iOS 监听声音按键

时间:2021-08-07 14:38:33

  有时在项目中需要监听用户是否按下了物理声音键,然后来做某些操作,如:你自定义了一个照相功能,希望用户按下声音按键时也能进行拍照,苹果自带的照相机就有这种功能.

监听物理声音键是否按下的方法有很多中,我在这里只讲两种,也是我比较熟悉的

一、通过 NSNotificationCenter 观察一个叫做   @“AVSystemController_SystemVolumeDidChangeNotification”   的通知,

[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(volumeChanged:)
name:@"AVSystemController_SystemVolumeDidChangeNotification"
object:nil]; - (void)volumeChanged:(NSNotification *)notification
{ float volume =
[[[notification userInfo]
objectForKey:@"AVSystemController_AudioVolumeNotificationParameter"]
floatValue]; NSLog(@"current volume = %f", volume); }

二、通过为AudioSession添加一个监听者来实现,

-(BOOL)addHardKeyListener{
OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
return s==kAudioSessionNoError;
} void hardKeyListener(
void *inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void *inData
){ if (inID != kAudioSessionProperty_CurrentHardwareOutputVolume) {
return;
}
NSLog(@"%s",inClientData);
}

对于上面这种方式,如果你直接这样,那当你按下物理音量键时不会有任何的反应,你必须在调用它之前,手动初始化audioSession

你可以

AudioSessionInitialize(NULL, kCFRunLoopDefaultMode, interruptionListenerCallback, "AudioSessionInitialize");

或者直接

AudioSessionInitialize(NULL, NULL, NULL, NULL);

当你完成了上面的任何一种方式后,你就可以很好的捕捉到音量键是否按下了,但此时你会发现,当你按下音量键时,系统自带的,反映音量设置的view会

出现,试想下,当你的用户通过物理音量键操作你的程序,比如拍照,你还给人家显示个系统的音量设置键,那用户体验可想而知了,

那怎么解决呢?

那个系统自带的音量设置view 其实就是个苹果自定义的MPVolumeView,没当音量键按下时,它都会出现,但如果当前显示的正好有一个这样的东西,那这个系统的音量设置view 就不会反客为主,自己显示出来了,而是显示你自己定义的

呵呵,我就是不需要这个,那好办,自定义一个,然后加到看不到的地方不就得了,

如下:

MPVolumeView *volumeView = [[MPVolumeView alloc]initWithFrame:CGRectMake(-, -, , )];
[self.view addSubview:volumeView];

但此时,你必须激活audioSession,不然得话它还是会自己显示得

加上代码:

AudioSessionSetActive(true);

三、完成上面得东西后,你基本上可以正常捕捉到音量键得按下,但有一点要注意:audioSession在你得程序进入后台后会变为不激活状态,当你再次回到前台后,你得程序得audioSession其实是没有激活得,此时,你按下音量键,那系统得那个音量设置view 就又出来了,所以你应该添加两个系统通知,当程序进入后台时

AudioSessionSetActive(false);  当程序进入前台时  AudioSessionSetActive(true);

而且,如果捕捉音量键得按下只在某个画面有效,那当该画面不再示但前显示得画面示应该移除捕捉动作

下面是一些测试用得代码,没有什么逻辑关联性

//
// ViewController.m
// AudioSessionDemo
//
// Created by PSH_Chen_Tao on 7/18/13.
// Copyright (c) 2013 wolfman. All rights reserved.
// #import "ViewController.h"
#import <MediaPlayer/MediaPlayer.h> @interface ViewController () @end @implementation ViewController @synthesize imagePickerController; - (void)viewDidLoad
{
[super viewDidLoad];
// 获得当前的音量,因为按物理音量键,声音会发生改变,我们可以在他每次按下音量键时都通过下面的初始音量值来还原它.
float initVolume = [MPMusicPlayerController applicationMusicPlayer].volume;
NSLog(@"%f ",initVolume);
// Do any additional setup after loading the view, typically from a nib. AudioSessionInitialize(NULL, kCFRunLoopDefaultMode, interruptionListenerCallback, "AudioSessionInitialize"); //通过捕捉物理音量键按下时产生的通知来对其进行监听
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(volumeChanged:)
name:@"AVSystemController_SystemVolumeDidChangeNotification"
object:nil]; [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(enterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
[[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(enterForground:) name:UIApplicationDidBecomeActiveNotification object:nil]; //避免按下音量键时,其系统自带的音量设置画面会出现
MPVolumeView *volumeView = [[MPVolumeView alloc]initWithFrame:CGRectMake(-, -, , )];
[self.view addSubview:volumeView]; } //进入后台,释放AudioSession
-(void)enterBackground:(NSNotification *)n{
AudioSessionSetActive(false);
}
//进入前台,激活AudioSession
-(void)enterForground:(NSNotification *)n{
AudioSessionSetActive(true);
} - (void)volumeChanged:(NSNotification *)notification
{ float volume =
[[[notification userInfo]
objectForKey:@"AVSystemController_AudioVolumeNotificationParameter"]
floatValue]; NSLog(@"current volume = %f", volume); } - (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
} void interruptionListenerCallback(
void *inClientData,
UInt32 inInterruptionState
){ if (inInterruptionState == kAudioSessionBeginInterruption) {
NSLog(@"begin interruption"); } if (inInterruptionState == kAudioSessionEndInterruption) {
NSLog(@"end interruption");
} NSLog(@"%s",inClientData); } -(BOOL)isMuted{
CFStringRef route;
UInt32 routeSize = sizeof(route);
OSStatus s = AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &routeSize, &route);
if (s==kAudioSessionNoError) {
if (route==NULL || CFStringGetLength(route)==) {
return YES;
}
} return NO;
} -(BOOL)addMutedListener{
OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, mutedListener, "kAudioSessionProperty_AudioRouteChange"); return s==kAudioSessionNoError;
} void mutedListener(
void *inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void *inData
){ if (inID != kAudioSessionProperty_AudioRouteChange) {
NSLog(@"inID != kAudioSessionProperty_AudioRouteChange %s",inClientData);
return;
} NSLog(@"%s",inClientData);
} -(BOOL)addHardKeyListener{
OSStatus s = AudioSessionAddPropertyListener(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
return s==kAudioSessionNoError;
} void hardKeyListener(
void *inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void *inData
){ if (inID != kAudioSessionProperty_CurrentHardwareOutputVolume) {
return;
}
NSLog(@"%s",inClientData);
} - (IBAction)addListener:(id)sender { [self addMutedListener];
[self addHardKeyListener];
} - (IBAction)removeListener:(id)sender { AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_CurrentHardwareOutputVolume, hardKeyListener, "kAudioSessionProperty_CurrentHardwareOutputVolume");
} -(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
// AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionSetActive(true);
} -(void)viewWillDisappear:(BOOL)animated{
[super viewWillDisappear:animated];
AudioSessionSetActive(false);
}
@end