Linux C语言解析并显示.bmp格式图片

时间:2023-03-09 03:53:56
Linux C语言解析并显示.bmp格式图片
 /*************************

 *bmp.h文件

 *************************/

 #ifndef __BMP_H__
#define __BMP_H__ #include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <string.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <arpa/inet.h> //文件头结构体
typedef struct
{
  unsigned char bfType[];    //文件类型
  unsigned long bfSize;     //位图大小
  unsigned short bfReserved1; //位0
  unsigned short bfReserved2; //位0
  unsigned long bfOffBits;    //到数据偏移量
} __attribute__((packed)) BitMapFileHeader;   //使编译器不优化,其大小为14字节 //信息头结构体
typedef struct
{
  unsigned long biSize;          // BitMapFileHeader 字节数
  long biWidth;             //位图宽度
  long biHeight;             //位图高度,正位正向,反之为倒图
  unsigned short biPlanes;        //为目标设备说明位面数,其值将总是被设为1
  unsigned short biBitCount;      //说明比特数/象素,为1、4、8、16、24、或32。
  unsigned long biCompression;    //图象数据压缩的类型没有压缩的类型:BI_RGB
  unsigned long biSizeImage;      //说明图象的大小,以字节为单位
  long biXPelsPerMeter;       //说明水平分辨率
  long biYPelsPerMeter;        //说明垂直分辨率
  unsigned long biClrUsed;       //说明位图实际使用的彩色表中的颜色索引数
  unsigned long biClrImportant;    //对图象显示有重要影响的索引数,0都重要。
} __attribute__((packed)) BitMapInfoHeader; //像素点结构体
typedef struct
{
  unsigned char Blue;      //该颜色的蓝色分量
  unsigned char Green;     //该颜色的绿色分量
  unsigned char Red;    //该颜色的红色分量
  unsigned char Reserved;   //保留值(亮度)
} __attribute__((packed)) RgbQuad; int show_photo(const char *fbp, struct fb_var_screeninfo *scrinfo, const char *bmpname); #endif //__BMP_H__
 /*************************

 *bmp.c文件

 *************************/

 #include "bmp.h"

 /*************************

 *fbp,映射内存起始地址

 *scrinfo,屏幕信息结构体

 *bmpname,.bmp位图文件名

 *************************/
int show_photo(const char *fbp, struct fb_var_screeninfo *scrinfo, const char *bmpname)
{
  if(NULL == fbp || NULL == scrinfo || NULL == bmpname)
    return -;   int line_x = , line_y = ;
  unsigned long tmp = ;
  int xres = scrinfo->xres_virtual;    //屏幕宽(虚拟)
  int bits_per_pixel = scrinfo->bits_per_pixel;  //屏幕位数
  BitMapFileHeader FileHead;
  BitMapInfoHeader InfoHead;
  RgbQuad rgb;       unsigned long location = ;   //打开.bmp文件
  FILE *fb = fopen(bmpname, "rb");
  if (fb == NULL)
  {
    printf("fopen bmp error\r\n");
    return -;
  }   //读文件信息
  if ( != fread( &FileHead, sizeof(BitMapFileHeader),, fb))
  {
    printf("read BitMapFileHeader error!\n");
    fclose(fb);
    return -;
  }
  if (memcmp(FileHead.bfType, "BM", ) != )
  {
    printf("it's not a BMP file\n");
    fclose(fb);
    return -;
  }
  
  //读位图信息
  if ( != fread( (char *)&InfoHead, sizeof(BitMapInfoHeader),, fb))
  {
    printf("read BitMapInfoHeader error!\n");
    fclose(fb);
    return -;
  }
  
  //跳转至数据区
  fseek(fb, FileHead.bfOffBits, SEEK_SET);
  
  int len = InfoHead.biBitCount / ; //原图一个像素占几字节
  int bits_len = bits_per_pixel / ; //屏幕一个像素占几字节  //循环显示   while(!feof(fb))
  {
    tmp = ;
    rgb.Reserved = 0xFF;
  
    if (len != fread((char *)&rgb, , len, fb))
      break;
  
    //计算该像素在映射内存起始地址的偏移量
    location = line_x * bits_len + (InfoHead.biHeight - line_y - ) * xres * bits_len;
  
    tmp |= rgb.Reserved << | rgb.Red << | rgb.Green << | rgb.Blue;
  
    *((unsigned long *)(fbp + location)) = tmp;
  
    line_x++;
    if (line_x == InfoHead.biWidth )
    {
      line_x = ;
      line_y++;
      if(line_y == InfoHead.biHeight)
        break;
    }
  }
  
  fclose(fb);   return ;
}
 /*************************

 *main.c文件

 *************************/

 #include "bmp.h"

 int main()
{
  int devfb, filefb;
  struct fb_var_screeninfo scrinfo;
  unsigned long screensize;
  char *fbp ;
  char bmpname[] = {};   //打开设备文件
  devfb = open("/dev/fb0", O_RDWR);
  if(!devfb)
  {
    printf("devfb open error!\r\n");
    return -;
  }
  //printf("devfb open OK! %d\r\n", devfb);   //获取屏幕信息   //若屏幕显示区域大小不合适,可用ioctl(devfb, FBIOPUT_VSCREENINFO, &scrinfo)设置
  if(ioctl(devfb, FBIOGET_VSCREENINFO, &scrinfo))
  {
    printf("get screen infomation error!\r\n");
    return -;
  }   //printf(".xres=%d, .yres=%d, .bit=%d\r\n",scrinfo.xres, scrinfo.yres, scrinfo.bits_per_pixel);   //printf(".xres_virtual=%d, .yres_virtual=%d\r\n",scrinfo.xres_virtual, scrinfo.yres_virtual);   if( != scrinfo.bits_per_pixel)
  {
    printf("screen infomation.bits error!\r\n");
    return -;
  }   //计算需要的映射内存大小
  screensize = scrinfo.xres_virtual * scrinfo.yres_virtual * scrinfo.bits_per_pixel / ;
  //printf("screensize=%lu!\r\n", screensize);
  
  //内存映射
  fbp = (char *)mmap(NULL, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, devfb, );
  if(- == (int)fbp)
  {
    printf("mmap error!\r\n");
    return -;
  }
  
  scanf("%s", bmpname);
  
  //显示图片
  show_photo(fbp, &scrinfo, bmpname);   //取消映射,关闭文件
  munmap(fbp, screensize);
  close(devfb);   return ;
}

/******************************************

*效果图(我不是给这游戏打广告,只是随手拿了一张图而已)

*说明:1.图片是24位或32位bmp图

     2.屏幕是32位屏幕

     3.不同的设备,可能设备文件不同

     4.需要在root用户下执行

*******************************************/

Linux C语言解析并显示.bmp格式图片