html Canvas 画图 能够选择并能移动

时间:2023-03-09 03:41:49
html Canvas 画图 能够选择并能移动
canvas 画图,能够选中所画的图片并且能够随意移动图片

<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title></title>
<script type="text/javascript" src="JS/jquery.min.js"></script>
</head>
<body> <canvas id="myCanvas" width="500" height="400" style="border:1px solid #000000; background-color: #CCCCCC;"></canvas>
<input id="Button1" type="button" value="画矩形" onclick="DrawingRec()" />
<input id="Button2" type="button" value="画线" onclick="Drawline()"/>
<p></p>
</body>
</html> <script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var list = [];
var currentImag;
var ax, ay, x, y;
var startmove = false;
var c = document.getElementById("myCanvas");
c.onmousedown = function (e) { for (var i = 0; i < list.length; i++) {
var w = list[i].x + list[i].width;
var h = list[i].y + list[i].height;
if (e.clientX < w && e.clientX > list[i].x && e.clientY < h && e.clientY > list[i].y) {
currentImag = list[i];
startmove = true;
console.log("select: true");
} } };
c.onmousemove = function (e) {
console.log("x:" + e.pageX + " y:" + e.pageY);
if (currentImag == null) return;
console.log("moveselect:true"); x = e.clientX;
y = e.clientY; //限制移动不能超出画布
(x < 40) ? ax = 20 : ax = 480;
(y < 40) ? ay = 20 : ay = 380; (x < 480 && x > 20) ? x = e.clientX : x = ax;
(y < 380 && y > 20) ? y = e.clientY : y = ay; //清除之前图片然后重新绘制
ctx.clearRect(0, 0, c.width, c.height);
currentImag.x = x;
currentImag.y = y; Piant();
ctx.drawImage(currentImag, x - 20, y - 20, currentImag.width, currentImag.height); }; c.onmouseup = function () {
//c.onmousemove = null;
//c.onmouseup = null; currentImag = null;
startmove = false;
};
function Piant()
{
if (startmove)
{
for (var i = 0; i < list.length; i++)
{
ctx.drawImage(list[i], list[i].x - 20, list[i].y - 20, list[i].width, list[i].height);
}
}
} function DrawingRec()
{
//ctx.beginPath();
//ctx.fillStyle = "#000000";
//ctx.fillRect(200, 100, 150, 75);
//ctx.closePath(); var img = new Image();
img.src = "default/images/panel_tools.png";
img.x = 50;
img.y = 50;
img.width = 40;
img.height = 40;
ctx.drawImage(img, 50, 50, img.width, img.height); list.push(img);
}
</script>