pygame 简单播放音乐程序

时间:2023-03-09 18:06:57
pygame 简单播放音乐程序

环境:

python2.7

pygame

功能:

播放指定目录下的歌曲(暂时mp3),可以上一曲、下一曲播放。

文件目录:

pygame 简单播放音乐程序

font  字体文件夹

image  图片文件夹

pygame 简单播放音乐程序pygame 简单播放音乐程序pygame 简单播放音乐程序pygame 简单播放音乐程序

music  音乐文件夹

play.py  主程序

settings.py  配置文件

settings.py

# -*- coding: utf-8 -*-
# setting 配置文件
import os
from os import path
d = os.path.dirname(__file__)
## music file path
MUSIC_PATH = path.join(d, 'music/')
## image file path
IMAGE_PATH = path.join(d, 'image/')
## auto play
AUTO_PALY = False
## paly type we can wav or m4a -> mp3
PLAY_TYPE = ['.mp3','.wav','.m4a']
## DEFAULT play start
PLAY_START = 0

play.py

# -*- coding: utf-8 -*-
import time
import pygame
from pygame.locals import *
import os
import sys
from settings import *
d = os.path.dirname(__file__)
class window:
def __init__(self):
pygame.init()
pygame.display.set_caption("player")
bgColor = (255, 230, 230)
self.screen = pygame.display.set_mode((640, 480))
self.screen.fill(bgColor)
## 显示上一曲
prve = pygame.image.load("image/prve.png").convert_alpha()
width, height = prve.get_size()
self.screen.blit(prve, (240 - width / 2, 40))
self.prveX = (240 - width / 2, 320 + width / 2)
self.prveY = (40, 40 + height)
self.show_play_pause() ## 显示下一曲按钮
next = pygame.image.load("image/next.png").convert_alpha()
self.screen.blit(next, (400 - width / 2, 40))
self.nextX = (320 - width / 2, 400 + width / 2)
self.nextY = (40, 40 + height) ## 显示logo
logo = pygame.image.load("image/pygame_logo.gif").convert_alpha()
width, height = logo.get_size()
self.screen.blit(logo, (320 - width / 2, 200)) pygame.display.flip()
def show_play_pause(self, type='player'):
'''显示播放按钮'''
print type
if type == 'player':
player = pygame.image.load("image/player.png").convert_alpha()
else:
player = pygame.image.load("image/pause.png").convert_alpha()
width, height = player.get_size()
self.screen.blit(player, (320 - width / 2, 40))
self.playerX = (320 - width / 2, 320 + width / 2)
self.playerY = (40, 40 + height)
pygame.display.flip() def text_objects(self, text, font):
''' font'''
textSurface = font.render(text, True, (233,150,122))
return textSurface, textSurface.get_rect() def message_diaplay(self, text):
'''show font'''
largeText = pygame.font.Font('font/Deng.ttf', 14)
TextSurf, TextRect = self.text_objects(text, largeText)
TextRect.center = ((320), (150))
self.screen.blit(TextSurf, TextRect)
pygame.display.update() class Mp3:
def __init__(self):
self.playTrue = False ##播放与停止
self.playStart = False ##是否已经开始 def load_music(self, musicPath):
print musicPath
pygame.mixer.init()
self.track = pygame.mixer.music.load(musicPath.encode('utf-8')) def play(self):
if self.playTrue == False:
if self.playStart == False:
print '[*] start play'
pygame.mixer.music.play()
Mywindow.message_diaplay(u'正在播放: %s' % musicList[PLAY_START])
self.playTrue = True
self.playStart = True
Mywindow.show_play_pause(type="pause")
else:
print '[*] start unpause'
pygame.mixer.music.unpause()
Mywindow.message_diaplay(u'正在播放: %s' % musicList[PLAY_START])
self.playTrue = True
Mywindow.show_play_pause(type="pause")
else:
print '[*] start pause'
pygame.mixer.music.pause()
Mywindow.message_diaplay(u'暂停播放: %s' % musicList[PLAY_START])
self.playTrue = False
Mywindow.show_play_pause() def getmusicList():
print '[*] get music pool!!'
musicFileList= os.listdir(MUSIC_PATH)
# print file_lists
## get music type
musicList = []
for v in musicFileList:
print u'[*] this song is %s' % v.decode('gbk')
v = v.decode('gbk')
file = os.path.splitext(v)
filename, type = file
print '[*] filename is %s' % filename
print '[*] type is %s' % type
## 判断当前类型是否存在可以播放的类型
if type.lower() in PLAY_TYPE:
print '[*] this song we can play!!'
musicList.append(v)
else:
print '[*] this song we can not play!!'
print '[*] this musiclist is ', musicList
return musicList
def changeMusic():
print '[*] change music !!' if __name__ == '__main__':
print ''' ____ __ __ __ __ _______ _______
/__ \\ \\_\\/_/ / / / /____ / ___ / / ___ /
/ /_/ / \\__/ / /___ / /__ / / / / / / / / /
/ ____/ / / / /___/ / / / / / /__/ / / / / /
/_/ /_/ /_/___/ /_/ /_/ \\_____/ /_/ /_/'''
musicList = getmusicList()
Mywindow = window()
mp3Player = Mp3()
## exit()
if AUTO_PALY:
print '[*] auto play!!'
## default load first song
mp3Player.load_music(MUSIC_PATH + musicList[PLAY_START])
## play
mp3Player.play()
else:
print '[*] no auto paly!!'
while True:
# 游戏主循环
for event in pygame.event.get():
if event.type == QUIT:
# 接收到退出事件后退出程序
print 'Good Bye~~'
exit()
elif event.type == MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
for index in range(len(pressed_array)):
if pressed_array[index]:
if index == 0:
if Mywindow.playerX[0] < event.pos[0] < Mywindow.playerX[1] and Mywindow.playerY[0] < \
event.pos[1] < Mywindow.playerY[1]:
print '[*] click this player!!'
## 默认打开第一首歌曲
if mp3Player.playStart:
mp3Player.play()
else:
mp3Player.load_music(MUSIC_PATH + musicList[PLAY_START])
mp3Player.play()
elif Mywindow.prveX[0] < event.pos[0] < Mywindow.prveX[1] and Mywindow.prveY[0] < \
event.pos[1] < Mywindow.prveY[1]:
print '[*] click this prve!!'
if mp3Player.playStart:
if PLAY_START == 0:
print '[*] no song to prve_play'
else:
PLAY_START -= 1
mp3Player = Mp3()
mp3Player.load_music(MUSIC_PATH + musicList[PLAY_START])
mp3Player.play()
else:
print '[*] no song is play!!'
elif Mywindow.nextX[0] < event.pos[0] < Mywindow.nextX[1] and Mywindow.nextY[0] < \
event.pos[1] < Mywindow.nextY[1]:
print '[*] click this next!!'
if mp3Player.playStart:
if PLAY_START == len(musicList)-1:
print '[*] no song to next_play'
else:
PLAY_START += 1
mp3Player = Mp3()
mp3Player.load_music(MUSIC_PATH + musicList[PLAY_START])
mp3Player.play()
else:
print '[*] no song is play!!' '''
some problems:
1、pygame 写的字如何更新值,而不是在同一位置再写入
'''

运行效果:

pygame 简单播放音乐程序

还有部分问题需要解决,当然也只能玩玩~