cocos2d-3.x 创建动画

时间:2023-03-09 05:51:18
cocos2d-3.x 创建动画

1.多文件帧序列动画

TrademarkAnimation.h

#ifndef __TRADEMARK_ANIMATION_H__
#define __TRADEMARK_ANIMATION_H__
#include "cocos2d.h"
USING_NS_CC; class TrademarkAnimation : public cocos2d::CCLayer{
private:
Animate* createAnimate();
public :
~TrademarkAnimation();
virtual bool init(); CREATE_FUNC(TrademarkAnimation);
};
#endif

TrademarkAnimation.cpp

#include "TrademarkAnimation.h"

bool TrademarkAnimation::init(){
if(!CCLayer::init())return false;
Sprite* runSp=Sprite::create();
runSp->setPosition(Point(,));
this->addChild(runSp); runSp->runAction(createAnimate());
return true;
} Animate* TrademarkAnimation::createAnimate(){
int totalFrames=;
SpriteFrame* frame=NULL;
Vector<SpriteFrame*> frameVec; for(int i=;i<=totalFrames;i++){
//tdmark/tdmark0001.png....tdmark/tdmark0319.png
frame=SpriteFrame::create(StringUtils::format("tdmark/tdmark%04d.png",i),Rect(,,,));
frameVec.pushBack(frame);
} Animation* animation=Animation::createWithSpriteFrames(frameVec);
animation->setLoops(-);
animation->setDelayPerUnit(0.04f);//: 1/帧频 Animate* action=Animate::create(animation);
return action;
} TrademarkAnimation::~TrademarkAnimation(){ }

 2.plist文件创建动画

#include "TrademarkAnimation.h"

bool TrademarkAnimation::init(){
if(!CCLayer::init())return false; Size size=Director::getInstance()->getVisibleSize();
Sprite* runSp=Sprite::create();
runSp->setPosition(size.width*0.5,size.height*0.5);
this->addChild(runSp);
runSp->runAction(createAnimate());
return true;
} Animate* TrademarkAnimation::createAnimate(){
//如果flash出图,设置:
//Algorithm: Basic/MaxRects
//Data format: cocos2D v2
//Trim: false
//Stack frames: false
SpriteFrameCache* frameCache=SpriteFrameCache::getInstance();
frameCache->addSpriteFramesWithFile("trademark.plist","trademark.png"); //或 frameCache->addSpriteFramesWithFile("trademark.plist"); int totalFrames=;
SpriteFrame* frame=NULL;
Vector<SpriteFrame*> frameVec;
for(int i=;i<totalFrames;i++){
//T1 instance 10000.......T1 instance 10318
frame=frameCache->getSpriteFrameByName(StringUtils::format("T1 instance 1%04d",i));
frameVec.pushBack(frame);
} Animation* animation=Animation::createWithSpriteFrames(frameVec);
animation->setLoops(-);
animation->setDelayPerUnit(0.04f); Animate* action=Animate::create(animation);
return action;
} TrademarkAnimation::~TrademarkAnimation(){ }