juce中的内存泄漏检测

时间:2023-03-09 08:54:42
juce中的内存泄漏检测

非常值得借鉴的做法,基于引用计数和局部静态变量,代码比较简单不加详解。

//==============================================================================
/**
Embedding an instance of this class inside another class can be used as a low-overhead
way of detecting leaked instances. This class keeps an internal static count of the number of instances that are
active, so that when the app is shutdown and the static destructors are called,
it can check whether there are any left-over instances that may have been leaked. To use it, use the JUCE_LEAK_DETECTOR macro as a simple way to put one in your
class declaration. Have a look through the juce codebase for examples, it's used
in most of the classes.
*/
template <class OwnerClass>
class LeakedObjectDetector
{
public:
//==============================================================================
LeakedObjectDetector() noexcept { ++(getCounter().numObjects); }
LeakedObjectDetector (const LeakedObjectDetector&) noexcept { ++(getCounter().numObjects); } ~LeakedObjectDetector()
{
if (--(getCounter().numObjects) < 0)
{
DBG ("*** Dangling pointer deletion! Class: " << getLeakedObjectClassName()); /** If you hit this, then you've managed to delete more instances of this class than you've
created.. That indicates that you're deleting some dangling pointers. Note that although this assertion will have been triggered during a destructor, it might
not be this particular deletion that's at fault - the incorrect one may have happened
at an earlier point in the program, and simply not been detected until now. Most errors like this are caused by using old-fashioned, non-RAII techniques for
your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays,
ReferenceCountedObjects, etc, and avoid the 'delete' operator at all costs!
*/
jassertfalse;
}
} private:
//==============================================================================
class LeakCounter
{
public:
LeakCounter() noexcept {} ~LeakCounter()
{
if (numObjects.value > 0)
{
DBG ("*** Leaked objects detected: " << numObjects.value << " instance(s) of class " << getLeakedObjectClassName()); /** If you hit this, then you've leaked one or more objects of the type specified by
the 'OwnerClass' template parameter - the name should have been printed by the line above. If you're leaking, it's probably because you're using old-fashioned, non-RAII techniques for
your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays,
ReferenceCountedObjects, etc, and avoid the 'delete' operator at all costs!
*/
jassertfalse;
}
} Atomic<int> numObjects;
}; static const char* getLeakedObjectClassName()
{
return OwnerClass::getLeakedObjectClassName();
} static LeakCounter& getCounter() noexcept
{
static LeakCounter counter;
return counter;
}
};