Unity另外一套简单日志控制系统

时间:2023-03-09 16:21:39
Unity另外一套简单日志控制系统
using UnityEngine;

public class LogPrintf
{
static LogLevel logLevel = LogLevel.LOG_LEVEL_ERROR; public static void SetLogLevel(LogLevel _loglevel)
{
logLevel = _loglevel;
} public static void DebugLog(string msg)
{
_LogPrintf(msg, LogLevel.LOG_LEVEL_DEBUG);
} public static void WarningLog(string msg)
{
_LogPrintf(msg, LogLevel.LOG_LEVEL_WARNING);
} public static void ErrorLog(string msg)
{
_LogPrintf(msg, LogLevel.LOG_LEVEL_ERROR);
} static void _LogPrintf(string msg, LogLevel _logLevel = LogLevel.LOG_LEVEL_DEBUG)
{
if (logLevel == (int)LogLevel.LOG_LEVEL_OFF)
{
return;
} if (_logLevel <= logLevel)
{
if (_logLevel == LogLevel.LOG_LEVEL_DEBUG)
{
Debug.Log(msg);
} if (_logLevel == LogLevel.LOG_LEVEL_WARNING)
{
Debug.LogWarning(msg);
} if (_logLevel == LogLevel.LOG_LEVEL_ERROR)
{
Debug.LogError(msg);
}
}
}
} public enum LogLevel
{
LOG_LEVEL_OFF = , //0:关闭日志
LOG_LEVEL_DEBUG = , //1:Debug默认该级别
LOG_LEVEL_WARNING = , //2: warnning
LOG_LEVEL_ERROR = //3: error
}