* @returns {Function|Object} The object mimicking the original object, but with
* every action creator wrapped into the `dispatch` call. If you passed a
* function as `actionCreators`, the return value will also be a single
* function.
*/
export default function bindActionCreators(actionCreators, dispatch) {
// 如果 actionCreators 是一个函数 说明只有一个 actionCreator
if (typeof actionCreators === 'function') {
return bindActionCreator(actionCreators, dispatch)
} if (typeof actionCreators !== 'object' || actionCreators === null) {
throw new Error(
`bindActionCreators expected an object or a function, instead received ${
actionCreators === null ? 'null' : typeof actionCreators
}. ` +
`Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
)
} const keys = Object.keys(actionCreators)
const boundActionCreators = {}
for (let i = 0; i < keys.length; i++) {
const key = keys[i]
const actionCreator = actionCreators[key]
if (typeof actionCreator === 'function') {
boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
}
}
return boundActionCreators
}

applyMiddleware.js

这个应该是最难理解的部分 所以放到最后看>_<

个人理解,这个东西就是在dispatch前后做一些事情=.= 类似koa express的中间件嘛

以下参考 源码中 redux/docs/advanced/Middleware.md

middleware 在dispatch和action之间提供一个第三方程序扩展点。

现在一步一步理解applyMiddleware在做什么

首先,假设现在有一个需求,每次dispatch一个action时,都要打印action和state,像下面这样:

const action = addTodo('Use Redux')

console.log('dispatching', action)
store.dispatch(action)
console.log('next state', store.getState())

但是不可能每一次都这样打印,也许直接修改dispatch就可以

const next = store.dispatch
store.dispatch = function dispatchAndLog(action) {
console.log('dispatching', action)
let result = next(action)
console.log('next state', store.getState())
return result
}

呐,可能不止一个需求,现在我又想记录错误信息了。我们写两个方法,分别给dispatch添加自己想要的功能。

function patchStoreToAddLogging(store) {
const next = store.dispatch
store.dispatch = function dispatchAndLog(action) {
console.log('dispatching', action)
let result = next(action)
console.log('next state', store.getState())
return result
}
} function patchStoreToAddCrashReporting(store) {
const next = store.dispatch
store.dispatch = function dispatchAndReportErrors(action) {
try {
return next(action)
} catch (err) {
console.error('Caught an exception!', err)
Raven.captureException(err, {
extra: {
action,
state: store.getState()
}
})
throw err
}
}
} patchStoreToAddLogging(store)
patchStoreToAddCrashReporting(store)

但是这样并不好……很明显,我们在修改store的私有属性了,emmm……这是一个比较hack的方法……要改的优雅一点,把修改dispatch的部分封装起来。每一次返回新的dispatch,修改store的部分由 applyMiddlewareByMonkeypatching 统一处理。

function logger(store) {
const next = store.dispatch
// Previously:
// store.dispatch = function dispatchAndLog(action) {
return function dispatchAndLog(action) {
console.log('dispatching', action)
let result = next(action)
console.log('next state', store.getState())
return result
}
} function applyMiddlewareByMonkeypatching(store, middlewares) {
middlewares = middlewares.slice()
middlewares.reverse()
// Transform dispatch function with each middleware.
middlewares.forEach(middleware =>
store.dispatch = middleware(store)
)
} applyMiddlewareByMonkeypatching(store, [logger, crashReporter])

但是这样还是不太好。dispatch是store的私有属性,我们却直接获取了。思考我们为什么重写dispatch,因为我们在用多个中间件的时候,第一个中间件修改完dispatch,下一次修改应该是在前一个的基础之上,包裹上一次修改的dispatch。但其实,这也不是必要的,只要每一次传入上一次修改后的dispatch就可以了。

function logger(store) {
return function wrapDispatchToAddLogging(next) {
return function dispatchAndLog(action) {
console.log('dispatching', action)
let result = next(action)
console.log('next state', store.getState())
return result
}
}
}

这里的next就是之前的中间件处理后的dispatch,我们不再获取store的私有属性了,改为用参数传递。然后在处理之后(logger(store)(next))返回一个新的dispatch。

为什么这里要套两个函数而不是传入两个参数(store, next)呢,就相当于把这个函数柯里化了嘛……后面可以看到用处。

改成ES6的箭头函数

const logger = store => next => action => {
console.log('dispatching', action)
let result = next(action)
console.log('next state', store.getState())
return result
}

说实话虽然简洁了,但是看起来一点都不直观……可能是我太菜了。嗯,这就是一个中间件的写法了。

可以简单的实现下 applyMiddleware

function applyMiddleware(store, middlewares) {
middlewares = middlewares.slice()
middlewares.reverse()
let dispatch = store.dispatch
middlewares.forEach(middleware =>
dispatch = middleware(store)(dispatch)
)
return Object.assign({}, store, { dispatch })
}

这样就可以最后使用 applyMiddleware

import { createStore, combineReducers, applyMiddleware } from 'redux'

const todoApp = combineReducers(reducers)
const store = createStore(
todoApp,
// applyMiddleware() tells createStore() how to handle middleware
applyMiddleware(logger, crashReporter)
)

深入(meiyou)的理解之后 开始看applyMiddleware.js源码

其中用到里 compose 要先看一下

compose.js

这个是函数式编程的一个……思想?应用?

将函数的嵌套调用写成组合  compose(b, c, a) 相当于   b(c(a(x)))

export default function compose(...funcs) {
if (funcs.length === 0) {
return arg => arg
} if (funcs.length === 1) {
return funcs[0]
}
// reduce的参数..
// reduce(function(accumulator, currentValue, currentIndex, array) {...})
return funcs.reduce((a, b) => (...args) => a(b(...args)))
} /********** 使用示例 **********/ let a = x => 'a' + x + 'a'
let b = x => 'b' + x + 'b'
let c = x => 'c' + x + 'c'
let foo = compose(b, c, a)
console.log(foo('v')) // bcavacb
let bar = x => b(c(a(x)))
console.log(bar('v')) // bcavacb

最后看applyMiddleware.js

import compose from './compose'

/**
* Creates a store enhancer that applies middleware to the dispatch method
* of the Redux store. This is handy for a variety of tasks, such as expressing
* asynchronous actions in a concise manner, or logging every action payload.
*
* See `redux-thunk` package as an example of the Redux middleware.
*
* Because middleware is potentially asynchronous, this should be the first
* store enhancer in the composition chain.
*
* Note that each middleware will be given the `dispatch` and `getState` functions
* as named arguments.
*
* @param {...Function} middlewares The middleware chain to be applied.
* @returns {Function} A store enhancer applying the middleware.
*/
export default function applyMiddleware(...middlewares) {
return createStore => (...args) => {
const store = createStore(...args)
let dispatch = () => {
throw new Error(
`Dispatching while constructing your middleware is not allowed. ` +
`Other middleware would not be applied to this dispatch.`
)
} const middlewareAPI = {
getState: store.getState,
dispatch: (...args) => dispatch(...args)
}
const chain = middlewares.map(middleware => middleware(middlewareAPI))
dispatch = compose(...chain)(store.dispatch) return {
...store,
dispatch
}
}
}

applyMiddleware([middlewares]) 就是返回一个函数 传入createStore,返回新的createStore,创建的store的dispatch是经过中间件加工的。

这里可以看到编写中间件嵌套两个函数的用处,先传入一个store,只需要再传入一个最新的dispatch就可以了,就是把dispatch用中间件轮流处理一下。这里使用了compose。

勉强看完源码。假装自己理解了这样子。