vtkTransform实例 1

时间:2023-03-09 01:11:06
vtkTransform实例 1

1. 4*4矩阵类vtkMatrix4x4

  接口函数:void SetElement(int i, int j, double value),i行、j列的值为value

vtkTransform实例 1

 #ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#endif
#include <iostream>
using namespace std;
#include<vtkSmartPointer.h>
#include<vtkPerspectiveTransform.h>
#include <vtkMatrix4x4.h>
#include <vtkTransform.h> int main()
{
vtkSmartPointer<vtkMatrix4x4> m=vtkSmartPointer<vtkMatrix4x4>::New();
double ma[][]={{,,,},
{,,,},
{,,,},
{,,,}};
for(int i=;i<;i++)
{
for(int j=;j<;j++)
{
//void SetElement(int i, int j, double value),i行、j列的值为value
m->SetElement(i,j,ma[i][j]);
}
}
//普通变换
vtkSmartPointer<vtkTransform> transform=vtkSmartPointer<vtkTransform>::New();
transform->SetMatrix(m);
double p[]={,,};//原始点
double normalProjection[];//投影变换后的点坐标
transform->TransformPoint(p,normalProjection);
cout<<"Original point :"<<p[]<<","<<p[]<<","<<p[]<<endl;
cout<<"Standard projection:"<<normalProjection[]<<","<<normalProjection[]<<","<<normalProjection[]<<endl;
//透视投影变换
double perspectiveProjection[];
vtkSmartPointer<vtkPerspectiveTransform>perspectiveTransform=vtkSmartPointer<vtkPerspectiveTransform>::New();
perspectiveTransform->SetMatrix(m);
perspectiveTransform->TransformPoint(p,perspectiveProjection);
cout<<"Perspective projection:"<<perspectiveProjection[]<<","<<perspectiveProjection[]<<","<<perspectiveProjection[]<<endl;
return ;
}
#ifndefINITIAL_OPENGL
#defineINITIAL_OPENGL
#include<vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
VTK_MODULE_INIT(vtkRenderingFreeType)
#endif
#include<iostream>
usingnamespacestd;
#include<vtkSmartPointer.h>
#include<vtkPerspectiveTransform.h>
#include<vtkMatrix4x4.h>
#include<vtkTransform.h>

intmain()
{
vtkSmartPointer<vtkMatrix4x4>m=vtkSmartPointer<vtkMatrix4x4>::New();
doublema[][]={{,,,},
{,,,},
{,,,},
{,,,}};
for(inti=;i<;i++)
{
for(intj=;j<;j++)
{
//voidSetElement(inti,intj,doublevalue),i行、j列的值为value
m->SetElement(i,j,ma[i][j]);
}
}
//普通变换
vtkSmartPointer<vtkTransform>transform=vtkSmartPointer<vtkTransform>::New();
transform->SetMatrix(m);
doublep[]={,,};//原始点
doublenormalProjection[];//投影变换后的点坐标
transform->TransformPoint(p,normalProjection);
cout<<"Originalpoint:"<<p[]<<","<<p[]<<","<<p[]<<endl;
cout<<"Standardprojection:"<<normalProjection[]<<","<<normalProjection[]<<","<<normalProjection[]<<endl;
//透视投影变换
doubleperspectiveProjection[];
vtkSmartPointer<vtkPerspectiveTransform>perspectiveTransform=vtkSmartPointer<vtkPerspectiveTransform>::New();
perspectiveTransform->SetMatrix(m);
perspectiveTransform->TransformPoint(p,perspectiveProjection);
cout<<"Perspectiveprojection:"<<perspectiveProjection[]<<","<<perspectiveProjection[]<<","<<perspectiveProjection[]<<endl;
return;
}