SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

时间:2022-11-11 23:19:26
SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

下拉刷新框架其实有很多,而且质量都比较高。但是在日常开发中,每一款产品都会有一套自己独特的一套刷新样式。相信有很多小伙伴在个性化定制中都或多或少的遇到过麻烦。今天我就给大家推荐一个在定制方面很出彩的一个刷新框架SwipeToLoadLayout,该框架自身完成了下拉刷新与上拉加载功能,同时将顶部视图与底部视图的UI定制功能通过接口很方便的提供给使用者自行定义。
相关代码已经上传到github上,欢迎star、fork

基本流程

先简单了解一下SwipeToLoadLayout的使用流程,以下拉刷新为例:

  1. 完成Header部分,实现SwipeRefreshTrigger与SwipeRefreshTrigger接口
  2. 完成activity或fragment的布局,在SwipeToLoadLayout节点下配置好Header与下拉目标组件(如RecyclerView等)

这里还是要稍微说一下,因为这个布局过程还是有一定的规则的
首先布局的id是固定的,这个我们在ids.xml中就能看出。框架提供三个View:Header、Target、Footer,分别对应三个位置的View

<?xml version="1.0" encoding="utf-8"?>
<resources>
<item name="swipe_target" type="id" />
<item name="swipe_refresh_header" type="id" />
<item name="swipe_load_more_footer" type="id" />
</resources>

其次onFinishInflate()方法告诉我们,最多只能同时存在这三个View,不能有更多的子View了

    @Override
protected void onFinishInflate() {
super.onFinishInflate();
final int childNum = getChildCount();
if (childNum == 0) {
// no child return
return;
} else if (0 < childNum && childNum < 4) {
mHeaderView = findViewById(R.id.swipe_refresh_header);
mTargetView = findViewById(R.id.swipe_target);
mFooterView = findViewById(R.id.swipe_load_more_footer);
} else {
// more than three children: unsupported!
throw new IllegalStateException("Children num must equal or less than 3");
}
if (mTargetView == null) {
return;
}
if (mHeaderView != null && mHeaderView instanceof SwipeTrigger) {
mHeaderView.setVisibility(GONE);
}
if (mFooterView != null && mFooterView instanceof SwipeTrigger) {
mFooterView.setVisibility(GONE);
}
}

这样你就能得出下一步该怎么来实现了吧?没错肯定是这样的

<?xml version="1.0" encoding="utf-8"?>
<com.aspsine.swipetoloadlayout.SwipeToLoadLayout >
<View
android:id="@id/swipe_refresh_header" />
<android.support.v7.widget.RecyclerView
android:id="@id/swipe_target" />
<View
android:id="@id/swipe_load_more_footer" />
</com.aspsine.swipetoloadlayout.SwipeToLoadLayout>

Header的部分尤为重要。我们需在Header上实现SwipeTrigger与SwipeRefreshTrigger接口,接口中的方法分别对应滑动刷新在各个状态下的回调。它们分别为
onPrepare:代表下拉刷新开始的状态
onMove:代表正在滑动过程中的状态
onRelease:代表手指松开后,下拉刷新进入松开刷新的状态
onComplete:代表下拉刷新完成的状态
onReset:代表下拉刷新重置恢复的状态
onRefresh:代表正在刷新中的状态
有了这几个接口,我们就可以完成Header部分的任何动画效果了。当然上拉加载更多的场景,只是把SwipeRefreshTrigger接口换成SwipeLoadMoreTrigger接口而已,其他跟下拉刷新情况完全相同

  1. 在activity或fragment中配置下拉监听事件,并在数据获取完成后主动触发刷新swipeToLoadLayout.setRefreshing(false);完成功能

更深入的部分我们放到源码分析里面再说

看起来好像很简单,那么我们就通过几个小Demo了解一下如何使用吧

仿新浪微博

之所以第一个范例选择新浪微博,是因为它是最传统刷新风格:根据箭头和文字的不同来表明当前不同的状态

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

如果你在早期研究过PullToRefresh,那么很容易在这个框架基础上实现相应的视图更新功能

先完成头部的定义。WeiboRefreshHeaderView作为头,其实际为一个LinearLayout

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger

头部布局很简单

<?xml version="1.0" encoding="utf-8"?>
<com.renyu.swipetoloadlayoutdemo.view.WeiboRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="60dip"
android:gravity="center"
android:orientation="horizontal">
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ProgressBar
android:id="@+id/pb_weibo"
style="?android:attr/progressBarStyleSmallInverse"
android:layout_centerInParent="true"
android:visibility="gone"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<ImageView
android:id="@+id/iv_weibo"
android:src="@mipmap/tableview_pull_refresh_arrow_down"
android:layout_centerInParent="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
<TextView
android:id="@+id/tv_weibo"
android:layout_marginStart="10dip"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="下拉刷新"/>
</com.renyu.swipetoloadlayoutdemo.view.WeiboRefreshHeaderView>

activity的布局也很简单,把头跟身子一起加在SwipeToLoadLayout里

<?xml version="1.0" encoding="utf-8"?>
<com.aspsine.swipetoloadlayout.SwipeToLoadLayout
xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/swipe_weibo"> <include
layout="@layout/header_weibo"
android:id="@id/swipe_refresh_header" />
<TextView
android:id="@id/swipe_target"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:text="下拉刷新"/>
</com.aspsine.swipetoloadlayout.SwipeToLoadLayout>

下面就是完成头部动画效果了。新浪微博的这个效果就是视图被下拉到头部高度之后,将箭头位置旋转一下同时更换文字,刷新时展现progressbar即可

class WeiboRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

    var pb_weibo: ProgressBar? = null
var iv_weibo: ImageView? = null
var tv_weibo: TextView? = null // 是否发生旋转
var rotated = false private val rotate_up: Animation by lazy {
AnimationUtils.loadAnimation(context, R.anim.rotate_up)
} private val rotate_down: Animation by lazy {
AnimationUtils.loadAnimation(context, R.anim.rotate_down)
} constructor(context: Context) : super(context)
constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)
constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() {
super.onFinishInflate() pb_weibo = findViewById(R.id.pb_weibo)
iv_weibo = findViewById(R.id.iv_weibo)
tv_weibo = findViewById(R.id.tv_weibo)
} override fun onReset() {
pb_weibo?.visibility = View.GONE
iv_weibo?.visibility = View.VISIBLE
tv_weibo?.text = "下拉刷新"
} override fun onComplete() {
tv_weibo?.text = "刷新完成"
pb_weibo?.visibility = View.GONE
} override fun onRelease() { } override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {
if (p0 > SizeUtils.dp2px(60f)) {
if (!rotated) {
rotated = true
tv_weibo?.text = "释放更新"
iv_weibo?.clearAnimation()
iv_weibo?.startAnimation(rotate_up)
}
}
else {
if (rotated) {
rotated = false
tv_weibo?.text = "下拉刷新"
iv_weibo?.clearAnimation()
iv_weibo?.startAnimation(rotate_down)
}
}
} override fun onPrepare() { } override fun onRefresh() {
tv_weibo?.text = "加载中"
iv_weibo?.clearAnimation()
iv_weibo?.visibility = View.GONE
pb_weibo?.visibility = View.VISIBLE
}
}
SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

对照一下上文的刷新周期,应该很好理解

美团外卖

美团外卖是利用ImageView直接播放一段animation直到刷新完成停止。在下拉过程中,该ImageView随着位移的距离变化而发生相应的大小变化

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

美团外卖动画效果是由一系列的图片组成的,所以与新浪微博效果相比更为简单一些

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

一样要完成头部视图的定义

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger
<?xml version="1.0" encoding="utf-8"?>
<com.renyu.swipetoloadlayoutdemo.view.MTRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="wrap_content"
android:gravity="center"
android:padding="10dip">
<ImageView
android:id="@+id/iv_mt"
android:layout_width="112dp"
android:layout_height="44dp"
android:background="@drawable/animation_list_refresh_mt"
android:transformPivotX="56dp"
android:transformPivotY="22dp"
android:scaleY="0.3"
android:scaleX="0.3"/>
</com.renyu.swipetoloadlayoutdemo.view.MTRefreshHeaderView>

剩下就是完成动画的播放与缩放的处理了

class MTRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

    var iv_mt: ImageView? = null

    val animationDrawable: AnimationDrawable by lazy {
iv_mt?.background as AnimationDrawable
} constructor(context: Context) : super(context)
constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)
constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() {
super.onFinishInflate() iv_mt = findViewById(R.id.iv_mt)
} override fun onReset() { } override fun onComplete() {
animationDrawable.stop()
} override fun onRelease() { } override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {
val percent = if (p0 * 1.0f / SizeUtils.dp2px(44f) > 1) 1f else p0 * 1.0f / SizeUtils.dp2px(44f) iv_mt?.scaleY = (0.3f + 0.7 * percent).toFloat()
iv_mt?.scaleX = (0.3f + 0.7 * percent).toFloat()
} override fun onPrepare() {
if (!animationDrawable.isRunning) {
animationDrawable.start()
} iv_mt?.scaleY = 0.3f
iv_mt?.scaleX = 0.3f
} override fun onRefresh() {
if (!animationDrawable.isRunning) {
animationDrawable.start()
} iv_mt?.scaleY = 1f
iv_mt?.scaleX = 1f
}
}
SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

代码都很简单,很容易理解

饿了么

饿了么的效果是通过SVG来实现的

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

饿了么app对资源进行了混淆,所以我拿不到图片,只能随便从其他地方找一个了

一样是Header的编写,这里面有一点不同,我用android-pathview这个开源框架实现SVG播放进度控制功能

我需要将这个动画效果在下拉刷新的过程中实现

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式
image
class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger
<?xml version="1.0" encoding="utf-8"?>
<com.renyu.swipetoloadlayoutdemo.view.ElemeRefreshHeaderView xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical" android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center">
<com.eftimoff.androipathview.PathView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/pathView_ele"
android:layout_width="58dp"
android:layout_height="58dp"
app:pathColor="@android:color/black"
app:svg="@raw/issues"
app:pathWidth="2dp"/>
</com.renyu.swipetoloadlayoutdemo.view.ElemeRefreshHeaderView>

下面就是根据滑动偏移量来处理SVG播放的进度

class ElemeRefreshHeaderView : LinearLayout, SwipeTrigger, SwipeRefreshTrigger {

    var pathView_ele: PathView? = null

    constructor(context: Context) : super(context)
constructor(context: Context, attributeSet: AttributeSet) : super(context, attributeSet)
constructor(context: Context, attributeSet: AttributeSet, defStyleAttr: Int) : super(context, attributeSet, defStyleAttr) override fun onFinishInflate() {
super.onFinishInflate() pathView_ele = findViewById(R.id.pathView_ele)
} override fun onReset() { } override fun onComplete() {
pathView_ele?.setPercentage(1f)
} override fun onRelease() {
} override fun onMove(p0: Int, p1: Boolean, p2: Boolean) {
val percent = 1 - (SizeUtils.dp2px(58f) - p0) * 1.0f / SizeUtils.dp2px(58f)
val value = if (percent >= 1) 1f else percent
pathView_ele?.setPercentage(value)
} override fun onPrepare() {
pathView_ele?.setPercentage(0f)
} override fun onRefresh() {
pathView_ele?.setPercentage(1f)
}
}
SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

这里你会发出一个疑问,怎么效果与饿了么有的差距?饿了么是滑动到Header完成展开之后就不再继续下滑了,那咱们这个怎么实现呢?那我只能说不好意思,在现有条件下咱们实现不了,只能通过改源码完成

那我们就顺带来阅读源码,看看这个地方怎么改进吧?

源码分析

之前的onFinishInflate咱们就不说了,那个就是告诉我们只能有三个View,分别是Header、Target、Footer

然后是测量阶段,在测量阶段可以得到两个重要的变量mHeaderHeight与mFooterHeight,他们分别代表Header与Footer的高度。同时如果定义的mRefreshTriggerOffset(松开刷新的高度)比Header或Footer的高度小,则修正这个刷新位置

    @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// header
if (mHeaderView != null) {
final View headerView = mHeaderView;
measureChildWithMargins(headerView, widthMeasureSpec, 0, heightMeasureSpec, 0);
MarginLayoutParams lp = ((MarginLayoutParams) headerView.getLayoutParams());
mHeaderHeight = headerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin;
if (mRefreshTriggerOffset < mHeaderHeight) {
mRefreshTriggerOffset = mHeaderHeight;
}
}
// target
if (mTargetView != null) {
final View targetView = mTargetView;
measureChildWithMargins(targetView, widthMeasureSpec, 0, heightMeasureSpec, 0);
}
// footer
if (mFooterView != null) {
final View footerView = mFooterView;
measureChildWithMargins(footerView, widthMeasureSpec, 0, heightMeasureSpec, 0);
MarginLayoutParams lp = ((MarginLayoutParams) footerView.getLayoutParams());
mFooterHeight = footerView.getMeasuredHeight() + lp.topMargin + lp.bottomMargin;
if (mLoadMoreTriggerOffset < mFooterHeight) {
mLoadMoreTriggerOffset = mFooterHeight;
}
}
}

在onLayout中对三个视图进行布局

    @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
layoutChildren(); mHasHeaderView = (mHeaderView != null);
mHasFooterView = (mFooterView != null);
}

这里有一个重要的方法layoutChildren,这个方法就是改变三个视图的位置的。当然这个位置要根据不同的类型来处理,默认情况下我们都是STYLE.CLASSIC类型。

private void layoutChildren() {
final int width = getMeasuredWidth();
final int height = getMeasuredHeight(); final int paddingLeft = getPaddingLeft();
final int paddingTop = getPaddingTop();
final int paddingRight = getPaddingRight();
final int paddingBottom = getPaddingBottom(); if (mTargetView == null) {
return;
} // layout header
if (mHeaderView != null) {
final View headerView = mHeaderView;
MarginLayoutParams lp = (MarginLayoutParams) headerView.getLayoutParams();
final int headerLeft = paddingLeft + lp.leftMargin;
final int headerTop;
switch (mStyle) {
case STYLE.CLASSIC:
// classic
headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
break;
case STYLE.ABOVE:
// classic
headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
break;
case STYLE.BLEW:
// blew
headerTop = paddingTop + lp.topMargin;
break;
case STYLE.SCALE:
// scale
headerTop = paddingTop + lp.topMargin - mHeaderHeight / 2 + mHeaderOffset / 2;
break;
case STYLE.BLEW2CLASSIC:
// blew2classic
if (mHeaderOffset > mHeaderHeight) {
headerTop = paddingTop + lp.topMargin;
}
else {
headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
}
break;
default:
// classic
headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
break;
}
final int headerRight = headerLeft + headerView.getMeasuredWidth();
final int headerBottom = headerTop + headerView.getMeasuredHeight();
headerView.layout(headerLeft, headerTop, headerRight, headerBottom);
} // layout target
if (mTargetView != null) {
final View targetView = mTargetView;
MarginLayoutParams lp = (MarginLayoutParams) targetView.getLayoutParams();
final int targetLeft = paddingLeft + lp.leftMargin;
final int targetTop; switch (mStyle) {
case STYLE.CLASSIC:
// classic
targetTop = paddingTop + lp.topMargin + mTargetOffset;
break;
case STYLE.ABOVE:
// above
targetTop = paddingTop + lp.topMargin;
break;
case STYLE.BLEW:
// classic
targetTop = paddingTop + lp.topMargin + mTargetOffset;
break;
case STYLE.SCALE:
// classic
targetTop = paddingTop + lp.topMargin + mTargetOffset;
break;
case STYLE.BLEW2CLASSIC:
// classic
targetTop = paddingTop + lp.topMargin + mTargetOffset;
break;
default:
// classic
targetTop = paddingTop + lp.topMargin + mTargetOffset;
break;
}
final int targetRight = targetLeft + targetView.getMeasuredWidth();
final int targetBottom = targetTop + targetView.getMeasuredHeight();
targetView.layout(targetLeft, targetTop, targetRight, targetBottom);
} // layout footer
if (mFooterView != null) {
final View footerView = mFooterView;
MarginLayoutParams lp = (MarginLayoutParams) footerView.getLayoutParams();
final int footerLeft = paddingLeft + lp.leftMargin;
final int footerBottom;
switch (mStyle) {
case STYLE.CLASSIC:
// classic
footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;
break;
case STYLE.ABOVE:
// classic
footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;
break;
case STYLE.BLEW:
// blew
footerBottom = height - paddingBottom - lp.bottomMargin;
break;
case STYLE.SCALE:
// scale
footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight / 2 + mFooterOffset / 2;
break;
case STYLE.BLEW2CLASSIC:
// blew2classic
if (mFooterOffset > mFooterHeight) {
footerBottom = height - paddingBottom - lp.bottomMargin;
}
else {
footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;
}
break;
default:
// classic
footerBottom = height - paddingBottom - lp.bottomMargin + mFooterHeight + mFooterOffset;
break;
}
final int footerTop = footerBottom - footerView.getMeasuredHeight();
final int footerRight = footerLeft + footerView.getMeasuredWidth(); footerView.layout(footerLeft, footerTop, footerRight, footerBottom);
} if (mStyle == STYLE.CLASSIC
|| mStyle == STYLE.ABOVE) {
if (mHeaderView != null) {
mHeaderView.bringToFront();
}
if (mFooterView != null) {
mFooterView.bringToFront();
}
} else if (mStyle == STYLE.BLEW || mStyle == STYLE.SCALE || mStyle == STYLE.BLEW2CLASSIC) {
if (mTargetView != null) {
mTargetView.bringToFront();
}
}
}

以下拉刷新为例,看这行代码。
paddingTop与lp.topMargin都是0,mHeaderHeight是Header的高度,mHeaderOffset就是手指滑动的距离(这个稍后会有说明)。在下拉过程中,mHeaderOffset的值会越来越大,所以headerTop的值是从-mHeaderHeight开始逐渐增大的,所以headerView会向下逐步移动

headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset

而Target更为简单,你手指滑动多少它就跟着滑动多少

targetTop = paddingTop + lp.topMargin + mTargetOffset;

这样能够想象出饿了么滑动到mHeaderHeight高度之后如何处理的吧,请参考我自己定义的style--BLEW2CLASSIC

if (mHeaderOffset > mHeaderHeight) {
headerTop = paddingTop + lp.topMargin;
}
else {
headerTop = paddingTop + lp.topMargin - mHeaderHeight + mHeaderOffset;
}
SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式

继续往下来到事件分发部分了

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
final int action = MotionEventCompat.getActionMasked(ev);
switch (action) {
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// swipeToRefresh -> finger up -> finger down if the status is still swipeToRefresh
// in onInterceptTouchEvent ACTION_DOWN event will stop the scroller
// if the event pass to the child view while ACTION_MOVE(condition is false)
// in onInterceptTouchEvent ACTION_MOVE the ACTION_UP or ACTION_CANCEL will not be
// passed to onInterceptTouchEvent and onTouchEvent. Instead It will be passed to
// child view's onTouchEvent. So we must deal this situation in dispatchTouchEvent
onActivePointerUp();
break;
}
return super.dispatchTouchEvent(ev);
}

获取事件之后,在手指释放的时候执行onActivePointerUp(),咱们来看看。分别判断了当前是处在下拉以刷新、上拉以加载更多、松开以刷新、松开以加载更多,然后滚动到响应的位置上去。注意在松开状态时,执行了onRelease()回调

    private void onActivePointerUp() {
if (STATUS.isSwipingToRefresh(mStatus)) {
// simply return
scrollSwipingToRefreshToDefault(); } else if (STATUS.isSwipingToLoadMore(mStatus)) {
// simply return
scrollSwipingToLoadMoreToDefault(); } else if (STATUS.isReleaseToRefresh(mStatus)) {
// return to header height and perform refresh
mRefreshCallback.onRelease();
scrollReleaseToRefreshToRefreshing(); } else if (STATUS.isReleaseToLoadMore(mStatus)) {
// return to footer height and perform loadMore
mLoadMoreCallback.onRelease();
scrollReleaseToLoadMoreToLoadingMore(); }
}

随后就是事件拦截的判断。只要你向下滑动时Target确实不能再向下移动了或者向上滑动时Target确实不能再向上移动了,那么SwipeRefreshLayout就把事件拦截,执行onTouchEvent里面的位移操作了

    @Override
public boolean onInterceptTouchEvent(MotionEvent event) {
final int action = MotionEventCompat.getActionMasked(event);
switch (action) {
case MotionEvent.ACTION_DOWN: mActivePointerId = MotionEventCompat.getPointerId(event, 0);
mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);
mInitDownX = mLastX = getMotionEventX(event, mActivePointerId); // if it isn't an ing status or default status
if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isSwipingToLoadMore(mStatus) ||
STATUS.isReleaseToRefresh(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {
// abort autoScrolling, not trigger the method #autoScrollFinished()
mAutoScroller.abortIfRunning();
if (mDebug) {
Log.i(TAG, "Another finger down, abort auto scrolling, let the new finger handle");
}
} if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus)
|| STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {
return true;
} // let children view handle the ACTION_DOWN; // 1\. children consumed:
// if at least one of children onTouchEvent() ACTION_DOWN return true.
// ACTION_DOWN event will not return to SwipeToLoadLayout#onTouchEvent().
// but the others action can be handled by SwipeToLoadLayout#onInterceptTouchEvent() // 2\. children not consumed:
// if children onTouchEvent() ACTION_DOWN return false.
// ACTION_DOWN event will return to SwipeToLoadLayout's onTouchEvent().
// SwipeToLoadLayout#onTouchEvent() ACTION_DOWN return true to consume the ACTION_DOWN event. // anyway: handle action down in onInterceptTouchEvent() to init is an good option
break;
case MotionEvent.ACTION_MOVE:
if (mActivePointerId == INVALID_POINTER) {
return false;
}
float y = getMotionEventY(event, mActivePointerId);
float x = getMotionEventX(event, mActivePointerId);
final float yInitDiff = y - mInitDownY;
final float xInitDiff = x - mInitDownX;
mLastY = y;
mLastX = x;
boolean moved = Math.abs(yInitDiff) > Math.abs(xInitDiff)
&& Math.abs(yInitDiff) > mTouchSlop;
boolean triggerCondition =
// refresh trigger condition
(yInitDiff > 0 && moved && onCheckCanRefresh()) ||
//load more trigger condition
(yInitDiff < 0 && moved && onCheckCanLoadMore());
if (triggerCondition) {
// if the refresh's or load more's trigger condition is true,
// intercept the move action event and pass it to SwipeToLoadLayout#onTouchEvent()
return true;
}
break;
case MotionEvent.ACTION_POINTER_UP: {
onSecondaryPointerUp(event);
mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);
mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mActivePointerId = INVALID_POINTER;
break;
}
return super.onInterceptTouchEvent(event);
}

下面就是位移过程。
如果当期处于初始STATUS_DEFAULT状态,则进入STATUS_SWIPING_TO_REFRESH,同时回调onPrepare()方法
如果在下拉刷新流程中向上滑动并且滑动偏移量小于0,为了不让Target部分移动到屏幕之外,则将体系流程恢复到初始STATUS_DEFAULT状态,同时使用fixCurrentStatusLayout()方法调整三个View的位置。上拉加载更多流程同理
在正常下拉刷新流程中,如果当期状态是STATUS_SWIPING_TO_REFRESH或者是STATUS_RELEASE_TO_REFRESH,即处于下拉以刷新、松开以刷新状态,如果下拉的距离超过mRefreshTriggerOffset,则进入松开以刷新状态,反之则进入下拉以刷新状态。上拉加载更多流程同理
这时候会触发位移发生fingerScroll()

    @Override
public boolean onTouchEvent(MotionEvent event) {
final int action = MotionEventCompat.getActionMasked(event); switch (action) {
case MotionEvent.ACTION_DOWN:
mActivePointerId = MotionEventCompat.getPointerId(event, 0);
return true; case MotionEvent.ACTION_MOVE:
// take over the ACTION_MOVE event from SwipeToLoadLayout#onInterceptTouchEvent()
// if condition is true
final float y = getMotionEventY(event, mActivePointerId);
final float x = getMotionEventX(event, mActivePointerId); final float yDiff = y - mLastY;
final float xDiff = x - mLastX;
mLastY = y;
mLastX = x; if (Math.abs(xDiff) > Math.abs(yDiff) && Math.abs(xDiff) > mTouchSlop) {
return true;
} if (STATUS.isStatusDefault(mStatus)) {
if (yDiff > 0 && onCheckCanRefresh()) {
mRefreshCallback.onPrepare();
setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);
} else if (yDiff < 0 && onCheckCanLoadMore()) {
mLoadMoreCallback.onPrepare();
setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE);
}
} else if (STATUS.isRefreshStatus(mStatus)) {
if (mTargetOffset <= 0) {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
return true;
}
} else if (STATUS.isLoadMoreStatus(mStatus)) {
if (mTargetOffset >= 0) {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
return true;
}
} if (STATUS.isRefreshStatus(mStatus)) {
if (STATUS.isSwipingToRefresh(mStatus) || STATUS.isReleaseToRefresh(mStatus)) {
if (mTargetOffset >= mRefreshTriggerOffset) {
setStatus(STATUS.STATUS_RELEASE_TO_REFRESH);
} else {
setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);
}
fingerScroll(yDiff);
}
} else if (STATUS.isLoadMoreStatus(mStatus)) {
if (STATUS.isSwipingToLoadMore(mStatus) || STATUS.isReleaseToLoadMore(mStatus)) {
if (-mTargetOffset >= mLoadMoreTriggerOffset) {
setStatus(STATUS.STATUS_RELEASE_TO_LOAD_MORE);
} else {
setStatus(STATUS.STATUS_SWIPING_TO_LOAD_MORE);
}
fingerScroll(yDiff);
}
}
return true; case MotionEvent.ACTION_POINTER_DOWN: {
final int pointerIndex = MotionEventCompat.getActionIndex(event);
final int pointerId = MotionEventCompat.getPointerId(event, pointerIndex);
if (pointerId != INVALID_POINTER) {
mActivePointerId = pointerId;
}
mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);
mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);
break;
}
case MotionEvent.ACTION_POINTER_UP: {
onSecondaryPointerUp(event);
mInitDownY = mLastY = getMotionEventY(event, mActivePointerId);
mInitDownX = mLastX = getMotionEventX(event, mActivePointerId);
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
if (mActivePointerId == INVALID_POINTER) {
return false;
}
mActivePointerId = INVALID_POINTER;
break;
default:
break;
}
return super.onTouchEvent(event);
}

位移无非就是对mTargetOffset进行赋值,同时调整三个View的位置。注意这里调用了onMove()回调

    private void fingerScroll(final float yDiff) {
float ratio = mDragRatio;
float yScrolled = yDiff * ratio; // make sure (targetOffset>0 -> targetOffset=0 -> default status)
// or (targetOffset<0 -> targetOffset=0 -> default status)
// forbidden fling (targetOffset>0 -> targetOffset=0 ->targetOffset<0 -> default status)
// or (targetOffset<0 -> targetOffset=0 ->targetOffset>0 -> default status)
// I am so smart :) float tmpTargetOffset = yScrolled + mTargetOffset;
if ((tmpTargetOffset > 0 && mTargetOffset < 0)
|| (tmpTargetOffset < 0 && mTargetOffset > 0)) {
yScrolled = -mTargetOffset;
} if (mRefreshFinalDragOffset >= mRefreshTriggerOffset && tmpTargetOffset > mRefreshFinalDragOffset) {
yScrolled = mRefreshFinalDragOffset - mTargetOffset;
} else if (mLoadMoreFinalDragOffset >= mLoadMoreTriggerOffset && -tmpTargetOffset > mLoadMoreFinalDragOffset) {
yScrolled = -mLoadMoreFinalDragOffset - mTargetOffset;
} if (STATUS.isRefreshStatus(mStatus)) {
mRefreshCallback.onMove(mTargetOffset, false, false);
} else if (STATUS.isLoadMoreStatus(mStatus)) {
mLoadMoreCallback.onMove(mTargetOffset, false, false);
}
updateScroll(yScrolled);
} private void updateScroll(final float yScrolled) {
if (yScrolled == 0) {
return;
}
mTargetOffset += yScrolled; if (STATUS.isRefreshStatus(mStatus)) {
mHeaderOffset = mTargetOffset;
mFooterOffset = 0;
} else if (STATUS.isLoadMoreStatus(mStatus)) {
mFooterOffset = mTargetOffset;
mHeaderOffset = 0;
} if (mDebug) {
Log.i(TAG, "mTargetOffset = " + mTargetOffset);
}
layoutChildren();
invalidate();
}

最后就是执行结束刷新操作,完成闭环。结束的时候,refreshing值为false,执行onComplete()回调,同时回滚到初始位置

    public void setRefreshing(boolean refreshing) {
if (!isRefreshEnabled() || mHeaderView == null) {
return;
}
this.mAutoLoading = refreshing;
if (refreshing) {
if (STATUS.isStatusDefault(mStatus)) {
setStatus(STATUS.STATUS_SWIPING_TO_REFRESH);
scrollDefaultToRefreshing();
}
} else {
if (STATUS.isRefreshing(mStatus)) {
mRefreshCallback.onComplete();
postDelayed(new Runnable() {
@Override
public void run() {
scrollRefreshingToDefault();
}
}, mRefreshCompleteDelayDuration);
}
}
}

这里还有一个补充,关于自动滑动方面。自动滚动一般都是通过AutoScroller类,调用其autoScroll()方法来完成,而实际上也是调用Scroller.startScroll()。但是不知道你有没有注意到post(this),它在反复调用这个Runnable的run()来判断滑动是否已经结束。如果没有结束,则通过autoScroll()方法来调用move()回调;如果已经结束,则通过autoScrollFinished()方法来判断下一步应该到达何种状态

private class AutoScroller implements Runnable {

        private Scroller mScroller;

        private int mmLastY;

        private boolean mRunning = false;

        private boolean mAbort = false;

        public AutoScroller() {
mScroller = new Scroller(getContext());
} @Override
public void run() {
boolean finish = !mScroller.computeScrollOffset() || mScroller.isFinished();
int currY = mScroller.getCurrY();
int yDiff = currY - mmLastY;
if (finish) {
finish();
} else {
mmLastY = currY;
SwipeToLoadLayout.this.autoScroll(yDiff);
post(this);
}
} /**
* remove the post callbacks and reset default values
*/
private void finish() {
mmLastY = 0;
mRunning = false;
removeCallbacks(this);
// if abort by user, don't call
if (!mAbort) {
autoScrollFinished();
}
} /**
* abort scroll if it is scrolling
*/
public void abortIfRunning() {
if (mRunning) {
if (!mScroller.isFinished()) {
mAbort = true;
mScroller.forceFinished(true);
}
finish();
mAbort = false;
}
} /**
* The param yScrolled here isn't final pos of y.
* It's just like the yScrolled param in the
* {@link #updateScroll(float yScrolled)}
*
* @param yScrolled
* @param duration
*/
private void autoScroll(int yScrolled, int duration) {
removeCallbacks(this);
mmLastY = 0;
if (!mScroller.isFinished()) {
mScroller.forceFinished(true);
}
mScroller.startScroll(0, 0, 0, yScrolled, duration);
post(this);
mRunning = true;
}
}

如果是松开以刷新,则进入刷新状态,同时回调onRefresh()方法
如果是正在刷新状态,则复原,执行onReset()方法
如果是松开以刷新并且通过setRefresh(true)方法进来的,则进入正在刷新状态,执行onRefresh()方法;反之则执行复原操作,执行onReset()方法。
上拉加载更多流程同理

private void autoScrollFinished() {
int mLastStatus = mStatus; if (STATUS.isReleaseToRefresh(mStatus)) {
setStatus(STATUS.STATUS_REFRESHING);
fixCurrentStatusLayout();
mRefreshCallback.onRefresh(); } else if (STATUS.isRefreshing(mStatus)) {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
mRefreshCallback.onReset(); } else if (STATUS.isSwipingToRefresh(mStatus)) {
if (mAutoLoading) {
mAutoLoading = false;
setStatus(STATUS.STATUS_REFRESHING);
fixCurrentStatusLayout();
mRefreshCallback.onRefresh();
} else {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
mRefreshCallback.onReset();
}
} else if (STATUS.isStatusDefault(mStatus)) { } else if (STATUS.isSwipingToLoadMore(mStatus)) {
if (mAutoLoading) {
mAutoLoading = false;
setStatus(STATUS.STATUS_LOADING_MORE);
fixCurrentStatusLayout();
mLoadMoreCallback.onLoadMore();
} else {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
mLoadMoreCallback.onReset();
}
} else if (STATUS.isLoadingMore(mStatus)) {
setStatus(STATUS.STATUS_DEFAULT);
fixCurrentStatusLayout();
mLoadMoreCallback.onReset();
} else if (STATUS.isReleaseToLoadMore(mStatus)) {
setStatus(STATUS.STATUS_LOADING_MORE);
fixCurrentStatusLayout();
mLoadMoreCallback.onLoadMore();
} else {
throw new IllegalStateException("illegal state: " + STATUS.getStatus(mStatus));
} if (mDebug) {
Log.i(TAG, STATUS.getStatus(mLastStatus) + " -> " + STATUS.getStatus(mStatus));
}
}

源码分析到此结束。怎么样,是不是很简单

参考文章
MNSwipeToLoadDemo

链接:https://www.jianshu.com/p/fc8c73db72b3

更多文章

上半年技术文章集合—184篇文章分类汇总

NDK项目实战—高仿360手机助手之卸载监听

破解Android版微信跳一跳,一招教你挑战高分

高级UI特效仿直播点赞效果—一个优美炫酷的点赞动画

一个实现录音和播放的小案例

相信自己,没有做不到的,只有想不到的

如果你觉得此文对您有所帮助,欢迎入群 QQ交流群 :644196190
微信公众号:终端研发部

SwipeRefreshLayout,用最少的代码定制最美的上下拉刷新样式
技术+职场