Android Camera开发:使用TextureView和SurfaceTexture预览Camera 基础拍照demo

时间:2023-03-08 19:57:07

Google自Android4.0出了TextureView,为什么推出呢?就是为了弥补Surfaceview的不足,另外一方面也是为了平衡GlSurfaceView,当然这是本人揣度的。关于TextureView、Surfaceview、SurfaceTexture、GLSurfaceView的关系,待咱家推出GLSurfaceview预览Camera后再专门分析。本文主要介绍使用TextureView预览Camera。

其实关于如何用TextureView预览Camera,官网已经给出了demo,参见这里。另外,链接1 链接2也给出了完整的预览Camera的demo,但都是一堆东西染在一块。本文就利用前文 搭建的一个轻量级的Camera框架来快速替换掉Surfaceview。因为用Surfaceview预览的话传一个SurfaceHolder进去,用Textureview预览的话需要传进去一个SurfaceTexture。其他的Camera流程不变。

一、新建CameraTextureView类继承TextureView,并实现TextureView.SurfaceTextureListener接口。实现这个接口就像实现SurfaceHolder.Callback,最主要的目的是在SurfaceTexture准备好后能够知道,也即onSurfaceTextureAvailable这个函数。

CameraTextureView.java

  1.  package org.yanzi.camera.preview;  
    
     import org.yanzi.camera.CameraInterface;  
    
     import android.content.Context;
    import android.graphics.PixelFormat;
    import android.graphics.SurfaceTexture;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.view.TextureView; public class CameraTextureView extends TextureView implements TextureView.SurfaceTextureListener {
    private static final String TAG = "yanzi";
    Context mContext;
    SurfaceTexture mSurface;
    public CameraTextureView(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
    mContext = context;
    this.setSurfaceTextureListener(this);
    }
    @Override
    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width,
    int height) {
    // TODO Auto-generated method stub
    Log.i(TAG, "onSurfaceTextureAvailable...");
    mSurface = surface;
    // CameraInterface.getInstance().doStartPreview(surface, 1.33f);
    }
    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
    // TODO Auto-generated method stub
    Log.i(TAG, "onSurfaceTextureDestroyed...");
    CameraInterface.getInstance().doStopCamera();
    return true;
    }
    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width,
    int height) {
    // TODO Auto-generated method stub
    Log.i(TAG, "onSurfaceTextureSizeChanged...");
    }
    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) {
    // TODO Auto-generated method stub
    Log.i(TAG, "onSurfaceTextureUpdated..."); } /* 让Activity能得到TextureView的SurfaceTexture
    * @see android.view.TextureView#getSurfaceTexture()
    */
    public SurfaceTexture _getSurfaceTexture(){
    return mSurface;
    }
    }

二、在布局文件里把它加上就行了,因为他的父类就是View,当成一般的View就行

  1.  <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".CameraActivity" >
    <FrameLayout
    android:layout_width="wrap_content"
    android:layout_height="wrap_content" >
    <org.yanzi.camera.preview.CameraTextureView
    android:id="@+id/camera_textureview"
    android:layout_width="0dip"
    android:layout_height="0dip" />
    </FrameLayout>
    <ImageButton
    android:id="@+id/btn_shutter"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:background="@drawable/btn_shutter_background"
    android:layout_alignParentBottom="true"
    android:layout_centerHorizontal="true"
    android:layout_marginBottom="10dip"/>
    </RelativeLayout>

三、在CameraInterface里,我封装了两个函数:

  /**使用Surfaceview开启预览 

      * @param holder
* @param previewRate
*/
public void doStartPreview(SurfaceHolder holder, float previewRate){
Log.i(TAG, "doStartPreview...");
if(isPreviewing){
mCamera.stopPreview();
return;
}
if(mCamera != null){
try {
mCamera.setPreviewDisplay(holder);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
initCamera(previewRate);
} }
/**使用TextureView预览Camera
* @param surface
* @param previewRate
*/
public void doStartPreview(SurfaceTexture surface, float previewRate){
Log.i(TAG, "doStartPreview...");
if(isPreviewing){
mCamera.stopPreview();
return;
}
if(mCamera != null){
try {
mCamera.setPreviewTexture(surface);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
initCamera(previewRate);
} }

分别对应Surfaceview和TextureView预览。可以看到就是传进来的参数不一样,initCamera()的东西都一样。

  private void initCamera(float previewRate){  

 if(mCamera != null){
mParams = mCamera.getParameters();
mParams.setPictureFormat(PixelFormat.JPEG);//设置拍照后存储的图片格式
// CamParaUtil.getInstance().printSupportPictureSize(mParams);
// CamParaUtil.getInstance().printSupportPreviewSize(mParams);
//设置PreviewSize和PictureSize
Size pictureSize = CamParaUtil.getInstance().getPropPictureSize(
mParams.getSupportedPictureSizes(),previewRate, 800);
mParams.setPictureSize(pictureSize.width, pictureSize.height);
Size previewSize = CamParaUtil.getInstance().getPropPreviewSize(
mParams.getSupportedPreviewSizes(), previewRate, 800);
mParams.setPreviewSize(previewSize.width, previewSize.height);
mCamera.setDisplayOrientation(90);
// CamParaUtil.getInstance().printSupportFocusMode(mParams);
List<String> focusModes = mParams.getSupportedFocusModes();
if(focusModes.contains("continuous-video")){
mParams.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);
}
mCamera.setParameters(mParams);
mCamera.startPreview();//开启预览
isPreviewing = true;
mPreviwRate = previewRate;
mParams = mCamera.getParameters(); //重新get一次
Log.i(TAG, "最终设置:PreviewSize--With = " + mParams.getPreviewSize().width
+ "Height = " + mParams.getPreviewSize().height);
Log.i(TAG, "最终设置:PictureSize--With = " + mParams.getPictureSize().width
+ "Height = " + mParams.getPictureSize().height);
}
}

四、在Activity里,依旧开一个线程去open Camera

 Thread openThread = new Thread(){  

             @Override
public void run() {
// TODO Auto-generated method stub
CameraInterface.getInstance().doOpenCamera(CameraActivity.this);
}
};
openThread.start();

在Camera Open完的回调里开预览:

@Override
public void cameraHasOpened() {
// TODO Auto-generated method stub
SurfaceTexture surface = textureView._getSurfaceTexture();
CameraInterface.getInstance().doStartPreview(surface, previewRate);
}

之后就能正常运行了,可以看到与前文Surfaceview预览Camera 改动非常之小。

 

几个注意事项:

1、TextureView是Android 4.0之后加入的,低版本么这个类。TextureView必须工作在开启硬件加速的环境中,也即配置文件里Activity的设置项里:android:hardwareAccelerated="true" 默认的这个属性就是true,因此不用再写了。但如果写成false,可以看到onSurfaceTextureAvailable()这个回调就进不来了,TextureView没有了SurfaceTexture还玩个屁啊。

2、本文demo打开camera并预览的正常log是:

    Line 417: 06-22 12:37:43.682 I/yanzi   ( 4917): Camera open....
Line 489: 06-22 12:37:43.758 I/yanzi ( 4917): onSurfaceTextureAvailable...
Line 533: 06-22 12:37:43.819 I/yanzi ( 4917): Camera open over....
Line 535: 06-22 12:37:43.819 I/yanzi ( 4917): doStartPreview...
Line 537: 06-22 12:37:43.825 I/yanzi ( 4917): PictureSize : w = 1280h = 720
Line 539: 06-22 12:37:43.825 I/yanzi ( 4917): PreviewSize:w = 800h = 448
Line 555: 06-22 12:37:43.874 I/yanzi ( 4917): 最终设置:PreviewSize--With = 800Height = 448
Line 557: 06-22 12:37:43.874 I/yanzi ( 4917): 最终设置:PictureSize--With = 1280Height = 720
Line 577: 06-22 12:37:44.106 I/yanzi ( 4917): onSurfaceTextureUpdated...
Line 579: 06-22 12:37:44.138 I/yanzi ( 4917): onSurfaceTextureUpdated...
Line 583: 06-22 12:37:44.169 I/yanzi ( 4917): onSurfaceTextureUpdated...
Line 585: 06-22 12:37:44.220 I/yanzi ( 4917): onSurfaceTextureUpdated...
Line 587: 06-22 12:37:44.253 I/yanzi ( 4917): onSurfaceTextureUpdated...

测试手机为中兴Geek,这个手机Camera还是很牛逼的,比手里的华为G700强,就是偶尔会连不上Camera Service,汗。从log可以看到,onSurfaceTextureAvailable这个回调需要一定时间。Camera.open()这句话用了130多ms。但有两点跟Surfaceview不同。第一,TextureView创建过程中没有进到onSurfaceTextureSizeChanged()这个函数里。而SurfaceView在创建过程中,从无到有的时候会进到大小发生变化回调里。第二,onSurfaceTextureUpdated()这个函数每上来一帧数据,这块就进来一次。这是跟Surfaceview相比,最伟大的一个地方。通过这个接口,可以将上来的SurfaceTexture送给OpenGL再去处理。这个回调是实时的,而非用Camera的PreviewCallback这种2次回调的方式。从时间看,基本上每32ms左右上来一帧数据,即每秒30帧,跟本手机的Camera的性能吻合。

3、Camera再执行startPreview时必须保证TextureView的SurfaceTexture上来了,如果因为一些性能原因onSurfaceTextureAvailable()这个回调上不来就开预览,就开不了的。如果发生这种情况,就在onSurfaceTextureAvailable()回调里执行open和startPreview操作,保证万无一失。

4、TextureView本身就有getSurfaceTexture()这个函数,我又封装了个:

/* 让Activity能得到TextureView的SurfaceTexture
* @see android.view.TextureView#getSurfaceTexture()
*/
public SurfaceTexture _getSurfaceTexture(){
return mSurface;
}

这里的mSurface就是onSurfaceTextureAvailable()回调里传上来的SurfaceTexture。测试证明,开预览时直接调

textureView.getSurfaceTexture(),把它传给Camera: mCamera.setPreviewTexture(surface);也是能正常预览的。但是推荐使用前者,原因见官方上的这段话:

A TextureView's SurfaceTexture can be obtained either by invoking getSurfaceTexture() or by using a TextureView.SurfaceTextureListener. It is important to know that a SurfaceTexture is available only after the TextureView is attached to a window (and onAttachedToWindow() has been invoked.) It is therefore highly recommended you use a listener to be notified when the SurfaceTexture becomes available.

两种方式获得SurfaceTexture,推荐使用监听。因为只有在TextureView执行完onAttachedToWindow时,它的tSurfaceTexture才上来。

5、SurfaceTexture和TextureView的关系:

Using a TextureView is simple: all you need to do is get its SurfaceTexture. The SurfaceTexture can then be used to render content

如果说TextureView是一幅画的话,那SurfaceTexture就是画布,真正渲染的载体是SurfaceTexture。

6、TextureView可以像一般View执行各种变化,其中有个textureView.setAlpha(1.0f);默认不写这句话,它的alpha也是1.0f,即不透明。如果设成透明0.0f,可以看到啥都看不到了,这一点跟Surfaceview刚好相反。Surfaceview的SurfaceHolder一般要设一下Transparent即透明。但TextureView因为是个view,任何一个png的照片透明度设成0肯定啥都看不到。

7、如果认为预览个Camera这就是TextureView和SurfaceTexture的使命的话,就大错特错了,真正用意是和OpenGL无缝连接。

--------------------本文系原创,转载请注明作者yanzi1225627

版本号:PlayCamera_V2.0.0[2014-6-22].zip

CSDN下载链接:http://download.csdn.net/detail/yanzi1225627/7540903