读改善c#代码157个建议:建议10~12

时间:2023-03-09 05:34:30
读改善c#代码157个建议:建议10~12

目录:

  • 建议10:创建对象时需要考虑是否实现比较器
  • 建议11:区别对待==与Equals
  • 建议12:重写Equals时也要重写GetHashCode

一、建议10:创建对象时需要考虑是否实现比较器

比较一下基本工资:

 class Salary : IComparable
{
public string Name { get; set; }
public decimal BaseSalary { get; set; }
public decimal Bonus { get; set; }
public int CompareTo(object obj)
{
Salary comparer = obj as Salary; if (BaseSalary > comparer.BaseSalary)
{
return ;
}
else if (BaseSalary == comparer.BaseSalary)
{
return ;
}
else
{
return -;
}
}
}

客户端调用:

 List<Salary> salaries = new List<Salary>();
salaries.Add(new Salary() { Name = "Sun", BaseSalary = });
salaries.Add(new Salary() { Name = "Yuan", BaseSalary = });
salaries.Add(new Salary() { Name = "Kun", BaseSalary = });
salaries.Add(new Salary() { Name = "Qun", BaseSalary = });
salaries.Add(new Salary() { Name = "Sun", BaseSalary = }); salaries.Sort(); foreach (var s in salaries)
{
Console.WriteLine("【Name】:{0},【BaseSalary】:¥{1}{2}", s.Name, s.BaseSalary,System.Environment.NewLine);
} Console.ReadKey();

运行:

读改善c#代码157个建议:建议10~12

如果不想用基本工资BaseSalary进行排序,而是以奖金Bonus进行排序,使用IComparer实现自定义比较器:

class BonusComparer : IComparer<Salary>
{
public int Compare(Salary x, Sarlary y)
{ return left.Bonus.CompareTo(right.Bonus);
}
}

客户端提供我们上面创建的比较器:

            List<Salary> salaries = new List<Salary>();
salaries.Add(new Salary() { Name = "Sun", BaseSalary = ,Bonus= });
salaries.Add(new Salary() { Name = "Yuan", BaseSalary = , Bonus = });
salaries.Add(new Salary() { Name = "Kun", BaseSalary = , Bonus = });
salaries.Add(new Salary() { Name = "Qun", BaseSalary = ,Bonus= });
salaries.Add(new Salary() { Name = "Dun", BaseSalary = ,Bonus= }); salaries.Sort(new BonusComparer()); foreach (var s in salaries)
{
Console.WriteLine("Name:【{0}】,BaseSalary:¥{1},Bonus:{2}{3}", s.Name, s.BaseSalary,s.Bonus, System.Environment.NewLine);
} Console.ReadKey();

输出:

读改善c#代码157个建议:建议10~12

二、建议11:区别对待==与Equals

两者都是指相等性,即:值相等性和引用相等性。

值类型:如果值类型相等,返回True。

引用类型:如果指向同一个引用,返回True。

很好理解,举个例子:

1、值类型:==与Equls()

            int x = ;

            int y = ;

            Console.WriteLine("int x=1;{0}int y=1;{0}", System.Environment.NewLine,System.Environment.NewLine);

            Console.WriteLine("x==y:{0}",x == y);

            Console.WriteLine("x.Equals(y):{0}{1}",x.Equals(y),System.Environment.NewLine);

            x = y;

            Console.WriteLine("x=y;{0}", System.Environment.NewLine);

            Console.WriteLine("x==y:{0}", x == y);

            Console.WriteLine("x.Equals(y):{0}", x.Equals(y));

            Console.ReadKey();

运行:

读改善c#代码157个建议:建议10~12

2、引用类型

class People
{
public String Name { get; set; }
}

客户端:

            People p1 = new People() { Name = "Sun" };

            People p2 = new People() { Name = "Yuan" };

            Console.WriteLine("People p1 = new People();{0}People p2 = new People();{1}", System.Environment.NewLine, System.Environment.NewLine);

            Console.WriteLine("p1==p2:{0}", p1 == p2);

            Console.WriteLine("p1.Equals(p2):{0}{1}", p1.Equals(p2), System.Environment.NewLine);

            Console.WriteLine("------------------------------------");

            p1 = p2;

            p1.Name = "Moon";

            Console.WriteLine("p1=p2;{0}", System.Environment.NewLine);

            Console.WriteLine("p1==p2:{0}", p1 == p2);

            Console.WriteLine("p1.Equals(p2):{0}", p1.Equals(p2));

运行:

读改善c#代码157个建议:建议10~12

后面我们修改了p1里Name="Moon"的值,但是,p2的Name值也变成了Moon。所以,==与Equal()在比较引用类型时,引用地址一样,返回True

3、引用类型重载Equals()达到值类型比较效果

还有一点,有时我们需要我们的类型看上去和string类型类似,有值类型的感觉。所以说,我们的这个引用类型,需要重载==或者Equals()。

这里建议只重载Equals()来达到像值类型一样的比较效果。保留==,保留引用比较。例如:生活中我们认为身份证号码一样的是同一个人。

 class People
{
public String Name { get; set; }
public string IDCode { get; set; } public override bool Equals(object obj)
{ People p = obj as People; return p.IDCode == IDCode;
}
}

客户端:

 People p1 = new People() { IDCode="No1" };

            People p2 = new People() { IDCode = "No1" };

            Console.WriteLine("People p1 = new People();{0}People p2 = new People();{1}", System.Environment.NewLine, System.Environment.NewLine);

            Console.WriteLine("p1.IDCode={0}", p1.IDCode);
Console.WriteLine("p2.IDCode={0}", p2.IDCode);
Console.WriteLine(); Console.WriteLine("p1==p2:{0}【保留引用地址的对比】", p1 == p2); Console.WriteLine("p1.Equals(p2):{0}【重载比较IDCode,值类型比较效果】{1}", p1.Equals(p2), System.Environment.NewLine); Console.WriteLine("----------------------------------"); p1 = p2; p1.IDCode = "No2"; Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("p1.IDCode={0}", p1.IDCode);
Console.WriteLine("p2.IDCode={0}", p2.IDCode);
Console.WriteLine(); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("p1=p2;{0}", System.Environment.NewLine); Console.WriteLine("p1==p2:{0}", p1 == p2); Console.WriteLine("p1.Equals(p2):{0}", p1.Equals(p2)); Console.ReadKey();

运行:

读改善c#代码157个建议:建议10~12

还有,Object.ReferenceEquals方法比较实例是否相同。验证引用的相等性。

三、建议12:重写Equals时也要重写GetHashCode

当我们重写Equals时,编译器会提示一条警告:

读改善c#代码157个建议:建议10~12

为什么会有这样的提示?

因为在 System.Collections.Hashtable类型和System.Collections .Generic.Dictionary类型以及一些其他的集合类,要求两个对象相等,必须具有相同的哈希码。

所以在重写Equals时,也应该重写GetashCode,确保相等性的算法和对象哈希码算法一致。

添加:添加一个新的键值对时,首先会获取对象的哈希码,这个哈希码指出键值对应该存在哪一个哈希桶中。

查询:查询集合的一个键时,也获取指定键对象的哈希码,这个哈希码指定了我们查找键值对所存在哪一个哈希桶中。所以我们就去哈希桶中搜索与当前指定的键对象的哈希码。

看一下下面这个实例:

class Program
{
static Dictionary<People, string> ppdic = new Dictionary<People, string>(); static void AddPP()
{
People p = new People(){Name="Sun"}; ppdic.Add(p, "Sun");

        //Console.WriteLine(p.GetHashCode());          
Console.WriteLine(ppdic.ContainsKey(p)); } static void Main(string[] args)
{
AddPP(); People pp = new People() { Name = "Sun" };         //Console.WriteLine(pp.GetHashCode()); Console.WriteLine(ppdic.ContainsKey(pp)); Console.ReadKey();
}
}
class People
{
public String Name { get; set; }
public string IDCode { get; set; } public override bool Equals(object obj)
{ People p = obj as People; return p.IDCode == IDCode;
}
}

这里,我们重写了People类的Equals方法,客户端中,首先调用了AddPP()方法,添加一个Name="Sun"的People对象.

读改善c#代码157个建议:建议10~12

紧跟着,我们也定义了同样一个Name="Sun"的People对象。因该说两次People对象一样,所以两次输出都应该为True.

(这里我们不重写Equals效果也是一样的,但这里的重点是说明:GetHashCode)

为什么相同的对象返回的结果不一样?其实上面说过了,CLR会为每个对象创建唯一的哈希码(在生存周期内),因为当前类没有重写GetHashCode方法,所以会调用Object的GetHashCode。

解开上面的两句注释,运行:我们看到两个实例对象(p、pp)的哈希码是不一样的。

读改善c#代码157个建议:建议10~12

如果我们定义的自定义类型会被用作字典等类型的Key值,那我们可能需要重写Equals的同时还要重写GetHashCode。以来正确地实现我们的需求。

 class People
{
public String Name { get; set; }
public string IDCode { get; set; } public override bool Equals(object obj)
{ People p = obj as People; return p.IDCode == IDCode;
} public override int GetHashCode()
{
if (IDCode != null)
return this.IDCode.GetHashCode();
return base.GetHashCode();
}
}

为了产生更好的哈希值的随机分布:

public override int GetHashCode()
{
if (IDCode != null)
return (System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.FullName + "$" + this.IDCode).GetHashCode();
return base.GetHashCode();
}

当然最后我们也最好实现继承类型安全接口:IEquatable<People>

我们的身份证IDCode设计为只读属性,实例化时跟随一个身份证。

最终版本:

 class People:IEquatable<People>
{ public People(string idCode)
{
this._idCode = idCode;
}
public String Name { get; set; } private string _idCode;
public string IDCode { get; private set; } public override bool Equals(object obj)
{ People p = obj as People; return p.IDCode == IDCode;
} public override int GetHashCode()
{
if (IDCode != null)
return (System.Reflection.MethodBase.GetCurrentMethod().DeclaringType.FullName + "$" + this.IDCode).GetHashCode();
return base.GetHashCode();
} public bool Equals(People other)
{
return IDCode == other.IDCode;
}
}