Cocos2d-x3.0 RenderTexture(一) 保存

时间:2023-03-10 06:03:58
Cocos2d-x3.0 RenderTexture(一)  保存

.h

#include "cocos2d.h"
#include "cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
USING_NS_CC; USING_NS_CC_EXT;
using namespace ui;
    RenderTexture* _target;
Vector<Sprite*> _brushs; void onTouchesMoved(const std::vector<Touch*>& touches, Event* event); void saveImage(cocos2d::Ref *sender);
void clearImage(cocos2d::Ref *sender);

.cpp

        Size widgetSize = Director::getInstance()->getWinSize();

         layout = Layout::create();
layout->setSize(Size(widgetSize.width, widgetSize.height)); //横向排列,这里相似Android里的线性布局
//layout->setLayoutType(LAYOUT_RELATIVE);
/*以图片为背景*/
layout->setBackGroundImageScale9Enabled(true);
layout->setBackGroundImage("green_edit.png"); layout->setPosition(Point(0,0));
addChild(layout); alert = Text::create("Layout", "fonts/Marker Felt.ttf", 30 );
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getSize().height * 3.075f)); layout->addChild(alert); _target = RenderTexture::create(widgetSize.width, widgetSize.height, Texture2D::PixelFormat::RGBA8888);
_target->retain();
_target->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2));
layout->addChild(_target); auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(LayoutTest::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); //save Image menu
MenuItemFont::setFontSize(40);
auto item1 = MenuItemFont::create("save Image", CC_CALLBACK_1(LayoutTest::saveImage, this));
auto item2 = MenuItemFont::create("Clear", CC_CALLBACK_1(LayoutTest::clearImage, this));
auto menu = Menu::create(item1,item2, NULL);
layout->addChild(menu);
menu->alignItemsVertically();
menu->setPosition(Point(VisibleRect::rightTop().x - 80, VisibleRect::rightTop().y - 80));
void LayoutTest::onTouchesMoved(const std::vector<Touch *> &touches, cocos2d::Event *event)
{ auto touch = touches[0];
auto start = touch->getLocation();
auto end = touch->getPreviousLocation(); //begin drawing to the render texture
_target->begin(); //for extra points ,we'll draw this smoothly from the last position and vary the sprite's
//scale/rotation/offset
float distance = start.getDistance(end);
if (distance > 1) {
int d = (int)distance;
_brushs.clear();
for (int i = 0; i < d; ++i) {
Sprite* sprite = Sprite::create("image.png");
sprite->setColor(Color3B::RED); sprite->setOpacity(20);
_brushs.pushBack(sprite);
}
for (int i = 0 ; i < d; ++i) {
float difx = end.x - start.x;
float dify = end.y - start.y;
float delta = (float) i / distance;
_brushs.at(i)->setPosition(Point(start.x + (difx * delta), start.y + (dify * delta)));
_brushs.at(i)->setRotation(rand() % 360);
float r = (float) (rand() % 50 / 50.0f) + 0.25f;
_brushs.at(i)->setScale(r);
_brushs.at(i)->setColor(Color3B(rand() % 127 + 128, 255, 255));
_brushs.at(i)->visit();
}
}
_target->end();
} void LayoutTest::saveImage(cocos2d::Ref *sender)
{
static int counter = 0;
char png[20];
sprintf(png, "image-%d.png",counter);
char jpg[20];
sprintf(jpg, "image-%d.jpg",counter); _target->saveToFile(png, Image::Format::PNG);
_target->saveToFile(jpg, Image::Format::JPG); //向本地写入
std::string fileName = FileUtils::getInstance()->getWritablePath() + jpg;
auto action1 = DelayTime::create(1);
auto func = [&,fileName]()
{
auto sprite = Sprite::create(fileName);
layout->addChild(sprite);
sprite->setScale(0.3f);
sprite->setPosition(Point(40, 40));
sprite->setRotation(counter * 3); }; runAction(Sequence::create(action1,CallFunc::create(func), NULL));
counter++;
} void LayoutTest::clearImage(cocos2d::Ref *sender)
{
_target->clear(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1()); }

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