ComputeShader中Counter类型的使用

时间:2023-03-08 22:07:37
ComputeShader中Counter类型的使用

接上一篇:https://www.cnblogs.com/hont/p/10122129.html

除了Append类型对应的Consume/AppendStructuredBuffer还有一个Counter类型可以进行计数操作。

那么测试一下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class ComputeShaderTest : MonoBehaviour
{
public ComputeShader computeShader; void Awake()
{
var kernelID = computeShader.FindKernel("CSMain");
var counterBuffer = new ComputeBuffer(, sizeof(int), ComputeBufferType.Counter);
counterBuffer.SetCounterValue(); computeShader.SetBuffer(kernelID, "counter", counterBuffer);
computeShader.Dispatch(kernelID, , , ); var argBuffer = new ComputeBuffer(, sizeof(int), ComputeBufferType.IndirectArguments);
ComputeBuffer.CopyCount(counterBuffer, argBuffer, );
//通过这个方法拿到第一个数据。 int[] counter = new int[] { };
argBuffer.GetData(counter); int count = counter[]; Debug.Log("count: " + count); argBuffer.Release();
counterBuffer.Dispose();
}
}

computer shader:

#pragma kernel CSMain

RWStructuredBuffer<int> counter;

[numthreads(, , )]
void CSMain(uint3 id : SV_DispatchThreadID)
{
if (id.x == || id.x == || id.x == )
{
//counter.IncrementCounter();
counter.DecrementCounter();
}
}

测试的是DecrementCounter最终打印2。

另外需要注意,如果在同一个csmain里同时进行加减操作则会报错:

RWStructuredBuffers may increment or decrement their counters, but not both. at kernel CSMain

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