android开发系列之socket编程

时间:2023-03-09 17:05:39
android开发系列之socket编程

上周在项目遇到一个接口需求就是通讯系列必须是socket,所以在这篇博客里面我想谈谈自己在socket编程的时候遇到的一些问题。

其实在android里面实现一个socket通讯是非常简单的,我们只需要在代码里面实现一个Socket对象,同时在该对象里面传进一个ip/port,同时设置一些超时时间就可以了。代码如下:

public class SocketThread extends Thread {
private String ip = "192.168.129.1";
private int port = 12344;
private String TAG = "socket thread";
private int timeout = 60000;
private int maxsize = 256; public Socket client = null;
OutputStream out;
InputStream in;
public boolean isRun = true;
Handler inHandler;
Handler outHandler;
Context context;
private String tagTip = "===Send==="; public SocketThread(Handler handlerin, Handler handlerout, Context context) {
inHandler = handlerin;
outHandler = handlerout;
this.context = context;
Log.i(TAG, "创建线程socket");
} public void conn() {
try {
client = new Socket(ip, port);
client.setSoTimeout(timeout);
client.setTcpNoDelay(true);
in = client.getInputStream();
out = client.getOutputStream();
} catch (UnknownHostException e) {
Log.i(TAG, "连接错误UnknownHostException 重新获取");
e.printStackTrace();
conn();
} catch (IOException e) {
Log.i(TAG, "连接服务器io错误");
e.printStackTrace();
} catch (Exception e) {
Log.i(TAG, "连接服务器错误Exception" + e.getMessage());
e.printStackTrace();
}
} @Override
public void run() {
conn();
String line = "";
while (isRun) {
try {
if (client != null) {
Log.i(TAG, "2.检测数据");
byte[] temp = new byte[maxsize];
int size = 0;
while ((size = in.read(temp)) > 0) {
Log.i(TAG, "收到数据");
byte[] res = new byte[size];
System.arraycopy(temp, 0, res, 0, size);
for (int i = 0; i < size; i++) {
line += res[i] + " ";
}
Message msg = inHandler.obtainMessage();
msg.obj = line;
inHandler.sendMessage(msg);
} } else {
Log.i(TAG, "没有可用连接");
conn();
}
} catch (Exception e) {
Log.i(TAG, "数据接收错误" + e.getMessage());
e.printStackTrace();
}
}
} public void Send(byte[] mess) {
try {
if (client != null) {
out.write(mess);
out.flush();
Log.i(tagTip, "发送成功");
Message msg = outHandler.obtainMessage();
msg.obj = mess;
msg.what = 1;
outHandler.sendMessage(msg);
} else {
Log.i(TAG, "client 不存在");
Message msg = outHandler.obtainMessage();
msg.obj = mess;
msg.what = 0;
outHandler.sendMessage(msg);
Log.i(TAG, "连接不存在重新连接");
conn();
} } catch (Exception e) {
Log.i(tagTip, "send error");
e.printStackTrace();
} finally {
Log.i(tagTip, "发送完毕");
}
} public void close() {
try {
if (client != null) {
in.close();
out.close();
client.close();
}
} catch (Exception e) {
Log.i(TAG, "close err");
e.printStackTrace();
}
}
}

上面的代码我就简单的实现了一个基于tcp协议的socket通讯,发送的内容信息是byte[],当然如果大家想要使用udp协议或者发送string字符串的话,那么代码还需要重新修改。相信网上的资料很多,这里就不贴代码了。

其实我最想说的是,socket通讯的过程中,如果发送的是byte[]的话,那么就需要很小心的注意byte前后顺序,同时拼接的过程中如果还涉及一定的加密的话。那么我们还需要很小心的验证加密算法的正确性。

有一次我问过部门头为什么要使用socket通讯呢?他的回答很简单就是安全性高,无其他理由!