Unity3d 获取屏幕depth与normal

时间:2023-03-08 23:36:04
Unity3d 获取屏幕depth与normal

Depth

获取Depth的几种方法,分别有不同效果

1.

  1. <span style="font-size:14px;">            float2 depth_uv = float2(i.uv_MainTex.x, 1-i.uv_MainTex.y);
  2. float d = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, depth_uv);</span>

Unity3d 获取屏幕depth与normal

2.

  1. <span style="font-size:14px;">                float zx = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(depth_uv, 0, 0));
  2. zx = Linear01Depth(zx);</span>

Unity3d 获取屏幕depth与normal
3.

  1. <span style="font-size:14px;">        v2f vert(appdata_full v) {
  2. v2f o;
  3. o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
  4. o.screen = ComputeScreenPos(o.pos);
  5. COMPUTE_EYEDEPTH(o.screen.z);
  6. o.uv_MainTex = TRANSFORM_TEX(v.texcoord, _MainTex);
  7. return o;
  8. }</span>
  1. <span style="font-size:14px;">            float d2 = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screen));
  2. d2 = LinearEyeDepth(d2);</span>

Unity3d 获取屏幕depth与normal

4.

  1. <span style="font-size:14px;">            float3 normalValues;
  2. float depthValue;
  3. DecodeDepthNormal(tex2D(_CameraDepthNormalsTexture, i.screen.xy), depthValue, normalValues);</span>

CameraDepthNormalsTexture没有显示,不知道是代码有问题还是unity有问题,unity4与5都试了,都没有值。

CameraDepthNormalsTexture  可以获取Normals和Depth

Normal

  1. <span style="font-size:14px;">tex2D(_CameraNormalsTexture, i.uv_MainTex);</span>

Unity3d 获取屏幕depth与normal

                                      ---- by wolf96