最简单的基于FFMPEG+SDL的音频播放器 ver2 (採用SDL2.0)

时间:2021-09-12 05:01:48

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最简单的基于FFmpeg的音频播放器系列文章列表:

《最简单的基于FFMPEG+SDL的音频播放器》

《最简单的基于FFMPEG+SDL的音频播放器 ver2 (採用SDL2.0)》

《最简单的基于FFMPEG+SDL的音频播放器:拆分-解码器和播放器》

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简单介绍

之前做过一个简单的音频播放器:《最简单的基于FFMPEG+SDL的音频播放器》,採用的是SDL1.2。前两天刚把原先做的《最简单的基于FFMPEG+SDL的视频播放器》更新採用了SDL2.0,于是顺手也把音频播放器更新成为SDL2.0.

须要注意的是。与播放视频有非常大的不同,SDL2.0播放音频的函数相对于SDL1.2来说变化非常小。基本上保持了不变。

除了使用SDL2.0之外,改动了例如以下地方:

*重建了project。删掉了不必要的代码,把代码改动得更规范更易懂。

*能够通过宏控制是否使用SDL,以及是否输出PCM。

*支持MP3,AAC等多种格式

源码

/**
* 最简单的基于FFmpeg的音频播放器 2
* Simplest FFmpeg Audio Player 2
*
* 雷霄骅 Lei Xiaohua
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序实现了音频的解码和播放。
* 是最简单的FFmpeg音频解码方面的教程。
* 通过学习本样例能够了解FFmpeg的解码流程。 *
* 该版本号使用SDL 2.0替换了第一个版本号中的SDL 1.0。
* 注意:SDL 2.0中音频解码的API并无变化。唯一变化的地方在于
* 其回调函数的中的Audio Buffer并没有全然初始化。须要手动初始化。 * 本样例中即SDL_memset(stream, 0, len);
*
* This software decode and play audio streams.
* Suitable for beginner of FFmpeg.
*
* This version use SDL 2.0 instead of SDL 1.2 in version 1
* Note:The good news for audio is that, with one exception,
* it's entirely backwards compatible with 1.2.
* That one really important exception: The audio callback
* does NOT start with a fully initialized buffer anymore.
* You must fully write to the buffer in all cases. In this
* example it is SDL_memset(stream, 0, len);
*
* Version 2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h> #define __STDC_CONSTANT_MACROS #ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswresample/swresample.h"
#include "SDL2/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <SDL2/SDL.h>
#ifdef __cplusplus
};
#endif
#endif #define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio //Output PCM
#define OUTPUT_PCM 1
//Use SDL
#define USE_SDL 1 //Buffer:
//|-----------|-------------|
//chunk-------pos---len-----|
static Uint8 *audio_chunk;
static Uint32 audio_len;
static Uint8 *audio_pos; /* The audio function callback takes the following parameters:
* stream: A pointer to the audio buffer to be filled
* len: The length (in bytes) of the audio buffer
*/
void fill_audio(void *udata,Uint8 *stream,int len){
//SDL 2.0
SDL_memset(stream, 0, len);
if(audio_len==0)
return; len=(len>audio_len?audio_len:len); /* Mix as much data as possible */ SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
//----------------- int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, audioStream;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVPacket *packet;
uint8_t *out_buffer;
AVFrame *pFrame;
SDL_AudioSpec wanted_spec;
int ret;
uint32_t len = 0;
int got_picture;
int index = 0;
int64_t in_channel_layout;
struct SwrContext *au_convert_ctx; FILE *pFile=NULL;
char url[]="xiaoqingge.mp3"; av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
//Open
if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx,NULL)<0){
printf("Couldn't find stream information.\n");
return -1;
}
// Dump valid information onto standard error
av_dump_format(pFormatCtx, 0, url, false); // Find the first audio stream
audioStream=-1;
for(i=0; i < pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){
audioStream=i;
break;
} if(audioStream==-1){
printf("Didn't find a audio stream.\n");
return -1;
} // Get a pointer to the codec context for the audio stream
pCodecCtx=pFormatCtx->streams[audioStream]->codec; // Find the decoder for the audio stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL){
printf("Codec not found.\n");
return -1;
} // Open codec
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
printf("Could not open codec.\n");
return -1;
} #if OUTPUT_PCM
pFile=fopen("output.pcm", "wb");
#endif packet=(AVPacket *)av_malloc(sizeof(AVPacket));
av_init_packet(packet); //Out Audio Param
uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;
//nb_samples: AAC-1024 MP3-1152
int out_nb_samples=pCodecCtx->frame_size;
AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16;
int out_sample_rate=44100;
int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);
//Out Buffer Size
int out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1); out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
pFrame=av_frame_alloc();
//SDL------------------
#if USE_SDL
//Init
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL_AudioSpec
wanted_spec.freq = out_sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = out_channels;
wanted_spec.silence = 0;
wanted_spec.samples = out_nb_samples;
wanted_spec.callback = fill_audio;
wanted_spec.userdata = pCodecCtx; if (SDL_OpenAudio(&wanted_spec, NULL)<0){
printf("can't open audio.\n");
return -1;
}
#endif //FIX:Some Codec's Context Information is missing
in_channel_layout=av_get_default_channel_layout(pCodecCtx->channels);
//Swr au_convert_ctx = swr_alloc();
au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate,
in_channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL);
swr_init(au_convert_ctx); //Play
SDL_PauseAudio(0); while(av_read_frame(pFormatCtx, packet)>=0){
if(packet->stream_index==audioStream){
ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet);
if ( ret < 0 ) {
printf("Error in decoding audio frame.\n");
return -1;
}
if ( got_picture > 0 ){
swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples);
#if 1
printf("index:%5d\t pts:%lld\t packet size:%d\n",index,packet->pts,packet->size);
#endif #if OUTPUT_PCM
//Write PCM
fwrite(out_buffer, 1, out_buffer_size, pFile);
#endif
index++;
} #if USE_SDL
while(audio_len>0)//Wait until finish
SDL_Delay(1); //Set audio buffer (PCM data)
audio_chunk = (Uint8 *) out_buffer;
//Audio buffer length
audio_len =out_buffer_size;
audio_pos = audio_chunk; #endif
}
av_free_packet(packet);
} swr_free(&au_convert_ctx); #if USE_SDL
SDL_CloseAudio();//Close SDL
SDL_Quit();
#endif #if OUTPUT_PCM
fclose(pFile);
#endif
av_free(out_buffer);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx); return 0;
}

下载


Simplest FFmpeg audio player 2

SourceForge:https://sourceforge.net/projects/simplestffmpegaudioplayer/

Github:https://github.com/leixiaohua1020/simplest_ffmpeg_audio_player

开源中国:http://git.oschina.net/leixiaohua1020/simplest_ffmpeg_audio_player

修正版CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/7853285

*注:修正版中又修正了下面问题:

1.PCM输出的fwrite()的size有错误

2.PCM输出的fclose()外面加入了宏定义

3.部分编码器(比如WMA)的AVCodecContext中的channel_layout没有进行初始化。会导致SwrContext初始化失败。

改为通过channels(一定会初始化)计算channel_layout而不是直接取channel_layout的值。

更新-2.1 (2015.2.13)=========================================

这次考虑到了跨平台的要求,调整了源码。经过这次调整之后,源码能够在下面平台编译通过:
VC++:打开sln文件就可以编译。无需配置。

cl.exe:打开compile_cl.bat就可以命令行下使用cl.exe进行编译。注意可能须要依照VC的安装路径调整脚本里面的參数。编译命令例如以下。
::VS2010 Environment
call "D:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
::include
@set INCLUDE=include;%INCLUDE%
::lib
@set LIB=lib;%LIB%
::compile and link
cl simplest_ffmpeg_audio_player.cpp /MD /link SDL.lib SDLmain.lib avcodec.lib ^
avformat.lib avutil.lib avdevice.lib avfilter.lib postproc.lib swresample.lib swscale.lib ^
/SUBSYSTEM:WINDOWS /OPT:NOREF
MinGW:MinGW命令行下执行compile_mingw.sh就可以使用MinGW的g++进行编译。编译命令例如以下。
g++ simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.exe \
-I /usr/local/include -L /usr/local/lib \
-lmingw32 -lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample

GCC:Linux或者MacOS命令行下执行compile_gcc.sh就可以使用GCC进行编译。编译命令例如以下。
gcc simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.out -I /usr/local/include -L /usr/local/lib \
-lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample

PS:相关的编译命令已经保存到了project目录中

CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8444761

SourceForge、Github等上面已经更新。

更新-2.2 (2015.7.17)=========================================

添加了下面project:

simplest_ffmpeg_audio_decoder:音频解码器。使用了libavcodec和libavformat。

simplest_audio_play_sdl2:使用SDL2播放PCM採样数据的样例。

CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8924329
SourceForge、Github等上面已经更新。