IOS Animation-CAShapeLayer、UIBezierPath与Animation的结合

时间:2023-03-08 22:41:01

在阅读本文之前,对CAShapeLayer、UIBezierPath不熟悉的话,可以先阅读文章 贝塞尔曲线与Layer

如果对动画不熟悉的话,先阅读文章 动画基础、深入

Layer是绘图的画板,Bezier是画图的画笔,Animation是画图的动作。现在我们可以通过下面例子更好的让它们更好地结合在一起。

1)画一个小屋子动画

IOS Animation-CAShapeLayer、UIBezierPath与Animation的结合

我们首先通过定义CAShapeLayer画板,然后定义path来确定画图路径。最后使用动画。如下面代码

     //让一个屋子的线画起来的动画效果
func addCAShapeLayerAnimationStrokeEnd() {
//创建CAShapeLayer,屋子的layer
let slayer = CAShapeLayer.init()
slayer.strokeColor = UIColor.blackColor().CGColor
slayer.fillColor = UIColor.clearColor().CGColor //创建屋子的路径path
let path = UIBezierPath.init()
path.moveToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, )) //把画图的路径path添加到layer中
slayer.path = path.CGPath
//添加slayer到view.layer
self.view.layer.addSublayer(slayer) //创建动画,strokeEnd。让线画起来的效果
let ani = CABasicAnimation(keyPath: "strokeEnd")
ani.fromValue =
ani.toValue =
ani.repeatCount =
ani.duration = slayer.addAnimation(ani, forKey: "addCAShapeLayerAnimationStrokeEnd")
}

2)小屋子+画笔的动画

IOS Animation-CAShapeLayer、UIBezierPath与Animation的结合

上面1)中我们画了一个屋子的动画,那么如果我们想在屋子上面添加一个画笔来画,让动画更加生动。所以我们用到keyframe动画来添加path。

     //让一个屋子的线画起来的动画效果
func addCAShapeLayerAnimationStrokeEnd2() {
//---创建CAShapeLayer,屋子的layer start---
let pathLayer = CAShapeLayer.init()
pathLayer.strokeColor = UIColor.blackColor().CGColor
pathLayer.fillColor = UIColor.clearColor().CGColor
//创建屋子的路径path
let path = UIBezierPath.init()
path.moveToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
path.addLineToPoint(CGPointMake(, ))
//把画图的路径path添加到layer中
pathLayer.path = path.CGPath
//添加slayer到view.layer
self.view.layer.addSublayer(pathLayer)
//---创建CAShapeLayer,屋子的layer end--- //---创建画笔layer start---
let panLayer = CALayer.init()
panLayer.anchorPoint = CGPointZero
panLayer.frame = CGRectMake(, , , )
panLayer.contents = UIImage(named: "pan.png")?.CGImage
self.view.layer.addSublayer(panLayer)
//---创建画笔layer end--- //---创建动画,strokeEnd。让线画起来的效果 start---
let strokeEndAnimation = CABasicAnimation(keyPath: "strokeEnd")
strokeEndAnimation.fromValue =
strokeEndAnimation.toValue =
strokeEndAnimation.repeatCount =
strokeEndAnimation.duration =
pathLayer.addAnimation(strokeEndAnimation, forKey: "strokeEndAnimation")
//---创建动画,strokeEnd。让线画起来的效果 end--- //---让画笔动起来动画start---
let panAnimation = CAKeyframeAnimation(keyPath: "position")
panAnimation.path = path.CGPath
panAnimation.calculationMode = kCAAnimationPaced
panAnimation.duration =
panAnimation.repeatCount =
panLayer.addAnimation(panAnimation, forKey: "panAnimation")
//---让画笔动起来动画end--- }