C语言实现的OOP

时间:2023-03-10 04:18:12
C语言实现的OOP

我倒不是为了OOP而OOP,实在是OOP的一些特征,例如封装,多态其实是软件工程思想,这些思想不分语言,遵循了这些思想可以使得程序更有弹性,更易修改和维护,避免僵化,脆弱


shape.h 该文件定义的是图形接口,所有具体图形都必须实现自己计算面积,周长等API

#ifndef SHAPE_H
#define SHAPE_H typedef struct shape_t
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Shape; #endif

circle.h 圆形接口

#ifndef CIRCLE_H
#define CIRCLE_H typedef struct
{
double r;
}CircleData; typedef struct
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Circle; Circle *makeCircle(double r); #endif

circle.c 圆形的实现代码,static修饰的函数其实相当于private函数

#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "circle.h" const double PI = 3.14159; static void area(void *shape)
{
Circle *_circle = (Circle *)shape;
CircleData* data = (CircleData*)_circle->shapeData;
printf("the circle area is %f \n", data->r * data->r * PI);
} static void release(void *shape)
{
Circle *_circle = (Circle *)shape;
CircleData* data = (CircleData*)_circle->shapeData;
free(data);
free(_circle);
} Circle *makeCircle(double r)
{
CircleData* circleData = (CircleData*)malloc(sizeof(CircleData));
Circle* circle = (Circle*)malloc(sizeof(Circle));
assert(circleData != NULL);
assert(circle != NULL);
assert(r > ); circleData->r = r;
circle->shapeData = circleData;
circle->area = &area;
circle->release = &release; return circle;
}

square.h

#ifndef SQUARE_H
#define SQUARE_H typedef struct
{
double x;
double y;
}SquareData; typedef struct
{
void *shapeData;
void (*area)(void *);
void (*release)(void *);
}Square; Square *makeSquare(double x, double y); #endif

square.c

#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "square.h" static void area(void *shape)
{
Square *square = (Square *)shape;
SquareData* data = (SquareData*)square->shapeData;
printf("the square area is %f \n", data->x * data->y);
} static void release(void *shape)
{
Square *square = (Square *)shape;
SquareData* data = (SquareData*)square->shapeData;
free(data);
free(square);
} Square *makeSquare(double x, double y)
{
SquareData* squareData = (SquareData*)malloc(sizeof(SquareData));
Square* square = (Square*)malloc(sizeof(Square));
assert(squareData != NULL);
assert(square != NULL);
assert(x > && y > ); squareData->x = x;
squareData->y = y;
square->shapeData = squareData;
square->area = &area;
square->release = &release; return square;
}

main.c 所有的工作,都为了它,是为了让它的代码稳定

#include <stdio.h>
#include "shape.h"
#include "circle.h"
#include "square.h" void printShapeArea(Shape **shape,int length)
{
int i=;
for(i=;i<length;i++)
{
shape[i]->area(shape[i]);
shape[i]->release(shape[i]);
}
} int main()
{
Shape *p[] = {(Shape*)makeCircle(3.2),(Shape*)makeCircle(3.2),(Shape*)makeSquare(3.1,)};
printShapeArea(p,);
return ;
}

总结:

printShapeArea 函数并不知道传入的图形列表分别都是哪些图形,这些图形又都怎么计算面积和周长,它唯一知道的是,这些图形计算面积和周长的接口是什么,通过这个接口计算就好了