一款基于TweenMax.js的网页幻灯片

时间:2023-03-10 06:03:00
一款基于TweenMax.js的网页幻灯片

之前介绍了好多网页幻灯片。今天给大家带来一款基于TweenMax.js的网页幻灯片。这款幻灯片以不规则的碎片百叶窗的形式切换。切换效果非常漂亮。一起看下效果图:

一款基于TweenMax.js的网页幻灯片

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实现的代码。

html代码:

 <div id="container">
</div>
<script src='delaunay.js'></script>
<script src='TweenMax.js'></script>
<script> // For more check out zachsaucier.com const TWO_PI = Math.PI * 2; var images = [],
imageIndex = 0; var image,
imageWidth = 768,
imageHeight = 485; var vertices = [],
indices = [],
prevfrag = [],
fragments = []; var margin = 50; var container = document.getElementById('container'); var clickPosition = [imageWidth * 0.5, imageHeight * 0.5]; window.onload = function() {
TweenMax.set(container, {perspective:500}); // images from http://www.hdwallpapers.in
var urls = [
'1.jpg',
'2.jpg',
'3.jpg',
'4.jpg'
],
image,
loaded = 0;
// very quick and dirty hack to load and display the first image asap
images[0] = image = new Image();
image.onload = function() {
if (++loaded === 1) { for (var i = 1; i < 4; i++) {
images[i] = image = new Image(); image.src = urls[i];
}
placeImage();
}
};
image.src = urls[0];
}; function placeImage(transitionIn) {
image = images[imageIndex]; if (++imageIndex === images.length) imageIndex = 0; var num = Math.random();
if(num < .25) {
image.direction = "left";
} else if(num < .5) {
image.direction = "top";
} else if(num < .75) {
image.direction = "bottom";
} else {
image.direction = "right";
} container.appendChild(image);
image.style.opacity = 0; if (transitionIn !== false) {
triangulateIn();
}
} function triangulateIn(event) {
var box = image.getBoundingClientRect(),
top = box.top,
left = box.left; if(image.direction == "left") {
clickPosition[0] = 0;
clickPosition[1] = imageHeight / 2;
} else if(image.direction == "top") {
clickPosition[0] = imageWidth / 2;
clickPosition[1] = 0;
} else if(image.direction == "bottom") {
clickPosition[0] = imageWidth / 2;
clickPosition[1] = imageHeight;
} else if(image.direction == "right") {
clickPosition[0] = imageWidth;
clickPosition[1] = imageHeight / 2;
} triangulate();
build();
} function triangulate() {
for(var i = 0; i < 40; i++) {
x = -margin + Math.random() * (imageWidth + margin * 2);
y = -margin + Math.random() * (imageHeight + margin * 2);
vertices.push([x, y]);
}
vertices.push([0,0]);
vertices.push([imageWidth,0]);
vertices.push([imageWidth, imageHeight]);
vertices.push([0, imageHeight]); vertices.forEach(function(v) {
v[0] = clamp(v[0], 0, imageWidth);
v[1] = clamp(v[1], 0, imageHeight);
}); indices = Delaunay.triangulate(vertices);
} function build() {
var p0, p1, p2,
fragment; var tl0 = new TimelineMax({onComplete:buildCompleteHandler}); for (var i = 0; i < indices.length; i += 3) {
p0 = vertices[indices[i + 0]];
p1 = vertices[indices[i + 1]];
p2 = vertices[indices[i + 2]]; fragment = new Fragment(p0, p1, p2); var dx = fragment.centroid[0] - clickPosition[0],
dy = fragment.centroid[1] - clickPosition[1],
d = Math.sqrt(dx * dx + dy * dy),
rx = 30 * sign(dy),
ry = 90 * -sign(dx),
delay = d * 0.003 * randomRange(0.9, 1.1);
fragment.canvas.style.zIndex = Math.floor(d).toString(); var tl1 = new TimelineMax(); if(image.direction == "left") {
rx = Math.abs(rx);
ry = 0;
} else if(image.direction == "top") {
rx = 0;
ry = Math.abs(ry);
} else if(image.direction == "bottom") {
rx = 0;
ry = - Math.abs(ry);
} else if(image.direction == "right") {
rx = - Math.abs(rx);
ry = 0;
} tl1.from(fragment.canvas, 1, {
z:-50,
rotationX:rx,
rotationY:ry,
scaleX:0,
scaleY:0,
ease:Cubic.easeIn
});
tl1.from(fragment.canvas, 0.4,{alpha:0}, 0.6); tl0.insert(tl1, delay); fragments.push(fragment);
container.appendChild(fragment.canvas);
}
} function buildCompleteHandler() {
// add pooling?
image.style.opacity = 1;
image.addEventListener('transitionend', function catchTrans() {
fragments.forEach(function(f) {
container.removeChild(f.canvas);
}); fragments.length = 0;
vertices.length = 0;
indices.length = 0; placeImage();
this.removeEventListener('transitionend',catchTrans,false);
}, false); } //////////////
// MATH UTILS
////////////// function randomRange(min, max) {
return min + (max - min) * Math.random();
} function clamp(x, min, max) {
return x < min ? min : (x > max ? max : x);
} function sign(x) {
return x < 0 ? -1 : 1;
} //////////////
// FRAGMENT
////////////// Fragment = function(v0, v1, v2) {
this.v0 = v0;
this.v1 = v1;
this.v2 = v2; this.computeBoundingBox();
this.computeCentroid();
this.createCanvas();
this.clip();
};
Fragment.prototype = {
computeBoundingBox:function() {
var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]),
xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]),
yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]),
yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]); this.box = {
x:Math.round(xMin),
y:Math.round(yMin),
w:Math.round(xMax - xMin),
h:Math.round(yMax - yMin)
}; },
computeCentroid:function() {
var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3,
y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3; this.centroid = [x, y];
},
createCanvas:function() {
this.canvas = document.createElement('canvas');
this.canvas.width = this.box.w;
this.canvas.height = this.box.h;
this.canvas.style.width = this.box.w + 'px';
this.canvas.style.height = this.box.h + 'px';
this.canvas.style.left = this.box.x + 'px';
this.canvas.style.top = this.box.y + 'px';
this.ctx = this.canvas.getContext('2d');
},
clip:function() {
this.ctx.save();
this.ctx.translate(-this.box.x, -this.box.y);
this.ctx.beginPath();
this.ctx.moveTo(this.v0[0], this.v0[1]);
this.ctx.lineTo(this.v1[0], this.v1[1]);
this.ctx.lineTo(this.v2[0], this.v2[1]);
this.ctx.closePath();
this.ctx.clip();
this.ctx.drawImage(image, 0, 0);
this.ctx.restore();
}
};//@ sourceURL=pen.js

css代码:

  body
{
background-color: #000;
margin:;
overflow: hidden;
} canvas
{
position: absolute;
backface-visibility: hidden;
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
-ms-backface-visibility: hidden;
} img
{
position: absolute;
-webkit-transition: opacity .3s;
transition: opacity .3s;
} #container
{
position: absolute;
width: 768px;
height: 432px;
left:;
right:;
top:;
bottom:;
margin: auto;
}

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