opengl学习笔记(五):组合变换,绘制一个简单的太阳系

时间:2023-03-09 02:26:33
opengl学习笔记(五):组合变换,绘制一个简单的太阳系

创建太阳系模型

描述的程序绘制一个简单的太阳系,其中有一颗行星和一颗太阳,用同一个函数绘制。需要使用glRotate*()函数让这颗行星绕太阳旋转,并且绕自身的轴旋转。还需要使用glTranslate*()函数让这颗行星离开原点,移动到它自己的轨道上。可以在glutWireSphere()函数中使用适当的参数,在绘制球体时指定球体的大小。

planet.c

#include <GL/glut.h>

static int year =,day =;

void init(void)
{
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
} void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,1.0,1.0);
glPushMatrix();
glutSolidSphere(1.0,,);
glRotatef((GLfloat)year,0.0,1.0,0.0);
glTranslatef(2.0,0.0,0.0);
glRotatef((GLfloat)day,0.0,1.0,0.0);
glutSolidSphere(0.2,,);
glPopMatrix();
glutSwapBuffers();
} void reshape(int w, int h)
{
glViewport(,,(GLsizei)w,(GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0);
} void keyboard(unsigned char key, int x, int y)
{
switch (key){
case 'd':
day =(day + )%;
glutPostRedisplay();
break;
case 'D':
day =(day - )%;
glutPostRedisplay();
break;
case 'y':
year =(year + )%;
glutPostRedisplay();
break;
case 'Y':
year =(year - )%;
glutPostRedisplay();
break;
default:
break; } } int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(,);
glutInitWindowPosition(,);
glutCreateWindow(argv[]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return ;
}

在终端gcc生成可执行程序

gcc planet.c -o planet -lGL -lGLU -lglut

执行程序

./planet 

程序运行效果如下所示

opengl学习笔记(五):组合变换,绘制一个简单的太阳系

d和D建行星自转

y和Y控制行星围绕太阳进行旋转

opengl学习笔记(五):组合变换,绘制一个简单的太阳系