cocos2d-x3.2 使用开关控制按钮 ControlSwitch

时间:2023-03-09 01:42:37
cocos2d-x3.2 使用开关控制按钮 ControlSwitch

ContolSwitch
控件起到了一个开关的作用类似于现实生活中的开关,直接上代码:

.h文件

//
// SwitchBtnScene.h
// LSWGameIOS
//
// Created by lsw on 14-10-17.
//
// #ifndef LSWGameIOS_SwitchBtnScene_h
#define LSWGameIOS_SwitchBtnScene_h #include "cocos2d.h"
#include "cocos-ext.h" class SwitchBtnScene : public cocos2d::Layer
{
public:
static cocos2d::Scene *createScene();
bool init();
CREATE_FUNC(SwitchBtnScene); void valueChanged(cocos2d::Ref *sender, cocos2d::extension::Control::EventType evt);
}; #endif

.cpp文件

//
// SwitchBtnScene.cpp
// LSWGameIOS
//
// Created by lsw on 14-10-17.
//
// #include "SwitchBtnScene.h"
#include "GUI/CCControlExtension/CCControlSwitch.h" USING_NS_CC;
USING_NS_CC_EXT; Scene *SwitchBtnScene::createScene()
{
auto scene = Scene::create();
auto layer = SwitchBtnScene::create();
scene->addChild(layer);
return scene;
} bool SwitchBtnScene::init()
{
if (!Layer::init())
{
return false;
} auto winSize = Director::getInstance()->getWinSize();
auto onLabel = Label::createWithSystemFont("on", "Arail", 20);
auto offLabel = Label::createWithSystemFont("off", "Arail", 20);
onLabel->setColor(Color3B(0, 0, 0));
offLabel->setColor(Color3B(0, 0, 0)); auto maskSprite = Sprite::create("switchButton/switchGreen.png");
auto onSprite = Sprite::create("switchButton/switchGreen.png");
auto offSprite = Sprite::create("switchButton/switchRed.png");
auto thumbSprite = Sprite::create("switchButton/switchBtn.png");
//设置按钮的截取范围 开关图片和显示文字以及按钮
ControlSwitch *switchBtn = ControlSwitch::create(maskSprite, onSprite, offSprite, thumbSprite, onLabel, offLabel);
addChild(switchBtn);
switchBtn->setPosition(Vec2(winSize.width/2, winSize.height/2));
//设置监听事件
switchBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(SwitchBtnScene::valueChanged), Control::EventType::VALUE_CHANGED); return true;
} void SwitchBtnScene::valueChanged(Ref *sender, Control::EventType evt)
{
if (evt == Control::EventType::VALUE_CHANGED)
{
ControlSwitch *btn = (ControlSwitch *)sender;
if (btn->isOn())
{
CCLOG("btn is on");
}
else
{
CCLOG("btn is off");
}
}
else
{
CCLOG("is other state");
}
}