题意:一个人去救女朋友,两个人都在运动,还有鬼在"扩散",问最少几秒救到女朋友
分析:开两个队列来表示两个人走过的路,一个人走到的地方另一个人已经vis了,那么就是相遇了,鬼就用曼哈顿距离判断.
#include <bits/stdc++.h>
using namespace std; const int N = 8e2 + 5;
char maze[N][N];
int n, m;
bool vis[N][N][2];
int dx[4] = {-1, 1, 0, 0};
int dy[4] = {0, 0, -1, 1};
struct Point {
int x, y;
Point() {}
Point(int x, int y) : x (x), y (y) {}
};
queue<Point> que[2];
Point mm, gg, gho[2]; int get_dis(int x, int y, int ex, int ey) {
return abs (ex - x) + abs (ey - y);
} bool check2(int x, int y, int tim) {
for (int i=0; i<2; ++i) {
if (get_dis (x, y, gho[i].x, gho[i].y) <= 2 * tim) return false;
}
return true;
} bool check(int x, int y, int typ) {
if (x < 1 || x > n || y < 1 || y > m || maze[x][y] == 'X') return false;
else return true;
} void init(void) {
while (!que[0].empty ()) que[0].pop ();
while (!que[1].empty ()) que[1].pop ();
memset (vis, false, sizeof (vis));
} bool BFS(int typ, int tim) {
int sz = que[typ].size ();
while (sz--) {
Point u = que[typ].front (); que[typ].pop ();
if (!check (u.x, u.y, typ) || !check2 (u.x, u.y, tim)) continue;
for (int i=0; i<4; ++i) {
int tx = u.x + dx[i], ty = u.y + dy[i];
if (!check (tx, ty, typ) || !check2 (tx, ty, tim)) continue;
if (vis[tx][ty][typ^1]) return true;
if (vis[tx][ty][typ]) continue;
vis[tx][ty][typ] = true;
que[typ].push (Point (tx, ty));
}
}
return false;
} int run(void) {
init ();
vis[mm.x][mm.y][0] = true;
vis[gg.x][gg.y][1] = true;
que[0].push (Point (mm.x, mm.y));
que[1].push (Point (gg.x, gg.y));
int step = 0;
while (!que[0].empty () || !que[1].empty ()) {
++step;
for (int i=0; i<3; ++i) {
if (BFS (0, step)) return step;
}
if (BFS (1, step)) return step;
}
return -1;
} int main(void) {
int T; scanf ("%d", &T);
while (T--) {
scanf ("%d%d", &n, &m);
for (int i=1; i<=n; ++i) {
scanf ("%s", maze[i] + 1);
}
int t = 0;
for (int i=1; i<=n; ++i) {
for (int j=1; j<=m; ++j) {
if (maze[i][j] == 'M') {
mm.x = i; mm.y = j;
}
else if (maze[i][j] == 'G') {
gg.x = i; gg.y = j;
}
else if (maze[i][j] == 'Z') {
gho[t].x = i; gho[t++].y = j;
}
}
}
printf ("%d\n", run ());
} return 0;
}