Go - Struct

时间:2023-03-08 22:13:07

定义

go 语言中的struct与c的很相似,此外,go没有Class,也没有继承。

stuct的格式为:type <name> struct{}

package main

import (
"fmt"
) type person struct {
Name string
Age int
} func main() {
p := person{
Name: "Tony",
Age: ,
}
fmt.Println(p)
}
//output
{Tony 23}

Struct是值类型

package main

import (
"fmt"
) type person struct {
Name string
Age int
} func ChangeAge(per person) {
per.Age =
fmt.Printf("Call 'Change Age' function, new age is %d \n", per.Age)
} func main() {
p := person{
Name: "Tony",
Age: ,
}
fmt.Println(p)
ChangeAge(p)
fmt.Println(p)
} //output
{Tony }
Call 'Change Age' function, new age is
{Tony }

我们可以看到,age属性只在func内部被修改,因此可以确定struct是值类型(传递给函数的参数为值的一个copy)

如何传递引用?

我们可以将函数的参数类型定义称为“一个指针”,即可

package main

import (
"fmt"
) type person struct {
Name string
Age int
} func ChangeAge(per *person) {
per.Age =
fmt.Printf("Call 'Change Age' function, new age is %d \n", per.Age)
} func main() {
p := person{
Name: "Tony",
Age: ,
}
fmt.Println(p)
ChangeAge(&p)
fmt.Println(p)
} //output
{Tony }
Call 'Change Age' function, new age is
{Tony }

struct中的匿名字段

go 语言中,支持在struct中省略字段的名称,只保留其类型(匿名字段)

package main

import (
"fmt"
) type person struct {
string
int
} func main() {
p := person{
"Bob",
,
}
fmt.Println(p)
} // output
{Bob }

匿名结构

go语言中,也支持定义匿名结构。

package main

import (
"fmt"
) func main() {
p := struct {
Name string
Age int
Sex string
}{
Name: "Joe",
Age: ,
Sex: "female",
}
fmt.Println(p)
} //output
{Joe female}

使用嵌入字段来“模拟”继承关系

package main

import (
"fmt"
) type person struct {
Sex string
} type teacher struct {
person
Name string
Age int
} func main() {
t := teacher{
person: person{Sex: "feamle"},
Name: "Jill",
Age: ,
}
fmt.Println(t) t.Age =
t.Name = "Criss"
t.person.Sex = "male"
fmt.Println(t)
} //output
{{feamle} Jill }
{{male} Criss }