shadow projection

时间:2022-07-22 05:03:43

1、概述

shadow projection,又可成为planar shadow, 这是一种非常简单的绘制阴影的方法。

主要应用的应用场景:物体在平面投射阴影。

主要思想:把阴影看作是物体在平面上的投影(projection),然后将该projection绘制出来即可。

shadow projection

2、具体方法

具体实现:
给定光源的位置L,物体上的任意一点V, 平面s的法向量N. 求V在平面s上的投影点P.

shadow projection

由简单的几何知识可知,

光源L和顶点V之间的光线方程为:shadow projection

平面s的方程为 :shadow projection, 其中Q为平面上的任意一点。

由图可知,投影点P是光线与平面的交点,所以shadow projection

shadow projection

易知shadow projection

shadow projection

这样就得到了shadow matrix

shadow projection

3、代码

void shadowMatrix(GLfloat shadowMat[16], const GLfloat planeParameter[4], const GLfloat lightPos[4])
{
GLfloat dot = planeParameter[0] * lightPos[0]
+ planeParameter[1] * lightPos[1]
+ planeParameter[2] * lightPos[2]
+ planeParameter[3] * lightPos[3]; shadowMat[0] = dot - lightPos[0] * planeParameter[0];
shadowMat[4] = 0.0 - lightPos[0] * planeParameter[1];
shadowMat[8] = 0.0 - lightPos[0] * planeParameter[2];
shadowMat[12] = 0.0 - lightPos[0] * planeParameter[3]; shadowMat[1] = 0.0 - lightPos[1] * planeParameter[0];
shadowMat[5] = dot - lightPos[1] * planeParameter[1];
shadowMat[9] = 0.0 - lightPos[1] * planeParameter[2];
shadowMat[13] = 0.0 - lightPos[1] * planeParameter[3]; shadowMat[2] = 0.0 - lightPos[2] * planeParameter[0];
shadowMat[6] = 0.0 - lightPos[2] * planeParameter[1];
shadowMat[10] = dot - lightPos[2] * planeParameter[2];
shadowMat[14] = 0.0 - lightPos[2] * planeParameter[3]; shadowMat[3] = 0.0 - lightPos[3] * planeParameter[0];
shadowMat[7] = 0.0 - lightPos[3] * planeParameter[1];
shadowMat[11] = 0.0 - lightPos[3] * planeParameter[2];
shadowMat[15] = dot - lightPos[3] * planeParameter[3]; } //Ax+By+Cz+D=0, (A, B, C) is the normal vector
void calculatePlane(GLfloat planeParameter[4], const GLfloat p0[3], const GLfloat p1[3], const GLfloat p2[3])
{
GLfloat vec0[3], vec1[3]; vec0[0] = p1[0] - p0[0];
vec0[1] = p1[1] - p0[1];
vec0[2] = p1[2] - p0[2]; vec1[0] = p2[0] - p0[0];
vec1[1] = p2[1] - p0[1];
vec1[2] = p2[2] - p0[2]; //cross product
planeParameter[0] = vec0[1] * vec1[2] - vec0[2] * vec1[1];
planeParameter[1] = vec0[2] * vec1[0] - vec0[0] * vec1[2];
planeParameter[2] = vec0[0] * vec1[1] - vec0[1] * vec1[0]; //normalize
GLfloat len = sqrt(planeParameter[0] * planeParameter[0]
+ planeParameter[1] * planeParameter[1]
+ planeParameter[2] * planeParameter[2]); if (len != 0)
{
planeParameter[0] /= len;
planeParameter[1] /= len;
planeParameter[2] /= len;
}
else
{
planeParameter[0] = 1.0f;
planeParameter[1] = 0.0f;
planeParameter[2] = 0.0f;
} planeParameter[3] = -(planeParameter[0] * p0[0] + planeParameter[1] * p0[1] + planeParameter[2] * p0[2]); }

4、效果

shadow projection

shadow projection      shadow projection

5、优缺点

优势:易实现,跨平台

缺点:(1)投影到曲面上很难处理

(2)阴影的颜色不好控制

6、参考资料

http://excelsior.cs.ucsb.edu/courses/cs180/discussion/Shadows.pdf

http://www.cse.ohio-state.edu/~whmin/courses/cse5542-2013-spring/19-shadow.pdf

http://www.ia.hiof.no/~borres/cgraph/explain/shadow/p-shadow.html

http://math.stackexchange.com/questions/320527/projecting-a-point-on-a-plane-through-a-matrix