GFStableList Adapter

时间:2023-03-09 05:38:29
GFStableList Adapter

STL中,list的优点是插入、删除性能极佳(时间复杂度只需O(1)即可),而且非常重要的在删除节点后,其迭代器不失效,但list查找却不擅长。map由于其实现的数据结构为rb-tree,因此,其插入、删除以及查找的性能也都是非常不错的。如:插入、删除操作在多数情况下,可能只需要几个简单的数据交换、节点旋转即可达到目的,在这样情况下,时间复杂度也只有O(1)即可(当然,在最糟糕情况下,如插入、删除的时候产生上溯时,则时间复杂度最坏情况有可能达到2logN = O(logN),但由于rb-tree的性质原因,会产生最坏情况的机会也会比较少,而且大量试验证明,rb-tree的平均性能都是非常好的)。但是map容器在删除节点时,其迭代器是失效的。

但在项目开发(尤其是在游戏项目开发)中,像设计角色管理器、技能管理器、buff管理器等等时候,经常会遇到这样一个问题(说明:此处以角色管理器为例说明)如下:

问题

游戏中(或战场中吧),每一个角色对象都有一个唯一Id,那么,这些游戏中的对象该如何维护?

解决

见过有的项目中是将这些角色对象用map来维护的。看上去好像是比较理想,因为它查找非常方便,而且在实际当中,也的的确确是需要频繁根据唯一Id查找对应的角色对象。但用map有个问题,在这些对象更新时,有可能会遇到角色死亡的情况,此时该如何处理这个对象?是立即移除?是先打标记然后再在全部更新之后,再一次性全部移除?又或者是都不移除只是不再更新它而已?事实上,这些处理方案都不理想。事实上,用这个方案的项目,最终的结果是:因为没办法在更新时移时移除掉这些“垃圾”角色对象,性能好坏且不说,整个代码最后都显得比较乱。因为用户在到处查找使用时,都是小心查看取出来的该对象是否是有效的。

另一种维护方案是使用list。该方案不必多说,数据组织与更新、移除都没啥大问题,就是查找效率不高。

鉴于前面综述情况,特地设计一个容器适配器GFStableList,其功能类似list,但却具有map的查找性能,并且支持erase时,reverse_iterator参数。编码如下:

 #pragma once

 #include "src/Common/IncludeHeaders.h"

 /******************************************************************************
* create : (jacc.kim) [3-1-2016]
* summary : class GFStableList.
* !!!note : 01.该列表中的元素的"Id"是不可以重复的.
* 02.该列表稳定、支持快速查找、类似std::list删除时迭代器有效.
* 03.使用时必需要设置 IdGetter 与 ValueDeleter 两个参数!!!
* 使用时必需要设置 IdGetter 与 ValueDeleter 两个参数!!!
* 使用时必需要设置 IdGetter 与 ValueDeleter 两个参数!!!
******************************************************************************/
template<typename TValue, typename TId>
class GFStableList
{
public:
typedef typename std::list<TValue> value_list;
typedef typename value_list::value_type value_type;
typedef typename value_list::pointer pointer;
typedef typename value_list::const_pointer const_pointer;
typedef typename value_list::reference reference;
typedef typename value_list::const_reference const_reference;
typedef typename value_list::difference_type difference_type;
typedef typename value_list::size_type size_type;
typedef typename value_list::iterator iterator;
typedef typename value_list::const_iterator const_iterator;
typedef typename value_list::reverse_iterator reverse_iterator;
typedef typename value_list::const_reverse_iterator const_reverse_iterator; typedef typename TId id_type;
typedef typename std::function<id_type(const_reference)> TGFvalueIdGetter;
typedef typename std::function<void(const_reference)> TGFvalueDeleter; public:
GFStableList();
explicit GFStableList(const TGFvalueIdGetter& getter);
GFStableList(const TGFvalueIdGetter& getter, const TGFvalueDeleter& deleter);
~GFStableList(); void setValueIdGetter(const TGFvalueIdGetter& getter);
void setValueDeleter(const TGFvalueDeleter& deleter); // !!!note: only no exist items & valid items will be insert or push.
const bool push_front(const_reference value);
const bool push_back(const_reference value);
iterator insert(const_iterator _where, const_reference value);
iterator insert(const_iterator _where, const_iterator _first, const_iterator _last); iterator erase(const_reference value);
iterator erase(const id_type& id);
iterator erase(const_iterator _first, const_iterator _last);
iterator erase(const_iterator _where);
reverse_iterator erase(reverse_iterator _first, reverse_iterator _last);
reverse_iterator erase(reverse_iterator _where);
const_reverse_iterator erase(const_reverse_iterator _first, const_reverse_iterator _last);
const_reverse_iterator erase(const_reverse_iterator _where);
void clear();
iterator find(const id_type& id);
const_iterator find(const id_type& id) const; iterator begin();
const_iterator begin() const;
iterator end();
const_iterator end() const; reverse_iterator rbegin();
const_reverse_iterator rbegin() const;
reverse_iterator rend();
const_reverse_iterator rend() const; const_iterator cbegin() const;
const_iterator cend() const;
const_reverse_iterator crbegin() const;
const_reverse_iterator crend() const; reference front();
reference back();
const_reference front() const;
const_reference back() const; void pop_front();
void pop_back(); bool empty();
size_type size(); private:
GFStableList(const GFStableList<TValue, TId>& listValues) = delete; private:
typedef typename std::map<id_type, iterator> id_value_map; void _clearValueList();
void _clearMapping();
iterator _locate(const_reference value);
const_iterator _locate(const_reference value) const;
iterator _locate(const id_type& id);
const_iterator _locate(const id_type& id) const;
const bool _isExisted(const id_type& id);
const bool _isExisted(const_reference value);
const id_type _getValueId(const_reference value); private:
TGFvalueIdGetter m_IdGetter;
TGFvalueDeleter m_ValueDeleter;
value_list m_listValues;
id_value_map m_mapMapping; };//template<typename TValue, typename TId> class GFStableList #include "src/Common/GFStableList.inl"

GFStableList.h文件

 #include "src/Common/IncludeHeaders.h"

 ///////////////////////////////////////////////////////////////////////////////
// template<typename TValue, typename TId> class GFStableList
template<typename TValue, typename TId>
GFStableList<TValue, TId>::GFStableList() : m_IdGetter (nullptr)
, m_ValueDeleter(nullptr)
, m_listValues ()
, m_mapMapping ()
{ } template<typename TValue, typename TId>
GFStableList<TValue, TId>::GFStableList(const TGFvalueIdGetter& getter) : m_IdGetter (getter)
, m_ValueDeleter(nullptr)
, m_listValues ()
, m_mapMapping ()
{ } template<typename TValue, typename TId>
GFStableList<TValue, TId>::GFStableList(const TGFvalueIdGetter& getter, const TGFvalueDeleter& deleter) : m_IdGetter (getter)
, m_ValueDeleter(deleter)
, m_listValues ()
, m_mapMapping ()
{ } template<typename TValue, typename TId>
GFStableList<TValue, TId>::~GFStableList() {
this->clear();
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::setValueIdGetter(const TGFvalueIdGetter& getter) {
m_IdGetter = getter;
//GFAssert(nullptr != m_IdGetter, "the id getter is nullptr.");
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::setValueDeleter(const TGFvalueDeleter& deleter) {
m_ValueDeleter = deleter;
} template<typename TValue, typename TId>
const bool GFStableList<TValue, TId>::push_front(const_reference value) {
return insert(begin(), value) != end();
} template<typename TValue, typename TId>
const bool GFStableList<TValue, TId>::push_back(const_reference value) {
return insert(end(), value) != end();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::insert(const_iterator _where, const_reference value) {
if (nullptr == value) {
return end();
} const auto id = _getValueId(value);
if (_isExisted(id)) {
return end();// 已经存在了.
} auto iter = m_listValues.insert(_where, value);
m_mapMapping[id] = iter;
return iter;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::insert(const_iterator _where, const_iterator _first, const_iterator _last) {
if (_first == end() || _first == _last) {
return;
}
auto insert_pos = end();
iterator tmpResult;
id_type id;
for (auto iter = _first; iter != _last; ++iter) {
id = _getValueId(*iter);
if (_isExisted(id)) {
continue;// id is existed.
}
tmpResult = m_listValues.insert(_where, *iter);
m_mapMapping[id] = tmpResult; if (insert_pos == end()) {
insert_pos = tmpResult;
}
}
return insert_pos;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::erase(const_reference value) {
auto iter = _locate(value);
return erase(iter);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::erase(const id_type& id) {
auto iter = _locate(id);
return erase(iter);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::erase(const_iterator _first, const_iterator _last) {
if (_first == end()) {
return end();
}
if (_first == begin() && _last == end()) {
this->clear();
return end();
}
iterator retIter = end();
auto iter = _first;
while (iter != _last && iter != end()) {
retIter = this->erase(iter);
iter = retIter;
}
return retIter;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::erase(const_iterator _where) {
if (_where == end()) {
return end();
}
const auto id = _getValueId(*_where);
m_mapMapping.erase(id);
return m_listValues.erase(_where);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reverse_iterator GFStableList<TValue, TId>::erase(reverse_iterator _first, reverse_iterator _last) {
if (_first == rend()) {
return rend();
}
if (_first == rbegin() && _last == rend()) {
this->clear();
return rend();
}
reverse_iterator retIter = rend();
auto iter = _first;
while (iter != _last && iter != rend()) {
retIter = this->erase(iter);
iter = retIter;
}
return retIter;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reverse_iterator GFStableList<TValue, TId>::erase(reverse_iterator _where) {
if (_where == rend()) {
return rend();
} auto ret_iter = _where; // 返回值.
++ret_iter; const auto id = _getValueId(*_where.base());
this->erase(id); return ret_iter;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::erase(const_reverse_iterator _first, const_reverse_iterator _last) {
if (_first == rend()) {
return rend();
}
if (_first == rbegin() && _last == rend()) {
this->clear();
return rend();
}
const_reverse_iterator retIter = rend();
auto iter = _first;
while (iter != _last && iter != rend()) {
retIter = this->erase(iter);
iter = retIter;
}
return retIter;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::erase(const_reverse_iterator _where) {
if (_where == rend()) {
return rend();
} auto ret_iter = _where; // 返回值.
++ret_iter; const auto id = _getValueId(*_where.base());
this->erase(id); return ret_iter;
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::clear() {
_clearValueList();
_clearMapping();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::find(const id_type& id) {
return _locate(id);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::find(const id_type& id) const {
return _locate(id);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::begin() {
return m_listValues.begin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::begin() const {
return m_listValues.begin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::end() {
return m_listValues.end();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::end() const {
return m_listValues.end();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reverse_iterator GFStableList<TValue, TId>::rbegin() {
return m_listValues.rbegin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::rbegin() const {
return m_listValues.rbegin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reverse_iterator GFStableList<TValue, TId>::rend() {
return m_listValues.rend();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::rend() const {
return m_listValues.rend();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::cbegin() const {
return m_listValues.cbegin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::cend() const {
return m_listValues.cend();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::crbegin() const {
return m_listValues.crbegin();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reverse_iterator GFStableList<TValue, TId>::crend() const {
return m_listValues.crend();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reference GFStableList<TValue, TId>::front() {
return m_listValues.front();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::reference GFStableList<TValue, TId>::back() {
return m_listValues.back();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reference GFStableList<TValue, TId>::front() const {
return m_listValues.front();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_reference GFStableList<TValue, TId>::back() const {
return m_listValues.end();
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::pop_front() {
if (this->empty()) {
return;
}
auto iter = this->begin();
const auto id = _getValueId(*iter);
this->erase(id);
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::pop_back() {
if (this->empty()) {
return;
}
auto riter = this->rbegin();
const auto id = _getValueId(*riter);
this->erase(id);
} template<typename TValue, typename TId>
bool GFStableList<TValue, TId>::empty() {
return m_listValues.empty();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::size_type GFStableList<TValue, TId>::size() {
return m_listValues.size();
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::_clearValueList() {
if (nullptr != m_ValueDeleter) {
auto iter = m_listValues.begin();
auto iterend = m_listValues.end();
for (; iter != iterend; ++iter) {
m_ValueDeleter(*iter);
}
}
m_listValues.clear();
} template<typename TValue, typename TId>
void GFStableList<TValue, TId>::_clearMapping() {
m_mapMapping.clear();
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::_locate(const_reference value) {
const auto id = m_IdGetter(value);
return _locate(id);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::_locate(const_reference value) const {
const auto id = m_IdGetter(value);
return _locate(id);
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::iterator GFStableList<TValue, TId>::_locate(const id_type& id) {
auto iter = m_mapMapping.find(id);
if (iter == m_mapMapping.end()) {
return end();
}
return iter->second;
} template<typename TValue, typename TId>
typename GFStableList<TValue, TId>::const_iterator GFStableList<TValue, TId>::_locate(const id_type& id) const {
auto iter = m_mapMapping.find(id);
if (iter == m_mapMapping.end()) {
return end();
}
return iter->second;
} template<typename TValue, typename TId>
const bool GFStableList<TValue, TId>::_isExisted(const id_type& id) {
auto iter = m_mapMapping.find(id);
return iter != m_mapMapping.end();
} template<typename TValue, typename TId>
const bool GFStableList<TValue, TId>::_isExisted(const_reference value) {
auto id = _getValueId(value);
return _isExisted(id);
} template<typename TValue, typename TId>
typename const GFStableList<TValue, TId>::id_type GFStableList<TValue, TId>::_getValueId(const_reference value) {
return m_IdGetter(value);
}

GFStableList.inl文件