背水一战 Windows 10 (15) - 动画: 缓动动画

时间:2023-03-09 08:26:32
背水一战 Windows 10 (15) - 动画: 缓动动画

[源码下载]

背水一战 Windows 10 (15) - 动画: 缓动动画

作者:webabcd

介绍
背水一战 Windows 10 之 动画

  • 缓动动画 - easing

示例
演示缓动(easing)的应用
Animation/EasingAnimation.xaml

<Page
x:Class="Windows10.Animation.EasingAnimation"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Windows10.Animation"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="10 0 10 10"> <StackPanel Orientation="Horizontal">
<StackPanel Orientation="Horizontal">
<TextBlock FontSize="24" Text="Easing Function:" VerticalAlignment="Top" />
<!-- 用于选择 Easing Function -->
<ComboBox x:Name="cboEasingFunction" SelectionChanged="cboEasingFunction_SelectionChanged" Margin="10 0 0 0">
<ComboBoxItem>BackEase</ComboBoxItem>
<ComboBoxItem>BounceEase</ComboBoxItem>
<ComboBoxItem>CircleEase</ComboBoxItem>
<ComboBoxItem>CubicEase</ComboBoxItem>
<ComboBoxItem>ElasticEase</ComboBoxItem>
<ComboBoxItem>ExponentialEase</ComboBoxItem>
<ComboBoxItem>PowerEase</ComboBoxItem>
<ComboBoxItem>QuadraticEase</ComboBoxItem>
<ComboBoxItem>QuarticEase</ComboBoxItem>
<ComboBoxItem>QuinticEase</ComboBoxItem>
<ComboBoxItem>SineEase</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel Orientation="Horizontal" Margin="10 0 0 0">
<TextBlock FontSize="24" Text="Easing Mode:" VerticalAlignment="Top" />
<ComboBox x:Name="cboEasingMode" SelectionChanged="cboEasingMode_SelectionChanged" Margin="10 0 0 0">
<!-- 用于选择 Easing Mode -->
<ComboBoxItem>EaseIn</ComboBoxItem>
<ComboBoxItem>EaseOut</ComboBoxItem>
<ComboBoxItem>EaseInOut</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel> <StackPanel Orientation="Horizontal" Margin="0 30 0 0">
<StackPanel.Resources>
<Storyboard x:Name="storyboard">
<!-- 用于演示缓动动画的效果 -->
<DoubleAnimation x:Name="aniEasingDemo"
Storyboard.TargetName="easingDemo"
Storyboard.TargetProperty="(Canvas.Left)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="300" /> <!-- 用一个球显示缓动轨迹(X 轴代表时间) -->
<DoubleAnimation x:Name="aniBallX"
Storyboard.TargetName="ball"
Storyboard.TargetProperty="(Canvas.Left)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="100" /> <!-- 用一个球显示缓动轨迹(Y 轴代表当前时间点的缓动结果值) -->
<DoubleAnimation x:Name="aniBallY"
Storyboard.TargetName="ball"
Storyboard.TargetProperty="(Canvas.Top)"
Duration="0:0:3"
RepeatBehavior="Forever"
From="0"
To="100" />
</Storyboard>
</StackPanel.Resources>
<StackPanel>
<Canvas Name="graphContainer" RenderTransformOrigin="0,0.5" Height="100" Width="100">
<Canvas.RenderTransform>
<ScaleTransform ScaleY="-1" />
</Canvas.RenderTransform> <!-- 用于显示缓动曲线 -->
<Canvas Name="graph" /> <!-- 缓动曲线的 X 轴和 Y 轴 -->
<Line X1="0" Y1="0" X2="0" Y2="100" Stroke="Black" StrokeThickness="1" Width="1" Height="100" />
<Line X1="0" Y1="0" X2="100" Y2="1" Stroke="Black" StrokeThickness="1" Width="100" Height="1" /> <!-- 用一个球显示缓动轨迹 -->
<Ellipse Name="ball" Fill="Orange" Width="5" Height="5" />
</Canvas>
</StackPanel>
<StackPanel Margin="30 0 0 0">
<Border BorderBrush="Black" BorderThickness="1">
<Canvas Width="400" Height="100">
<!-- 用于演示缓动动画的效果 -->
<Rectangle Name="easingDemo" Width="100" Height="100" Fill="Blue" />
</Canvas>
</Border>
</StackPanel>
</StackPanel> </StackPanel>
</Grid>
</Page>

Animation/EasingAnimation.xaml.cs

/*
* 演示缓动(easing)的应用
*
* WinRT 支持 11 种经典的缓动:
* BackEase, BounceEase, CircleEase, CubicEase, ElasticEase, ExponentialEase, PowerEase, QuadraticEase, QuarticEase, QuinticEase, SineEase
*
* EasingMode 有 3 种:
* EaseIn, EaseOut, EaseInOut
*/ using Windows.Foundation;
using Windows.UI;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Shapes; namespace Windows10.Animation
{
public sealed partial class EasingAnimation : Page
{
public EasingAnimation()
{
this.InitializeComponent(); this.Loaded += EasingAnimation_Loaded;
} void EasingAnimation_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
cboEasingFunction.SelectedIndex = ;
cboEasingMode.SelectedIndex = ;
} private void cboEasingFunction_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
EasingChanged();
} private void cboEasingMode_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
EasingChanged();
} private void EasingChanged()
{
if (cboEasingFunction.SelectedIndex == - || cboEasingMode.SelectedIndex == -)
return; storyboard.Stop(); EasingFunctionBase easingFunction = null; // 确定 Easing Function
switch ((cboEasingFunction.SelectedItem as ComboBoxItem).Content.ToString())
{
case "BackEase":
// Amplitude - 幅度,必须大于等于 0,默认值 1
easingFunction = new BackEase() { Amplitude = };
break;
case "BounceEase":
// Bounces - 弹跳次数,必须大于等于 0,默认值 3
// Bounciness - 弹跳程度,必须是正数,默认值 2
easingFunction = new BounceEase() { Bounces = , Bounciness = };
break;
case "CircleEase":
easingFunction = new CircleEase();
break;
case "CubicEase":
easingFunction = new CubicEase();
break;
case "ElasticEase":
// Oscillations - 来回滑动的次数,必须大于等于 0,默认值 3
// Springiness - 弹簧的弹度,必须是正数,默认值 3
easingFunction = new ElasticEase() { Oscillations = , Springiness = };
break;
case "ExponentialEase":
easingFunction = new ExponentialEase();
break;
case "PowerEase":
easingFunction = new PowerEase();
break;
case "QuadraticEase":
easingFunction = new QuadraticEase();
break;
case "QuarticEase":
easingFunction = new QuarticEase();
break;
case "QuinticEase":
easingFunction = new QuinticEase();
break;
case "SineEase":
easingFunction = new SineEase();
break;
default:
break;
} // 确定 Easing Mode
switch ((cboEasingMode.SelectedItem as ComboBoxItem).Content.ToString())
{
case "EaseIn": // 渐进
easingFunction.EasingMode = EasingMode.EaseIn;
break;
case "EaseOut": // 渐出(默认值)
easingFunction.EasingMode = EasingMode.EaseOut;
break;
case "EaseInOut": // 前半段渐进,后半段渐出
easingFunction.EasingMode = EasingMode.EaseInOut;
break;
default:
break;
} // 用于演示缓动效果
aniEasingDemo.EasingFunction = easingFunction;
// 用于演示缓动轨迹
aniBallY.EasingFunction = easingFunction; // 画出当前缓动的曲线图
DrawEasingGraph(easingFunction); storyboard.Begin();
} /// <summary>
/// 绘制指定的 easing 的曲线图
/// </summary>
private void DrawEasingGraph(EasingFunctionBase easingFunction)
{
graph.Children.Clear(); Path path = new Path();
PathGeometry pathGeometry = new PathGeometry();
PathFigure pathFigure = new PathFigure() { StartPoint = new Point(, ) };
PathSegmentCollection pathSegmentCollection = new PathSegmentCollection(); // 0 - 1 之间每隔 0.005 计算出一段 LineSegment,用于显示此 0.005 时间段内的缓动曲线
for (double i = ; i < ; i += 0.005)
{
double x = i * graphContainer.Width;
double y = easingFunction.Ease(i) * graphContainer.Height; LineSegment segment = new LineSegment();
segment.Point = new Point(x, y);
pathSegmentCollection.Add(segment);
} pathFigure.Segments = pathSegmentCollection;
pathGeometry.Figures.Add(pathFigure);
path.Data = pathGeometry;
path.Stroke = new SolidColorBrush(Colors.Black);
path.StrokeThickness = ; graph.Children.Add(path);
}
}
}

OK
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