UGUI脚本添加Btn回调的方法

时间:2023-03-09 17:07:45
UGUI脚本添加Btn回调的方法
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems; //对添加这个脚本的对象添加EventTrigger组件
[RequireComponent(typeof(UnityEngine.EventSystems.EventTrigger))]
public class BtnPointClick : MonoBehaviour { Button btn;
EventTrigger.Entry beginClick;
EventTrigger.Entry pointClick;
EventTrigger.Entry endClick;
EventTrigger eventTrigger; void Awake()
{
btn = this.GetComponent<Button>();
eventTrigger = this.GetComponent<EventTrigger>(); beginClick = new EventTrigger.Entry();
pointClick = new EventTrigger.Entry();
endClick = new EventTrigger.Entry();
}
void Start () {
beginClick.eventID = EventTriggerType.PointerDown;
pointClick.eventID = EventTriggerType.PointerClick;
endClick.eventID = EventTriggerType.PointerUp;
//注册事件回调
beginClick.callback = new EventTrigger.TriggerEvent();
pointClick.callback = new EventTrigger.TriggerEvent();
endClick.callback = new EventTrigger.TriggerEvent();
//添加事件监听
beginClick.callback.AddListener(BeginClickEvent);
pointClick.callback.AddListener(PointClickEvent);
endClick.callback.AddListener(EndClickEvent); //添加事件到委托事件
eventTrigger.triggers.Add(beginClick);
eventTrigger.triggers.Add(pointClick);
eventTrigger.triggers.Add(endClick);
} /// <summary>
/// 开始点击的事件回调
/// </summary>
/// <param name="data"></param>
private void BeginClickEvent(BaseEventData data)
{
Debug.Log("开始点击");
}
/// <summary>
/// 点击的事件回调
/// </summary>
/// <param name="data"></param>
private void PointClickEvent(BaseEventData data)
{
Debug.Log("点击事件");
}
/// <summary>
/// 鼠标抬起的事件回调
/// </summary>
/// <param name="data"></param>
private void EndClickEvent(BaseEventData data)
{
Debug.Log("鼠标抬起事件");
}
}