[UE4]C++实现动态加载UObject:StaticLoadObject();以Texture和Material为例

时间:2022-12-29 07:08:37

相关内容:

C++实现动态加载的问题:LoadClass<T>()和LoadObject<T>()

http://aigo.iteye.com/blog/2281558
C++静态加载问题:ConstructorHelpers::FClassFinder()和FObjectFinder() 

http://aigo.iteye.com/blog/2281373

示例1:

动态加载Object的工具方法

UTexture2D* MyTextureLoader::LoadTextureFromPath(const FString& Path)
{
if (Path.IsEmpty()) return NULL; return Cast<UTexture2D>(StaticLoadObject(UTexture2D::StaticClass(), NULL, *(Path)));
}

调用:

FString PathToLoad = "/Game/Textures/YourStructureHere";
UTexture2D* tmpTexture = LoadTextureFromPath(PathToLoad);

示例2:
加载MaterialTexture

struct FConstructorStatics
{
ConstructorHelpers::FObjectFinderOptional<UTexture> TextureFinder;
ConstructorHelpers::FObjectFinderOptional<UMaterial> MaterialFinder;
FConstructorStatics()
: TextureFinder(TEXT("Texture2D'/Game/Textures/2DBackground.2DBackground'"))
, MaterialFinder(TEXT("Material'/Game/Materials/DynamicTextureMaterial.DynamicTextureMaterial'"))
{
}
};
static FConstructorStatics ConstructorStatics; Texture = ConstructorStatics.TextureFinder.Get();
UMaterial* Material = ConstructorStatics.MaterialFinder.Get();
DynamicMaterial = UMaterialInstanceDynamic::Create(Material, this);

设置调用加载好的Material和Texture:

DynamicMaterial->SetTextureParameterValue(FName("DynamicTexture"), Texture);
Mesh->SetMaterial(, DynamicMaterial);

如果资源永不再使用,想销毁资源对象,代码如下:

Texture2D* mytex; //这里假设mytex合法有效  

mytex->ConditionalBeginDestroy();
mytex = NULL;
GetWorld()->ForceGarbageCollection(true);

Dynamic Asset Loading with C++

https://www.youtube.com/watch?v=pJIAmSGxfmQ

Dynamic Load Object

https://wiki.unrealengine.com/Dynamic_Load_Object