Facebook开源动画库 POP-POPDecayAnimation运用

时间:2023-03-10 00:37:52
Facebook开源动画库 POP-POPDecayAnimation运用

关于POPDecayAnimation的介绍先引用别人写的一些内容,基本上把它的一些注意点都说明了;

Decay Animation 就是 POP 提供的另外一个非常特别的动画,他实现了一个衰减的效果。这个动画有一个重要的参数 velocity(速率),一般并不用于物体的自发动画,而是与用户的交互共生。这个和 iOS7 引入的 UIDynamic 非常相似,如果你想实现一些物理效果,这个也是非常不错的选择。

Decay 的动画没有 toValue 只有 fromValue,然后按照 velocity 来做衰减操作。如果我们想做一个刹车效果,那么应该是这样的。

POPDecayAnimation *anim = [POPDecayAnimation animWithPropertyNamed:kPOPLayerPositionX];
anim.velocity = @(100.0);
anim.fromValue = @(25.0);
//anim.deceleration = 0.998;
anim.completionBlock = ^(POPAnimation *anim, BOOL finished) {
if (finished) {NSLog(@"Stop!");}};

这个动画会使得物体从 X 坐标的点 25.0 开始按照速率 100点/s 做减速运动。 这里非常值得一提的是,velocity 也是必须和你操作的属性有相同的结构,如果你操作的是 bounds,想实现一个水滴滴到桌面的扩散效果,那么应该是 [NSValue valueWithCGRect:CGRectMake(0, 0,20.0, 20.0)]

如果 velocity 是负值,那么就会反向递减。

deceleration (负加速度) 是一个你会很少用到的值,默认是就是我们地球的 0.998,如果你开发给火星人用,那么这个值你使用 0.376 会更合适。

实例1:创建一个POPDecayAnimation动画 实现X轴运动 减慢速度的效果

    //1:初始化第一个视图块
if (self.myView==nil) {
self.myView=[[UIView alloc]initWithFrame:CGRectMake(, , , )];
self.myView.backgroundColor=[UIColor redColor];
[self.view addSubview:self.myView];
} //创建一个POPDecayAnimation动画 实现X轴运动 减慢速度的效果 通过速率来计算运行的距离 没有toValue属性
POPDecayAnimation *anSpring = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anSpring.velocity = @(); //速率
anSpring.beginTime = CACurrentMediaTime() + 1.0f;
[anSpring setCompletionBlock:^(POPAnimation *prop, BOOL fint) {
if (fint) {
NSLog(@"myView=%@",NSStringFromCGRect(self.myView.frame));
}
}];
[self.myView pop_addAnimation:anSpring forKey:@"myViewposition”];

打印出来的值为:myView={{247.00485229492188, 80}, {30, 30}},说明X轴当前已经到247左右的;

实例2:创建一个POPDecayAnimation动画  连续不停的转动

    //2:初始化一个视图块
if(self.myRotationView==nil)
{
self.myRotationView=[[UIView alloc]initWithFrame:CGRectMake(, , , )];
self.myRotationView.backgroundColor=[UIColor redColor];
[self.view addSubview:self.myRotationView];
} //创建一个POPDecayAnimation动画 连续不停的转动
[self performAnimation]; 封装的方法: -(void)performAnimation
{
[self.myRotationView.layer pop_removeAllAnimations];
POPDecayAnimation *anRotaion=[POPDecayAnimation animation];
anRotaion.property=[POPAnimatableProperty propertyWithName:kPOPLayerRotation]; if (self.animated) {
anRotaion.velocity = @(-);
}else{
anRotaion.velocity = @();
anRotaion.fromValue = @(25.0);
} self.animated = !self.animated; anRotaion.completionBlock = ^(POPAnimation *anim, BOOL finished) {
if (finished) {
[self performAnimation];
}
}; [self.myRotationView.layer pop_addAnimation:anRotaion forKey:@"myRotationView"];
}

注意像常量kPOPLayerRotation它是作用在层上,所以我们在使用时要把它加载到相应视图的layer上面;

实例3:实现一个拖动视图运行,将拖动结束后它有减速的效果,当点击视图时它将停所有的动画效果;在减速动画结束后会有一个判断,当前视图的位置是否是触在屏壁,若有则反弹;

#import "DecayViewController.h"
#import <POP.h> @interface DecayViewController() <POPAnimationDelegate>
@property(nonatomic) UIControl *dragView;
- (void)addDragView;
- (void)touchDown:(UIControl *)sender;
- (void)handlePan:(UIPanGestureRecognizer *)recognizer;
@end @implementation DecayViewController - (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
[self addDragView];
} #pragma mark - POPAnimationDelegate - (void)pop_animationDidApply:(POPDecayAnimation *)anim
{
//判断是否触屏壁
BOOL isDragViewOutsideOfSuperView = !CGRectContainsRect(self.view.frame, self.dragView.frame);
if (isDragViewOutsideOfSuperView) {
CGPoint currentVelocity = [anim.velocity CGPointValue];
CGPoint velocity = CGPointMake(currentVelocity.x, -currentVelocity.y);
POPSpringAnimation *positionAnimation = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerPosition];
positionAnimation.velocity = [NSValue valueWithCGPoint:velocity];
positionAnimation.toValue = [NSValue valueWithCGPoint:self.view.center];
[self.dragView.layer pop_addAnimation:positionAnimation forKey:@"layerPositionAnimation"];
}
} #pragma mark - Private Instance methods - (void)addDragView
{
//拖动
UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePan:)]; self.dragView = [[UIControl alloc] initWithFrame:CGRectMake(, , , )];
self.dragView.center = self.view.center;
self.dragView.layer.cornerRadius = CGRectGetWidth(self.dragView.bounds)/;
self.dragView.backgroundColor = [UIColor redColor];
[self.dragView addTarget:self action:@selector(touchDown:) forControlEvents:UIControlEventTouchDown];
[self.dragView addGestureRecognizer:recognizer]; [self.view addSubview:self.dragView];
} //点击时将停所有的动画效果
- (void)touchDown:(UIControl *)sender {
[sender.layer pop_removeAllAnimations];
} - (void)handlePan:(UIPanGestureRecognizer *)recognizer
{
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
recognizer.view.center.y + translation.y);
[recognizer setTranslation:CGPointMake(, ) inView:self.view]; //手势结束
if(recognizer.state == UIGestureRecognizerStateEnded) {
CGPoint velocity = [recognizer velocityInView:self.view];
POPDecayAnimation *positionAnimation = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPosition];
positionAnimation.delegate = self;
positionAnimation.velocity = [NSValue valueWithCGPoint:velocity];
[recognizer.view.layer pop_addAnimation:positionAnimation forKey:@"layerPositionAnimation"];
}
} @end

实例中还动用到了POPAnimationDelegate

 <POPAnimatorDelegate> 

- (void)pop_animationDidStart:(POPAnimation *)anim;
- (void)pop_animationDidStop:(POPAnimation *)anim finished:(BOOL)finished;
- (void)pop_animationDidReachToValue:(POPAnimation *)anim;
- (void)pop_animationDidApply:(POPAnimation *)anim;

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Facebook开源动画库 POP-POPDecayAnimation运用