Unity消息简易框架 Advanced C# messenger

时间:2022-10-27 22:27:14

Unity消息简易框架 Advanced C# messenger

Unity C# 消息机制 

【转载 雨凇MOMO博客】 https://www.xuanyusong.com/archives/2165

Tips

在寻找Unity下好用的消息事件框架的时候无意中发现该框架,十分简易,但又用起来特别方便。公司VR游戏中试了下,真滴方便。也不造*了,直接转载雨凇大佬的博客,就当是Mark一下,方便以后学习。

正文

Advanced CSharp Messenger 属于C#事件的一种。 *中由详细的说明http://wiki.unity3d.com/index.php?title=Advanced_CSharp_Messenger 上周的一天刚巧有朋友问到我这一块的知识,那么我研究出来将它贴在博客中,帮助了他也帮助我自己!哇咔咔。

Advanced CSharp Messenger的特点可以将游戏对象做为参数发送。到底Advanced CSharp Messenger有什么用呢?先创建一个立方体对象,然后把Script脚本绑定在这个对象中。脚本中有一个方法叫DoSomething()。写一段简单的代码,通常我们在调用方法的时候需要这样来写。

  1. private Script script; 

  2. void Awake() 



  3. GameObject cube = GameObject.Find("Cube"); 

  4. script = cube.GetComponent<Script>(); 




  5. void Update() 



  6. if(Input.GetMouseButtonDown(0)) 



  7. script.DoSomething(); 






代码比较简单,我就不注释了。 原理就是先获取游戏对象,接着获取脚本组件对象,最后通过脚本组件对象去调用对应脚本中的方法,这样的调用方法我们称之为直接调用。

这个例子中我只调用了一个对象的方法,如果说有成千上万个对象,那么这样调用是不是感觉自己的代码非常的丑?因为你需要一个一个的获取对象然后获取脚本组件然后在调用方法。。。。。 (想想都恐怖!!)

下面我们在用Advanced CSharp Messenger来实现事件的调用。按照*中首先把Message.cs 和Callback.cs拷贝在你的工程中。

CallBack.cs

  1. public delegate void Callback(); 

  2. public delegate void Callback<T>(T arg1); 

  3. public delegate void Callback<T, U>(T arg1, U arg2); 

  4. public delegate void Callback<T, U, V>(T arg1, U arg2, V arg3); 

Message.cs

  1. /* 

  2. * Advanced C# messenger by Ilya Suzdalnitski. V1.0 

  3. *  

  4. * Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended". 

  5. *  

  6. * Features: 

  7. * Prevents a MissingReferenceException because of a reference to a destroyed message handler. 

  8. * Option to log all messages 

  9. * Extensive error detection, preventing silent bugs 

  10. *  

  11. * Usage examples: 

  12. 1. Messenger.AddListener<GameObject>("prop collected", PropCollected); 

  13. Messenger.Broadcast<GameObject>("prop collected", prop); 

  14. 2. Messenger.AddListener<float>("speed changed", SpeedChanged); 

  15. Messenger.Broadcast<float>("speed changed", 0.5f); 

  16. *  

  17. * Messenger cleans up its evenTable automatically upon loading of a new level. 

  18. *  

  19. * Don't forget that the messages that should survive the cleanup, should be marked with Messenger.MarkAsPermanent(string) 

  20. *  

  21. */ 


  22. //#define LOG_ALL_MESSAGES 

  23. //#define LOG_ADD_LISTENER 

  24. //#define LOG_BROADCAST_MESSAGE 

  25. #define REQUIRE_LISTENER 


  26. using System; 

  27. using System.Collections.Generic; 

  28. using UnityEngine; 


  29. static internal class Messenger { 

  30. #region Internal variables 


  31. //Disable the unused variable warning 

  32. #pragma warning disable 0414 

  33. //Ensures that the MessengerHelper will be created automatically upon start of the game. 

  34. static private MessengerHelper messengerHelper = ( new GameObject("MessengerHelper") ).AddComponent< MessengerHelper >(); 

  35. #pragma warning restore 0414 


  36. static public Dictionary<string, Delegate> eventTable = new Dictionary<string, Delegate>(); 


  37. //Message handlers that should never be removed, regardless of calling Cleanup 

  38. static public List< string > permanentMessages = new List< string > (); 

  39. #endregion 

  40. #region Helper methods 

  41. //Marks a certain message as permanent. 

  42. static public void MarkAsPermanent(string eventType) { 

  43. #if LOG_ALL_MESSAGES 

  44. Debug.Log("Messenger MarkAsPermanent \t\"" + eventType + "\""); 

  45. #endif 


  46. permanentMessages.Add( eventType ); 




  47. static public void Cleanup() 



  48. #if LOG_ALL_MESSAGES 

  49. Debug.Log("MESSENGER Cleanup. Make sure that none of necessary listeners are removed."); 

  50. #endif 


  51. List< string > messagesToRemove = new List<string>(); 


  52. foreach (KeyValuePair<string, Delegate> pair in eventTable) { 

  53. bool wasFound = false; 


  54. foreach (string message in permanentMessages) { 

  55. if (pair.Key == message) { 

  56. wasFound = true; 

  57. break; 






  58. if (!wasFound) 

  59. messagesToRemove.Add( pair.Key ); 




  60. foreach (string message in messagesToRemove) { 

  61. eventTable.Remove( message ); 






  62. static public void PrintEventTable() 



  63. Debug.Log("\t\t\t=== MESSENGER PrintEventTable ==="); 


  64. foreach (KeyValuePair<string, Delegate> pair in eventTable) { 

  65. Debug.Log("\t\t\t" + pair.Key + "\t\t" + pair.Value); 




  66. Debug.Log("\n"); 



  67. #endregion 


  68. #region Message logging and exception throwing 

  69. static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded) { 

  70. #if LOG_ALL_MESSAGES || LOG_ADD_LISTENER 

  71. Debug.Log("MESSENGER OnListenerAdding \t\"" + eventType + "\"\t{" + listenerBeingAdded.Target + " -> " + listenerBeingAdded.Method + "}"); 

  72. #endif 


  73. if (!eventTable.ContainsKey(eventType)) { 

  74. eventTable.Add(eventType, null ); 




  75. Delegate d = eventTable[eventType]; 

  76. if (d != null && d.GetType() != listenerBeingAdded.GetType()) { 

  77. throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name)); 






  78. static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved) { 

  79. #if LOG_ALL_MESSAGES 

  80. Debug.Log("MESSENGER OnListenerRemoving \t\"" + eventType + "\"\t{" + listenerBeingRemoved.Target + " -> " + listenerBeingRemoved.Method + "}"); 

  81. #endif 


  82. if (eventTable.ContainsKey(eventType)) { 

  83. Delegate d = eventTable[eventType]; 


  84. if (d == null) { 

  85. throw new ListenerException(string.Format("Attempting to remove listener with for event type \"{0}\" but current listener is null.", eventType)); 

  86. } else if (d.GetType() != listenerBeingRemoved.GetType()) { 

  87. throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name)); 



  88. } else { 

  89. throw new ListenerException(string.Format("Attempting to remove listener for type \"{0}\" but Messenger doesn't know about this event type.", eventType)); 






  90. static public void OnListenerRemoved(string eventType) { 

  91. if (eventTable[eventType] == null) { 

  92. eventTable.Remove(eventType); 






  93. static public void OnBroadcasting(string eventType) { 

  94. #if REQUIRE_LISTENER 

  95. if (!eventTable.ContainsKey(eventType)) { 

  96. throw new BroadcastException(string.Format("Broadcasting message \"{0}\" but no listener found. Try marking the message with Messenger.MarkAsPermanent.", eventType)); 



  97. #endif 




  98. static public BroadcastException CreateBroadcastSignatureException(string eventType) { 

  99. return new BroadcastException(string.Format("Broadcasting message \"{0}\" but listeners have a different signature than the broadcaster.", eventType)); 




  100. public class BroadcastException : Exception { 

  101. public BroadcastException(string msg) 

  102. : base(msg) { 






  103. public class ListenerException : Exception { 

  104. public ListenerException(string msg) 

  105. : base(msg) { 





  106. #endregion 


  107. #region AddListener 

  108. //No parameters 

  109. static public void AddListener(string eventType, Callback handler) { 

  110. OnListenerAdding(eventType, handler); 

  111. eventTable[eventType] = (Callback)eventTable[eventType] + handler; 




  112. //Single parameter 

  113. static public void AddListener<T>(string eventType, Callback<T> handler) { 

  114. OnListenerAdding(eventType, handler); 

  115. eventTable[eventType] = (Callback<T>)eventTable[eventType] + handler; 




  116. //Two parameters 

  117. static public void AddListener<T, U>(string eventType, Callback<T, U> handler) { 

  118. OnListenerAdding(eventType, handler); 

  119. eventTable[eventType] = (Callback<T, U>)eventTable[eventType] + handler; 




  120. //Three parameters 

  121. static public void AddListener<T, U, V>(string eventType, Callback<T, U, V> handler) { 

  122. OnListenerAdding(eventType, handler); 

  123. eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] + handler; 



  124. #endregion 


  125. #region RemoveListener 

  126. //No parameters 

  127. static public void RemoveListener(string eventType, Callback handler) { 

  128. OnListenerRemoving(eventType, handler);  

  129. eventTable[eventType] = (Callback)eventTable[eventType] - handler; 

  130. OnListenerRemoved(eventType); 




  131. //Single parameter 

  132. static public void RemoveListener<T>(string eventType, Callback<T> handler) { 

  133. OnListenerRemoving(eventType, handler); 

  134. eventTable[eventType] = (Callback<T>)eventTable[eventType] - handler; 

  135. OnListenerRemoved(eventType); 




  136. //Two parameters 

  137. static public void RemoveListener<T, U>(string eventType, Callback<T, U> handler) { 

  138. OnListenerRemoving(eventType, handler); 

  139. eventTable[eventType] = (Callback<T, U>)eventTable[eventType] - handler; 

  140. OnListenerRemoved(eventType); 




  141. //Three parameters 

  142. static public void RemoveListener<T, U, V>(string eventType, Callback<T, U, V> handler) { 

  143. OnListenerRemoving(eventType, handler); 

  144. eventTable[eventType] = (Callback<T, U, V>)eventTable[eventType] - handler; 

  145. OnListenerRemoved(eventType); 



  146. #endregion 


  147. #region Broadcast 

  148. //No parameters 

  149. static public void Broadcast(string eventType) { 

  150. #if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE 

  151. Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); 

  152. #endif 

  153. OnBroadcasting(eventType); 


  154. Delegate d; 

  155. if (eventTable.TryGetValue(eventType, out d)) { 

  156. Callback callback = d as Callback; 


  157. if (callback != null) { 

  158. callback(); 

  159. } else { 

  160. throw CreateBroadcastSignatureException(eventType); 








  161. //Single parameter 

  162. static public void Broadcast<T>(string eventType, T arg1) { 

  163. #if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE 

  164. Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); 

  165. #endif 

  166. OnBroadcasting(eventType); 


  167. Delegate d; 

  168. if (eventTable.TryGetValue(eventType, out d)) { 

  169. Callback<T> callback = d as Callback<T>; 


  170. if (callback != null) { 

  171. callback(arg1); 

  172. } else { 

  173. throw CreateBroadcastSignatureException(eventType); 








  174. //Two parameters 

  175. static public void Broadcast<T, U>(string eventType, T arg1, U arg2) { 

  176. #if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE 

  177. Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); 

  178. #endif 

  179. OnBroadcasting(eventType); 


  180. Delegate d; 

  181. if (eventTable.TryGetValue(eventType, out d)) { 

  182. Callback<T, U> callback = d as Callback<T, U>; 


  183. if (callback != null) { 

  184. callback(arg1, arg2); 

  185. } else { 

  186. throw CreateBroadcastSignatureException(eventType); 








  187. //Three parameters 

  188. static public void Broadcast<T, U, V>(string eventType, T arg1, U arg2, V arg3) { 

  189. #if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE 

  190. Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); 

  191. #endif 

  192. OnBroadcasting(eventType); 


  193. Delegate d; 

  194. if (eventTable.TryGetValue(eventType, out d)) { 

  195. Callback<T, U, V> callback = d as Callback<T, U, V>; 


  196. if (callback != null) { 

  197. callback(arg1, arg2, arg3); 

  198. } else { 

  199. throw CreateBroadcastSignatureException(eventType); 







  200. #endregion 




  201. //This manager will ensure that the messenger's eventTable will be cleaned up upon loading of a new level. 

  202. public sealed class MessengerHelper : MonoBehaviour { 

  203. void Awake () 



  204. DontDestroyOnLoad(gameObject);  




  205. //Clean up eventTable every time a new level loads. 

  206. public void OnDisable() { 

  207. Messenger.Cleanup(); 





然后就可以开始使用了,Messager.Broadcast()这样就好比我们发送了一条广播。

  1. void Update() 



  2. if(Input.GetMouseButtonDown(0)) 



  3. Messenger.Broadcast("Send"); 





在需要这条广播的类中来接受它,同样是刚刚说的Script类。接受广播的标志是 Messager.AddListener()参数1表示广播的名称,参数2表示广播所调用的方法。

  1. using UnityEngine; 

  2. using System.Collections; 


  3. public class Script : MonoBehaviour { 


  4. void Awake() 



  5. Messenger.AddListener( "Send", DoSomething ); 



  6. public void DoSomething() 



  7. Debug.Log("DoSomething"); 





这样一来,只要发送名称为”Send”的方法,就可以在别的类中接收它了。

我们在说说如何通过广播来传递参数,这也是那天那个哥们主要问我的问题。(其实是*上写的不是特别特别的清楚,那哥们误解了)在Callback中可以看出参数最多可以是三个,参数的类型是任意类型,也就是说我们不仅能传递 int float bool 还能传递gameObject类型。

如下所示,发送广播的时候传递了两个参数,参数1是一个游戏对象,参数2是一个int数值。

  1. void Update() 



  2. if(Input.GetMouseButtonDown(0)) 



  3. GameObject cube = GameObject.Find("Cube"); 

  4. Messenger.Broadcast<GameObject,int>("Send",cube,1980); 





然后是接受的地方 参数用<>存在一起。游戏对象也可以完美的传递。

  1. using UnityEngine; 

  2. using System.Collections; 


  3. public class Script : MonoBehaviour { 


  4. void Awake() 



  5. Messenger.AddListener<GameObject,int>( "Send", DoSomething ); 



  6. public void DoSomething(GameObject obj,int i) 



  7. Debug.Log("name " + obj.name + " id =" + i); 





如果传递一个参数

两个参数<T,T>

三个参数<T,T,T>

怎么样使用起来还是挺简单的吧?

我觉得项目中最好不要大量的使用代理事件这类的方法(根据需求而定),虽然可以让你的代码非常的简洁,但是它的效率不高大概比直接调用慢5-倍左右吧,就好比美好的东西一定都有瑕疵一样。 还记得Unity自身也提供了一种发送消息的方法吗?,用过的都知道效率也非常低下,虽然我们看不到它具体实现的源码是如何实现的,但是我觉得原理可能也是这样的。 欢迎和大家一起讨论与学习。