c++-纯虚函数和抽象类

时间:2023-03-09 04:14:16
c++-纯虚函数和抽象类

纯虚函数和抽象类

  • C面向接口编程和C多态
    • 函数类型语法基础
    • 函数指针做函数参数(回调函数)思想剖析
    • 函数指针做函数参数两种用法(正向调用、反向调用)
  • 纯虚函数 抽象类
    • 抽象类基本概念
    • 抽象类在多继承中的应用
    • 面向抽象类编程案例强化
    • C面向接口编程和C多态
#define _CRT_SECURE_NO_WARNINGS
#include <iostream> using namespace std; //图形类
//如果说一个类 拥有一个纯虚函数
//就称这个类是一个抽象类。
//不管这个类中有没有成员属性,只要这个类有纯虚函数,就是一个抽象类, 抽象类就是不能够实例化的。
class Shape
{
public:
//求图形面积的方法
//表示图形类声明一个方法getArea(),它是一个纯虚函数,没有函数的实现。
virtual double getArea() = 0;
}; //三角形
class Tri :public Shape
{
public:
Tri(int a, int h)
{
this->a = a;
this->h = h;
}
virtual double getArea() {
cout << "三角形求面价" << endl;
return 0.5*a*h;
} private:
int a;
int h;
}; //正方形:
//如果说一个普通类,继承拥有纯虚函数的类,如果说不重写纯虚函数,依然是一个抽象类。
//依然不能被实例化, 如果想实例化, 必须要重写这个父类中所有纯虚函数
class Rect : public Shape
{
public:
Rect(int a) {
this->a = a;
}
virtual double getArea() {
cout << "正方形求面积" << endl;
return a*a;
}
private:
int a;//正方形边长
}; class Circle :public Shape
{
public:
Circle(int r)
{
this->r = r;
} virtual double getArea()
{
cout << "圆形求面积" << endl; return 3.14*r * 4;
} private:
int r;
}; //面向抽象类写一个架构函数
void printArea(Shape *sp)
{
sp->getArea();
} //业务层 面向的抽象类编程
int main(void)
{
//main 中所有使用的变量类型 都是 抽象类Shape的类型。
Shape *sp1 = new Rect(10);
//sp1->getArea(); Shape *sp2 = new Circle(20);
//sp2->getArea(); Shape *sp3 = new Tri(10, 20);
//sp3->getArea(); printArea(sp1);
printArea(sp2);
printArea(sp3); return 0;
}

上一个知识的小练习

#define _CRT_SECURE_NO_WARNINGS
#include <iostream> using namespace std; //大哥的虚衔
class BigBrother
{
public:
//会打人。
virtual void fightPeople() = 0;
}; //东方不败
class EastNeverLose :public BigBrother
{
public:
virtual void fightPeople() {
cout << "使用了葵花宝典区打人" << endl;
}
}; //无崖子
class Wuyazi :public BigBrother
{
public:
virtual void fightPeople() {
cout << "使用北冥神功打人" << endl;
}
}; //boss
int main(void)
{
BigBrother *bigbrother = new Wuyazi; //大哥你给我去打人。
bigbrother->fightPeople(); delete bigbrother; return 0;
}

纯虚函数和多继承

#define _CRT_SECURE_NO_WARNINGS
#include <iostream> using namespace std; //接口1
class Interface1
{
public:
virtual void func1(int a, int b) = 0;
virtual void func3(int a, int b) = 0;
}; //接口2
class Interface2
{
public:
virtual void func2(int a) = 0;
}; class Child :public Interface1, public Interface2
{
public:
virtual void func1(int a, int b)
{
cout << "func1" << endl;
}
virtual void func3(int a, int b) {
cout << "func3" << endl; } virtual void func2(int a)
{
cout << "func2 " << endl;
}
}; int main(void)
{
Interface1 *if1 = new Child; if1->func1(10, 20);
if1->func3(100, 200); Interface2 *if2 = new Child; if2->func2(10); return 0;
}

电脑组装--小练习

#define _CRT_SECURE_NO_WARNINGS
#include <iostream> using namespace std; //-------- 抽象层---------
//抽象CPU类
class CPU
{
public:
CPU();
virtual void caculate() = 0;
}; //抽象的card类
class Card
{
public:
virtual void display() = 0;
}; //抽象的内存类
class Memory
{
public:
virtual void storage() = 0;
}; //架构类
class Computer
{
public:
Computer(CPU *cpu, Card *card, Memory *mem)
{
this->cpu = cpu;
this->card = card;
this->mem = mem;
} void work()
{
this->cpu->caculate();
this->card->display();
this->mem->storage();
} ~Computer() {
if (this->cpu != NULL) {
delete this->cpu;
}
if (this->card != NULL) {
delete this->card;
}
if (this->mem != NULL) {
delete this->mem;
}
}
private:
CPU* cpu;
Card*card;
Memory *mem;
};
// -------------------------- //-----------实现层----------
//具体的IntelCPU
class IntelCPU :public CPU
{
public:
virtual void caculate() {
cout << "Intel CPU开始计算了" << endl;
}
}; class IntelCard :public Card
{
public:
virtual void display() {
cout << "Intel Card开始显示了" << endl; }
}; class IntelMem :public Memory {
public:
virtual void storage() {
cout << "Intel mem开始存储了" << endl; }
}; class NvidiaCard :public Card
{
public:
virtual void display() {
cout << "Nvidia 显卡开始显示了" << endl;
}
}; class KingstonMem :public Memory {
public:
virtual void storage() {
cout << "KingstonMem 开始存储了" << endl;
}
}; //-------------------------- //--------业务层-------------------
int main(void)
{
//1 组装第一台intel系列的电脑
#if 0
CPU *intelCpu = new IntelCPU;
Card *intelCard = new IntelCard;
Memory *intelMem = new IntelMem; Computer *com1 = new Computer(intelCpu, intelCard, intelMem); com1->work(); Card *nCard = new NvidiaCard;
Memory* kMem = new KingstonMem; Computer *com2 = new Computer(intelCpu, nCard, kMem); com2->work(); delete intelCpu;
#endif
Computer *com1 = new Computer(new IntelCPU, new IntelCard, new IntelMem);
com1->work();
delete com1; return 0;
}