android放大镜效果实现

时间:2023-03-09 23:43:22
android放大镜效果实现

概述

我相信很多用过英语应用的同学都看多一个放大镜的效果,就是选中一段文字后,会有一个放大镜,这个究竟怎么实现的呢,我们今天来分析分析。
android放大镜效果实现

源码分析

public class ShaderView extends View {
    private final Bitmap bitmap;
    private final ShapeDrawable drawable;
    // 放大镜的半径  

    private static final int RADIUS = 80;
    // 放大倍数  

    private static final int FACTOR = 3;
    private final Matrix matrix = new Matrix();  

    public ShaderView(Context context) {
        super(context);
        Bitmap bmp = BitmapFactory.decodeResource(getResources(),R.drawable.demo);
        bitmap = bmp;
        BitmapShader shader = new BitmapShader(Bitmap.createScaledBitmap(bmp,
                bmp.getWidth() * FACTOR, bmp.getHeight() * FACTOR, true),
                TileMode.CLAMP, TileMode.CLAMP);
        // 圆形的drawable  

        drawable = new ShapeDrawable(new OvalShape());
        drawable.getPaint().setShader(shader);
        drawable.setBounds(0, 0, RADIUS * 2, RADIUS * 2);
    }  

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        final int x = (int) event.getX();
        final int y = (int) event.getY();
        // 这个位置表示的是,画shader的起始位置  

        matrix.setTranslate(RADIUS - x * FACTOR, RADIUS - y * FACTOR);
        drawable.getPaint().getShader().setLocalMatrix(matrix);
        // bounds,就是那个圆的外切矩形  

        drawable.setBounds(x - RADIUS, y - RADIUS, x + RADIUS, y + RADIUS);
        invalidate();
        return true;
    }  

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawBitmap(bitmap, 0, 0, null);
        drawable.draw(canvas);
    }
}  

基本原理就是使用ShapeDrawable构造一个圆形的drawable,然后它的paint的shader设置为将要放大的图片,然后就是简单的位置移动问题了。放大镜的半径和放大倍数都可以在代码里面修改,代码都有注释,应该很好理解了。
不过,一个问题如果只有一种解决方法的话,那未免有点令人沮丧,想玩点另类的都不行。玩程序就得玩出个性,玩出激情。哈哈,废话太多,切回正题。再来看看放大镜的另外一种实现吧
public class PathView extends View {
    private final Path mPath = new Path();
    private final Matrix matrix = new Matrix();
    private final Bitmap bitmap;
    // 放大镜的半径  

    private static final int RADIUS = 80;
    // 放大倍数  

    private static final int FACTOR = 2;
    private int mCurrentX, mCurrentY;  

    public PathView(Context context) {
        super(context);
        mPath.addCircle(RADIUS, RADIUS, RADIUS, Direction.CW);
        matrix.setScale(FACTOR, FACTOR);  

        bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.demo);
    }  

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        mCurrentX = (int) event.getX();
        mCurrentY = (int) event.getY();  

        invalidate();
        return true;
    }  

    @Override
    public void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 底图  

        canvas.drawBitmap(bitmap, 0, 0, null);
        // 剪切  

        canvas.translate(mCurrentX - RADIUS, mCurrentY - RADIUS);
        canvas.clipPath(mPath);
        // 画放大后的图  

        canvas.translate(RADIUS - mCurrentX * FACTOR, RADIUS - mCurrentY
                * FACTOR);
        canvas.drawBitmap(bitmap, matrix, null);
    }
}  


这里使用的是Path类,将canvas剪切出一块圆形区域,在其上绘制放大的部分。