java 你画我猜 了解一下

时间:2024-04-29 06:09:14

0-设计思路:

  你画我猜顾名思义,有一个人画,一个人猜,两个思路:

  1)一个*服务器,中转数据,两个client端:,a画对应点的数据通过服务器发给客户端b,b通过这些数据进行绘画,换颜色人,等等,这种东西可以通过类似处理命令的方式用正则提取参数;

  2)两个用户一个做服务端,一个做客户端,直接通信,a发送数据给b,然后b通过数据进行绘画;

1-技术准备:

  1)用Java做绘图,详细方法请参见上一篇博客;

  2)用java做socket字符窜传输;

  3)正则表达式;自己了解一下

2-具体实现:

  设计一个用于绘图的画板功能,1)可以控制画板是否可以编辑(只有画的一端可以编辑),2)可以实现绘图功能,3)内部实现socket的发送

  代码如下:

package socket;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.io.*;
import java.net.Socket; import javax.swing.JFrame; public class DrawPanel extends Canvas{
Bean lastbean=null;
boolean startdraw=false;
Socket client=null;
BufferedReader is =null;//input from client
PrintWriter os=null;
public void setClient(Socket s) {
this.client=s;
try {
is = new BufferedReader(new InputStreamReader(client.getInputStream()));
os=new PrintWriter(client.getOutputStream());
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public DrawPanel(Boolean candraw) {
DrawPanel that=this;
MouseMotionListener mml=new MouseMotionListener() {
@Override
public void mouseDragged(MouseEvent e) {
// TODO Auto-generated method stub
int x=e.getX();
int y=e.getY();
if(that.client!=null) {
os.println(""+x+","+y);
os.flush();
}
that.draw(x, y);;
}
@Override
public void mouseMoved(MouseEvent e) {
// TODO Auto-generated method stub
} };
this.setPreferredSize(new Dimension(300,300));
if(candraw) {
this.addMouseMotionListener(mml);
} }
public void draw(int x,int y) {
this.lastbean=new Bean(x,y);
this.repaint();
}
public void paint(java.awt.Graphics g) {
}
public void update(java.awt.Graphics g) {
//g.clearRect(0, 0, 300, 300);
/*if(list.isEmpty()) {
}else{*/
int x=this.lastbean.getX()-4;
int y=this.lastbean.getY()-4;
System.out.println("-----------------");
g.setColor(Color.black);
g.fillOval(x, y, 8, 8);
//} }
public static void main(String[] args) {
// TODO Auto-generated method stub
JFrame j=new JFrame();
j.add(new DrawPanel(true));
j.pack();
j.setVisible(true);
j.setResizable(false);
} }

  设计一个数据bean其实可有可无,起到一个封装数据的作用,编译传输;代码如下:

package socket;

public class Bean {
private int x;
private int y;
public Bean() { }
public Bean(int x,int y) {
this.x=x;
this.y=y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
} }

设计server端,在此我用的是画的人做server端)server端的画板是可编辑的:

代码如下:

package socket;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket; import javax.swing.JFrame;
public class Server{
DrawPanel dp=new DrawPanel(true);
public Server() {
boolean listenSuccess=false;
int nowport=6000;
ServerSocket server=null;
Socket client=null;
while(!listenSuccess) {
try {
System.out.println("listensing on port:"+nowport);
server=new ServerSocket(nowport);
System.out.println("I'm success listening on port ---->"+nowport);
listenSuccess=true;
} catch (IOException e) {
System.out.println("filed listensing on port:"+nowport);
nowport++;
}
}
try {
client=server.accept();//先实验一次坚挺
dp.setClient(client);
JFrame j=new JFrame();
j.add(dp);
j.pack();
j.setVisible(true);
j.setResizable(false);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String[] a) {
new Server();
}
}

最后是clent端:

package socket;

import java.io.IOException;
import java.io.*;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.regex.Matcher;
import java.util.regex.Pattern; import javax.swing.JFrame; public class Client {
DrawPanel dp=new DrawPanel(false);
Socket client=null;
public Client() {
String pattern="([0-9]*),([0-9]*)";//[\\u4e00-\\u9fa5]*
Pattern r = Pattern.compile(pattern);
try {
client=new Socket("127.0.0.1",6000);
JFrame j=new JFrame();
j.add(dp);
j.pack();
j.setVisible(true);
j.setResizable(false);
PrintWriter os=new PrintWriter(client.getOutputStream());
BufferedReader is=new BufferedReader(new InputStreamReader(client.getInputStream()));//由client对象构造一个输入流
while(true) {
String s=is.readLine();
Matcher m = r.matcher(s);
if(m.find()) {
System.out.println("0"+m.group(0));
System.out.println("1"+m.group(1));
System.out.println("2"+m.group(2));
int x=Integer.parseInt(m.group(1));
int y=Integer.parseInt(m.group(2));
dp.draw(x, y); } }
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} }
public static void main(String[] a) {
new Client();
}
}

OK,最后演示一下结果吧;java 你画我猜 了解一下

很简陋对不对,因为篇幅有限,所以就先做到这里上面提供了优化的思路,看完代码自己优化一下吧!!!!