cocod2d-x 之 CCTMXTiledMap & CCTMXLayer

时间:2023-03-09 04:59:09
cocod2d-x 之 CCTMXTiledMap & CCTMXLayer

  cocos2dx框架自带的地图CCTMXTiledMap,继承自CCNode。CCTMXTiledMap的坐标系的原点位于左上角,以一个瓦片为单位,换句话说,左上角第一块瓦片的坐标为(0,0),而紧挨着它的右边的瓦片坐标就是(1,0)。TileMap中的每一个瓦片拥有一个唯一的编号GID,用于在地图中查找某个瓦片。Cocos2d-x提供了一系列方法,可以从瓦片地图坐标获取对应瓦片的GID,同时还可以利用这些方法来判断某个坐标下是否存在瓦片。

属性:

CCSize  m_tMapSize,地图大小(以瓦片为单位)

CCSize  m_tTileSize,瓦片大小(以像素为单位)

int  m_nMapOrientation,地图类型(enum{CCTMXOrientationOrtho,CCTMXOrientationHex,CCTMXOrientationIso,};

CCArray*  m_pObjectGroups,对象集合

CCDictionary* m_pProperties,属性字典

CCDictionary* m_pTileProperties,瓦片属性

方法:

创建地图

static CCTMXTiledMap* create(const char *tmxFile)

static CCTMXTiledMap* createWithXML(const char* tmxString, const char* resourcePath)

地图初始化

bool initWithTMXFile(const char *tmxFile)

bool initWithXML(const char* tmxString, const char* resourcePath)

获取地图层

CCTMXLayer* layerNamed(const char *layerName)

获取根据名称对象组

CCTMXObjectGroup* objectGroupNamed(const char *groupName)

获取属性值

CCString *propertyNamed(const char *propertyName)

根据瓦片GID获取属性字典

CCDictionary* propertiesForGID(int GID)

  CCTMXLayer继承自CCSpriteBatchNode,代表一个瓦片地图中的图层,可以从图层对象获取图层信息,如某一点是否存在对象组或属性。CCTMXLayer坐标以地图层的左下角为原点(不是屏幕左下角),以像素为单位,当把地图层坐标pos转换为世界坐标时需要将pos的x坐标减去地图滚动的距离。当把CCTMXTiledMap坐标转换为CCTMXLayer坐标时,注意乘瓦片大小和原点转换。

属性:

std::string m_sLayerName,图层名称

unsigned char m_cOpacity,透明度

unsigned int m_uMinGID
unsigned int m_uMaxGID

int m_nVertexZvalue,Z轴
bool m_bUseAutomaticVertexZ,由框架自动管理Z轴值

float m_fContentScaleFactor,缩放

CCSize  m_tLayerSize,图层大小(以瓦片为单位)

CCSize  m_tMapTileSize,瓦片大小(可能与tileMap不同)

unsigned int*  m_pTiles,指向瓦片的指针

CCTMXTilesetInfo*  m_pTileSet,图层瓦片信息

unsigned int  m_uLayerOrientation,和tileMap一样

CCDictionary*  m_pProperties图层属性

方法

CCSprite* tileAt(const CCPoint& tileCoordinate),根据瓦片坐标返回瓦片精灵

unsigned int  tileGIDAt(const CCPoint& tileCoordinate),根据瓦片坐标返回GID,如为空则返回0

unsigned int tileGIDAt(const CCPoint& tileCoordinate, ccTMXTileFlags* flags),同上且返回flags

void setTileGID(unsigned int gid, const CCPoint& tileCoordinate),设置GID

void setTileGID(unsigned int gid, const CCPoint& tileCoordinate, ccTMXTileFlags flags)

void removeTileAt(const CCPoint& tileCoordinate),删除瓦片

CCPoint positionAt(const CCPoint& tileCoordinate),返回像素坐标

CCString *propertyNamed(const char *propertyName),获取属性

virtual void addChild(CCNode * child, int zOrder, int tag),添加对象

void removeChild(CCNode* child, bool cleanup),删除对象

const char* getLayerName()

void setLayerName(const char *layerName)

 #ifndef __CCTMX_TILE_MAP_H__
#define __CCTMX_TILE_MAP_H__ #include "base_nodes/CCNode.h"
#include "CCTMXObjectGroup.h" NS_CC_BEGIN class CCTMXObjectGroup;
class CCTMXLayer;
class CCTMXLayerInfo;
class CCTMXTilesetInfo;
class CCTMXMapInfo; /** TMX地图类型 */
enum
{
/** 平面地图 */
CCTMXOrientationOrtho, /** 六角地图 */
CCTMXOrientationHex, /** 三维地图(45度斜视) */
CCTMXOrientationIso,
}; class CC_DLL CCTMXTiledMap : public CCNode
{
/** 地图尺寸(以瓦片为单位) */
CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tMapSize, MapSize); /** 地图尺寸(以像素为单位) */
CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tTileSize, TileSize); /** 地图类型(朝向) */
CC_SYNTHESIZE(int, m_nMapOrientation, MapOrientation); /** 地图内对象集合 */
CC_PROPERTY(CCArray*, m_pObjectGroups, ObjectGroups); /** 地图内对象字典 */
CC_PROPERTY(CCDictionary*, m_pProperties, Properties);
public: CCTMXTiledMap(); virtual ~CCTMXTiledMap(); /** 根据tmx文件创建地图 */
static CCTMXTiledMap* create(const char *tmxFile); /** 根据xml字符串和资源路径创建地图 */
static CCTMXTiledMap* createWithXML(const char* tmxString, const char* resourcePath); /** 根据tmx文件初始化地图 */
bool initWithTMXFile(const char *tmxFile); /** 根据xml字符串和资源路径初始化地图 */
bool initWithXML(const char* tmxString, const char* resourcePath); /** 获取地图中的层 */
CCTMXLayer* layerNamed(const char *layerName); /** 获取对象集合 */
CCTMXObjectGroup* objectGroupNamed(const char *groupName); /** 获取属性值 */
CCString *propertyNamed(const char *propertyName); /** 根据GID返回属性字典 */
CCDictionary* propertiesForGID(int GID); private:
CCTMXLayer * parseLayer(CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
CCTMXTilesetInfo * tilesetForLayer(CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo);
void buildWithMapInfo(CCTMXMapInfo* mapInfo);
protected:
//地图属性字典
CCDictionary* m_pTileProperties; }; NS_CC_END

CCTMXTiledMap.h

 #ifndef __CCTMX_LAYER_H__
#define __CCTMX_LAYER_H__ #include "CCTMXObjectGroup.h"
#include "base_nodes/CCAtlasNode.h"
#include "sprite_nodes/CCSpriteBatchNode.h"
#include "CCTMXXMLParser.h"
NS_CC_BEGIN class CCTMXMapInfo;
class CCTMXLayerInfo;
class CCTMXTilesetInfo;
struct _ccCArray; class CC_DLL CCTMXLayer : public CCSpriteBatchNode
{
/** layer尺寸( 以tile为单位) */
CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tLayerSize, LayerSize);
/** size of the map's tile (could be different from the tile's size) */
/** layer尺寸( 以tile为单位,可能与tile不同) */
CC_SYNTHESIZE_PASS_BY_REF(CCSize, m_tMapTileSize, MapTileSize);
/** pointer to the map of tiles */
CC_SYNTHESIZE(unsigned int*, m_pTiles, Tiles);
/** Tileset information for the layer */
CC_PROPERTY(CCTMXTilesetInfo*, m_pTileSet, TileSet);
/** Layer orientation, which is the same as the map orientation */
CC_SYNTHESIZE(unsigned int, m_uLayerOrientation, LayerOrientation);
/** properties from the layer. They can be added using Tiled */
CC_PROPERTY(CCDictionary*, m_pProperties, Properties);
public:
/**
* @js ctor
* @lua NA
*/
CCTMXLayer();
/**
* @js NA
* @lua NA
*/
virtual ~CCTMXLayer(); /** creates a CCTMXLayer with an tileset info, a layer info and a map info */
static CCTMXLayer * create(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo); /** initializes a CCTMXLayer with a tileset info, a layer info and a map info
* @lua NA
*/
bool initWithTilesetInfo(CCTMXTilesetInfo *tilesetInfo, CCTMXLayerInfo *layerInfo, CCTMXMapInfo *mapInfo); /** dealloc the map that contains the tile position from memory.
Unless you want to know at runtime the tiles positions, you can safely call this method.
If you are going to call layer->tileGIDAt() then, don't release the map
*/
void releaseMap(); /** returns the tile (CCSprite) at a given a tile coordinate.
The returned CCSprite will be already added to the CCTMXLayer. Don't add it again.
The CCSprite can be treated like any other CCSprite: rotated, scaled, translated, opacity, color, etc.
You can remove either by calling:
- layer->removeChild(sprite, cleanup);
- or layer->removeTileAt(ccp(x,y));
@js getTileGIDAt
*/
CCSprite* tileAt(const CCPoint& tileCoordinate); /** returns the tile gid at a given tile coordinate.
if it returns 0, it means that the tile is empty.
This method requires the the tile map has not been previously released (eg. don't call layer->releaseMap())
@js tileGIDAt
*/
unsigned int tileGIDAt(const CCPoint& tileCoordinate); /** returns the tile gid at a given tile coordinate. It also returns the tile flags.
This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap])
@js tileGIDAt
@lua NA
*/
unsigned int tileGIDAt(const CCPoint& tileCoordinate, ccTMXTileFlags* flags); /** sets the tile gid (gid = tile global id) at a given tile coordinate.
The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1.
If a tile is already placed at that position, then it will be removed.
*/
void setTileGID(unsigned int gid, const CCPoint& tileCoordinate); /** sets the tile gid (gid = tile global id) at a given tile coordinate.
The Tile GID can be obtained by using the method "tileGIDAt" or by using the TMX editor -> Tileset Mgr +1.
If a tile is already placed at that position, then it will be removed. Use withFlags if the tile flags need to be changed as well
*/ void setTileGID(unsigned int gid, const CCPoint& tileCoordinate, ccTMXTileFlags flags); /** removes a tile at given tile coordinate */
void removeTileAt(const CCPoint& tileCoordinate); /** returns the position in points of a given tile coordinate
* @js getPositionAt
*/
CCPoint positionAt(const CCPoint& tileCoordinate); /** return the value for the specific property name
* @js getProperty
*/
CCString *propertyNamed(const char *propertyName); /** Creates the tiles */
void setupTiles(); /** CCTMXLayer doesn't support adding a CCSprite manually.
* @warning addchild(z, tag); is not supported on CCTMXLayer. Instead of setTileGID.
* @lua NA
*/
virtual void addChild(CCNode * child, int zOrder, int tag);
/** super method
* @lua NA
*/
void removeChild(CCNode* child, bool cleanup); inline const char* getLayerName(){ return m_sLayerName.c_str(); }
inline void setLayerName(const char *layerName){ m_sLayerName = layerName; }
private:
CCPoint positionForIsoAt(const CCPoint& pos);
CCPoint positionForOrthoAt(const CCPoint& pos);
CCPoint positionForHexAt(const CCPoint& pos); CCPoint calculateLayerOffset(const CCPoint& offset); /* optimization methods */
CCSprite* appendTileForGID(unsigned int gid, const CCPoint& pos);
CCSprite* insertTileForGID(unsigned int gid, const CCPoint& pos);
CCSprite* updateTileForGID(unsigned int gid, const CCPoint& pos); /* The layer recognizes some special properties, like cc_vertez */
void parseInternalProperties();
void setupTileSprite(CCSprite* sprite, CCPoint pos, unsigned int gid);
CCSprite* reusedTileWithRect(CCRect rect);
int vertexZForPos(const CCPoint& pos); // index
unsigned int atlasIndexForExistantZ(unsigned int z);
unsigned int atlasIndexForNewZ(int z);
protected:
// layer的名称
std::string m_sLayerName;
//TMX Layer 的透明度
unsigned char m_cOpacity; unsigned int m_uMinGID;
unsigned int m_uMaxGID; //vertexZ 启用后该参数才有效
int m_nVertexZvalue;
bool m_bUseAutomaticVertexZ; // 用于优化
CCSprite *m_pReusedTile;
ccCArray *m_pAtlasIndexArray; // 用于视网膜显示屏
float m_fContentScaleFactor;
}; NS_CC_END #endif //__CCTMX_LAYER_H__

CCTMXLayer.h