WPF 容器的Z顺序操作

时间:2023-03-09 06:39:09
WPF 容器的Z顺序操作

当需要动态添加、修改、删除控件时,如果要达到最好的效果,肯定不只是把需要的控件添加到容器中,并且还需要把容器中的已有控件进行排序操作(置顶、置底、前移、后移操作)。由于初次接触到wpf,所以对很多知识都不熟悉,现自己动手实现了一个Zindex的操作算法。

      /// <summary>
/// 操作控件的Z顺序
/// </summary>
/// <param name="sender">菜单</param>
/// <param name="moveToFront">True 前移 ,false 置后</param>
/// <param name="toBottom">true 移动至底端,false 移动一层</param>
private void doMoveZindex(object sender, bool moveToFront, bool toBottom)
{
UIElement ui = ContextMenuService.GetPlacementTarget(LogicalTreeHelper.GetParent(sender as MenuItem));
if (ui is FrameworkElement)
{
FrameworkElement fui = ui as FrameworkElement;
if (fui == null) return; int nowZIndex = Canvas.GetZIndex(fui); //deviceOperator.DeviceCollection保存的就是每个控件对应设备的位置和z顺序值
//取得最大z顺序
int maxZindex = deviceOperator.DeviceCollection
.Select(t => t.ZIndex1)
.Max();
//需要转换的zindex
int nextZindex = -;
if (moveToFront) //前移
{
//如果已经位于最顶层,则取消
if (nowZIndex == maxZindex) return;
if (toBottom) //移动到最顶层
{
nextZindex = maxZindex;
foreach (FrameworkElement childElement in parentCanvas.Children)
{
int zi = Canvas.GetZIndex(childElement); if (zi > nowZIndex)
{
Canvas.SetZIndex(childElement, zi - );
updateDevice(childElement);
maxZindex = -;
}
}
}
else//上移一层
{
nextZindex = nowZIndex + ;
foreach (FrameworkElement childElement in parentCanvas.Children)
{
if (Canvas.GetZIndex(childElement) == nextZindex)
{
Canvas.SetZIndex(childElement, nowZIndex);
updateDevice(childElement);
maxZindex = -;
break;
}
} }
if (maxZindex == -)
{
Canvas.SetZIndex(fui, nextZindex); updateDevice(fui);
}
}
else //置底
{
if (nowZIndex == ) return;
if (toBottom)
{
nextZindex = ;
foreach (FrameworkElement childElement in parentCanvas.Children)
{
int zi = Canvas.GetZIndex(childElement);
if (zi < nowZIndex)
{
Canvas.SetZIndex(childElement, zi + );
updateDevice(childElement);//保存控件的Z顺序值到deviceoperator.DeviceCollection
maxZindex = -;
}
}
}
else
{
nextZindex = nowZIndex - ;
foreach (FrameworkElement childElement in parentCanvas.Children)
{
if (Canvas.GetZIndex(childElement) == nextZindex)
{
Canvas.SetZIndex(childElement, nowZIndex);
updateDevice(childElement);
maxZindex = -;
break;
}
}
}
if (maxZindex == -)
{
Canvas.SetZIndex(fui, nextZindex);
updateDevice(fui);
}
}
}
}
//调用方法
//前移
doMoveZindex(sender, true, false);
//置项
doMoveZindex(sender, true, true);
//后移
doMoveZindex(sender, false, false);
//置底
doMoveZindex(sender, false, true);

这样的一个前提条件是容器中的每一个控件的ZIndex值都不会相同。

待解决的问题:现在变化的z顺序,是针对整个容器来说的。如果可以针对控件的重叠区域,进行修改Z顺序,那么速度应该会得到相应的提升。