c++对象池使用

时间:2023-03-08 22:56:29
c++对象池使用
//
// ObjectPool.h
// DragonBall
//
// Created by user on 13-8-22.
//
// #include <iostream>
#include <vector>
#include "cocos2d.h"
#include <algorithm>
using namespace std;
using namespace cocos2d; template <typename T>
class ObjectPool{
public: ObjectPool(int initSize):m_initSize(initSize)
{
CCAssert(m_initSize >= , "m_initSize should >= 4");
allocate(initSize);
}; virtual ~ObjectPool()
{
for_each(m_usedList.begin(), m_usedList.end(), freeObject);
for_each(m_freeList.begin(), m_freeList.end(), freeObject);
} // 请求一个对象
T* request(){ //先检查空闲里面是否为空
if (m_freeList.size() == ) {
allocate(m_initSize/);
} T* t = m_freeList[];
m_freeList.erase(m_freeList.begin());
m_usedList.push_back(t);
return t;
}; // 放回一个对象到池里面
void putback(T* t)
{
for (int i = ; i < m_usedList.size(); ++i) {
if (t == m_usedList[i]) {
//找到此对象
m_usedList.erase(m_usedList.begin() + i);
m_freeList.push_back(t);return;
}
}
} //为了避免内存的不断增长,需要保持空间
void garbage()
{
//打印下大小
CCLog("m_usedList.size:%d",m_usedList.size());
CCLog("m_freeList.size:%d",m_freeList.size()); //如果空余的多余20则删除到初始化个数
if (m_freeList.size() > m_initSize) { typename vector<T*>::iterator it = m_freeList.begin();
int pIndex = ;
while (it != m_freeList.end()) { if (pIndex > m_initSize) {
T* t = (*it);
m_freeList.erase(it);
freeObject(t);
--it;
} ++pIndex;
++it;
}
}
} private: // 分配size个空间
void allocate(int size)
{
for (int i = ; i < size; ++i) {
T* t = new T;
m_freeList.push_back(t);
}
} static void freeObject(void* p)
{
T* t = (T*)p;
Ref* temp = (Ref*)t;
log("temp.ref : %d",temp->getReferenceCount());
delete t;
}
private: // 使用两个list一个用来放已经使用的,一个用来放未使用的
vector<T*> m_freeList;
vector<T*> m_usedList; // 初始容量
int m_initSize; };

使用的时候 先实例化

ObjectPool<T> * objectPool = new ObjectPool<T>(size);
auto pRet;
if(objectPool->request()){
pRet = objectPool->request();
}
else{
pRet = new T() ;
} pRet->remove();
objectPool->putBack(T);