最近的项目上用到了关于多线程的知识,自己也比较感兴趣,所以就拿了那本《C++ GUI Qt4 编程》来学习。
这本书的第14章是关于多线程的知识,使用的Qt版本是Qt4.x。在下用的是最新的Qt 5.2,所以代码上有一些不兼容,稍加修改就可以运行了。
Qt的多线程简单来说就是继承QThread类,重载run()函数,start()启动线程。首先来看下书上的第一个例子:(修改版的代码已上传,点击下载)
class Thread : public QThread
{
Q_OBJECT
public:
Thread(QString message = "", QObject *parent = NULL);
~Thread();
void setMessage(QString);
QString getMessage(); void stop(); protected:
void run(); private:
QString message;
volatile bool stopped;
};
Thread类继承了QThread类,并实现了run函数。stopped变量前面的volatile声明stopped为易失性变量,这样每次读取stopped时都是最新的值。
继续看Thread类的实现:
Thread::Thread(QString message, QObject *parent) :
stopped(false)
, QThread(parent)
, message(message)
{
} Thread::~Thread()
{
this->stop();
this->wait();
qDebug() << this;
} void Thread::setMessage(QString message)
{
this->message = message;
} QString Thread::getMessage()
{
return this->message;
} void Thread::stop()
{
stopped = true;
} void Thread::run()
{
while (!stopped)
std::cerr << qPrintable(message);
stopped = false;
std::cerr << std::endl;
}
初始化时将stopped设置为false,run函数中持续检查stopped的值,为true时才退出。
Dialog::Dialog(QWidget *parent)
: QDialog(parent)
{
QPushButton *buttonQuit = new QPushButton(QString::fromLocal8Bit("Quit"));
connect(buttonQuit, &QPushButton::clicked, this, &Dialog::close); QBoxLayout *layout = new QBoxLayout(QBoxLayout::LeftToRight, this); QStringList list = QString("ABCDEFGHIJKLMN").split("",QString::SkipEmptyParts); foreach (QString name, list)
{
Thread *thread = new Thread(name, this);
QPushButton *button = new QPushButton(QString("Start ")+name, this);
mappingTable.insert(button, thread);
connect(button, &QPushButton::clicked, this, &Dialog::startOrStopThread);
layout->addWidget(button);
} layout->addWidget(buttonQuit);
this->setLayout(layout);
} void Dialog::startOrStopThread()
{
QPushButton *buttonNow = dynamic_cast<QPushButton*>(sender());
Thread *threadNow = (Thread*)mappingTable[buttonNow]; if (threadNow == NULL) return; if(threadNow->isRunning())
{
threadNow->stop();
buttonNow->setText( buttonNow->text().replace(QString("Stop"),QString("Start")) );
}
else
{
threadNow->start();
buttonNow->setText( buttonNow->text().replace(QString("Start"),QString("Stop")) );
}
}
在Dialog界面类中,将button与thread实现一一对应的连接,在槽函数中就可以方便的找到对应的线程了。其中mappingTable是QMap<QObject*, QObject*>类型的。
这样就可以方便的实现多个线程的修改,如下图:
另外,第四个例子对我也很有启发:
TransactionThread::TransactionThread(QObject *parent) :
QThread(parent)
{
start();
} TransactionThread::~TransactionThread()
{
{
QMutexLocker locker(&mutex); while (!transactions.isEmpty())
delete transactions.dequeue(); transactionCondition.wakeOne();
} wait();
} void TransactionThread::addTransaction(Transaction *transaction)
{
QMutexLocker locker(&mutex);
transactions.enqueue(transaction);
transactionCondition.wakeOne();
} void TransactionThread::run()
{
Transaction *transaction = ;
QImage oldImage; forever
{
{
QMutexLocker locker(&mutex); if (transactions.isEmpty())
transactionCondition.wait(&mutex); if (transactions.isEmpty())
break; transaction = transactions.dequeue();
oldImage = currentImage;
} emit transactionStarted(transaction->message(), );
QImage newImage = transaction->apply(oldImage);
delete transaction; {
QMutexLocker locker(&mutex);
currentImage = newImage; if (transactions.isEmpty())
emit allTransactionsDone();
}
}
} void TransactionThread::setImage(const QImage& image)
{
QMutexLocker locker(&mutex);
currentImage = image;
} QImage TransactionThread::getImage()
{
QMutexLocker locker(&mutex);
return currentImage;
}
以上为线程实现的关键代码。在读取和写入从线程与主线程共享的变量时,都要使用mutex互斥变量。使用QMutexLocker locker(&mutex)也更方便,在构造是lock,析构时unlock,临时变量超过了作用域自然被析构,不得不说实现者的方法很巧妙啊。至于transactionCondition.wait(&mutex)则是等待条件。当事务队列为空时,等待事务加入,或者析构。加入事务时唤醒即可,即transactionCondition.wakeOne()。