VsSharp:一个VS扩展开发框架(上)

时间:2023-03-09 01:01:00
VsSharp:一个VS扩展开发框架(上)

上篇:设计

一、引子

自2008年起开发SSMS插件SqlSharp(er)的过程中,有一天发现多数代码都大同小异,就像这样。

 Commands2 commands = (Commands2)_applicationObject.Commands;
string toolsMenuName = "Tools"; //Place the command on the tools menu.
//Find the MenuBar command bar, which is the top-level command bar holding all the main menu items:
Microsoft.VisualStudio.CommandBars.CommandBar menuBarCommandBar = ((Microsoft.VisualStudio.CommandBars.CommandBars)_applicationObject.CommandBars)["MenuBar"]; //Find the Tools command bar on the MenuBar command bar:
CommandBarControl toolsControl = menuBarCommandBar.Controls[toolsMenuName];
CommandBarPopup toolsPopup = (CommandBarPopup)toolsControl; //This try/catch block can be duplicated if you wish to add multiple commands to be handled by your Add-in,
// just make sure you also update the QueryStatus/Exec method to include the new command names.
try
{
//Add a command to the Commands collection:
// add + (int)vsCommandStatus.vsCommandStatusEnabled if we want the default state to be enabled
Command command = commands.AddNamedCommand2(_addInInstance, "FormatSQL", "Format SQL", "Format SQL", true, , ref contextGUIDS, (int)vsCommandStatus.vsCommandStatusSupported + (int)vsCommandStatus.vsCommandStatusEnabled, (int)vsCommandStyle.vsCommandStylePictAndText, vsCommandControlType.vsCommandControlTypeButton); //Add a control for the command to the tools menu:
if ((command != null) && (toolsPopup != null))
{
command.AddControl(toolsPopup.CommandBar, );
}
}
catch (System.ArgumentException)
{
//If we are here, then the exception is probably because a command with that name
// already exists. If so there is no need to recreate the command and we can
// safely ignore the exception.
}

于是萌生出开发一个框架的想法。

于是有了一个叫SsmsSharp的框架,后正式命名为SqlSharp发布到了CodePlex上。

与此同时,将操纵EnvDTE的代码与SSMS Objects的代码分离,操纵EnvDTE的代码就形成了本篇要说的VsSharp。

后来,当我正式使用VsSharp开发VS扩展时,又引出一些新问题如源代码签出、一个VS搭载多个扩展,解决这些问题后,VsSharp开始成熟起来。

二、设计思路

1、目标

应用Command模式,定义每个控件的行为。将一个个控件的属性与行为集合在一个配置文件中,在VS启动时自动加载控件,点击控件时通过反射触发相应的命令。

VsSharp:一个VS扩展开发框架(上)

2、流程

VsSharp:一个VS扩展开发框架(上)

User:终端用户(也就是各位码农)

Host:VS实例,提供全局的EnvDTE对象访问器,注册Plugin,响应IDE的各种事件(如文档打开关闭等)

Plugin:基于VsSharp开发的插件(此处为避免与EnvDTE.AddIn重名,命名为Plugin)

由此引出VsSharp的职责

  1. 负责配置的加载
  2. 向VS注册控件
  3. 响应用户的点击及其他事件

三、概要设计

1、对象设计

1.1 基于上述职责定义,抽象出如下对象:

  • CommandConfig:负责命令与控件的配置描述
  • CommandManager:负责配置的加载,和与VS的交互
  • CommandBarAccessor:与VS直接交互的对象,实现ICommandBarAccessor接口,主要是为了隔离VS版本的差异
  • Host:宿主,单例,表示当前操作的VS实例;CommandAccessor通过它与EnvDTE交互
  • PlugIn:主要属性为CommandConfig和Connect入口的Assembly

CommandBarAccessor的行为:

 public interface ICommandBarAccessor
{
void AddControl(CommandControl control);
void ResetControl(CommandControl control);
void EnableControls(IEnumerable<string> ids ,bool enabled);
void Delete();
}
  • AddContro:添加一个控件
  • ResetControl:重置控件,比如某控件的子菜单可以依赖于特定的配置或数据源,当配置或数据源发生变化时,需要重新加载控件
  • EnableControl:启用(禁用)控件,比如某些控件是用于操作文档的,当有文档打开时才启用
  • Delete:删除控件,当VS退出时执行Disconnect方法时触发

1.2 命令接口

 public interface ICommand
{
void Execute(object arg = null);
}

命令类型:

 public enum CommandActionType
{
Menu,
Program,
Window,
Dialog
}
  • Menu:缺省类型,无任何行为
  • Program:执行一段程序
  • Window:打开一个窗体
  • Dialog:打开一个模态窗体

1.3 命令控件描述

主要有两种控件类型:

  • CommandMenu:包括主菜单栏的自定义菜单、上下文菜单,其下级可以有子菜单
  • CommandButton:主要是插入ToolStrip的ToolStripButton,其下级也可以有子菜单

抽象类CommandControl:CommandMenu和CommandButton的父类,描述控件的ID、文本、图标、命令类型、位置、所属父控件等属性。

以下代码段为CommandControl的全部属性。

其中,

ClassName为供反射用的动作类型名称,当CommandActionType为Program时,要求该类型实现了ICommand接口。

public abstract class CommandControl
{
private Form _form;
private int _position;
private Image _image;
private string _arg;
private ICommand _command; /// <summary>
/// Constructor
/// </summary>
protected CommandControl()
{
CommandActionType = CommandActionType.Menu;
Position = ;
} /// <summary>
/// Id,as while as the command Name
/// </summary>
[XmlAttribute("id")]
public string Id { get; set; } /// <summary>
/// Text
/// </summary>
[XmlAttribute("text")]
public string Text { get; set; } /// <summary>
/// Tooltip text
/// </summary>
[XmlAttribute("tooltip")]
public string Tooltip { get; set; } /// <summary>
/// Office style icon face id
/// </summary>
[XmlAttribute("faceId")]
public int FaceId { get; set; } /// <summary>
/// Relative position in the parent control,can be minus
/// </summary>
/// <remarks>
/// 相对于父控件Child总数n而言,大于等于0则放在末尾n+1的位置,为负数则放在倒数第n-Position的位置
/// </remarks>
[XmlAttribute("position")]
public int Position
{
get { return _position; }
set
{
if (value >= )
value = ;
_position = value;
}
} /// <summary>
/// Picture id in ResourceManager
/// </summary>
[XmlAttribute("picture")]
public string Picture { get; set; } [XmlIgnore]
public StdPicture StdPicture
{
get
{
if (!String.IsNullOrEmpty(Picture) && Plugin != null && Plugin.ResourceManager != null)
{
return Plugin.ResourceManager.LoadPicture(Picture);
}
return null;
}
} /// <summary>
/// Image instance from ResourceManager
/// </summary>
[XmlIgnore]
public Image Image
{
get
{
if (_image == null && !string.IsNullOrEmpty(Picture) && Picture.Trim().Length > && Plugin != null && Plugin.ResourceManager != null)
{
_image = Plugin.ResourceManager.LoadBitmap(Picture);
}
return _image;
}
set
{
_image = value;
}
} /// <summary>
/// Action class type name
/// </summary>
[XmlAttribute("class")]
public string ClassName { get; set; } /// <summary>
/// Action type
/// </summary>
[XmlAttribute("type")]
public CommandActionType CommandActionType { get; set; } /// <summary>
/// Parent control name that the control attach to
/// </summary>
[XmlAttribute("attachTo")]
public string AttachTo { get; set; } //[XmlAttribute("hotKey")]
//public string HotKey { get; set; } /// <summary>
/// begin group,insert a bar in context menu if set True
/// </summary>
[XmlAttribute("beginGroup")]
public bool BeginGroup { get; set; } /// <summary>
/// Command instance of <see cref="ClassName"/>
/// </summary>
[XmlIgnore]
public ICommand Command
{
get { return _command ?? (_command = LoadInstance(ClassName) as ICommand); }
set { _command = value; }
} /// <summary>
/// <see cref="Plugin"/> which the control attach to
/// </summary>
[XmlIgnore]
public Plugin Plugin { get; set; } /// <summary>
/// Argument for <see cref="ICommand"/> execution
/// </summary>
[XmlAttribute("arg")]
public string Arg
{
get { return _arg; }
set
{
_arg = value;
Tag = _arg; }
} /// <summary>
/// <see cref="DependentItems"/> name for making the control enabled or disabled
/// </summary>
[XmlAttribute("dependOn")]
public string DependOn { get; set; } [XmlIgnore]
public DependentItems DependentItems {
get
{
return string.IsNullOrEmpty(DependOn) || DependOn.Trim().Length ==
? DependentItems.None
: (DependentItems)Enum.Parse(typeof(DependentItems), DependOn);
} } /// <summary>
/// Argument for <see cref="ICommand"/> execution,only be assgined by programming
/// </summary>
[XmlIgnore]
public object Tag { get; set; } public override string ToString()
{
return Text;
} /// <summary>
/// execute action
/// </summary>
public virtual void Execute()
{
var arg = Arg ?? Tag;
switch (CommandActionType)
{
case CommandActionType.Program:
if (Command != null)
{
Command.Execute(arg);
}
break;
case CommandActionType.Window:
var window = GetForm();
window.Show();
break;
case CommandActionType.Dialog:
var dialog = GetForm();
dialog.ShowDialog();
break;
}
} /// <summary>
/// load an instance
/// </summary>
/// <param name="typeName"></param>
/// <returns></returns>
public object LoadInstance(string typeName)
{
if (typeName.Contains(","))
{
var arr = typeName.Split(',');
if (arr.Length < )
return null;
var assemblyName = arr[];
try
{
var assembly = Assembly.Load(assemblyName);
return assembly.CreateInstance(arr[]);
}
catch
{ var file = Path.Combine(Plugin.Location, assemblyName + ".dll");
if (File.Exists(file))
{
var assembly = Assembly.LoadFile(file);
return assembly.CreateInstance(arr[]);
}
}
} return Plugin.Assembly.CreateInstance(typeName); } private Form GetForm()
{
if (_form != null && !_form.IsDisposed)
return _form;
_form = (Form)LoadInstance(ClassName);
return _form;
}
}

CommandMenu继承CommandControl,特有子菜单相关属性。

其中SubMenus属性可在编程时操纵,SubGeneratorType为配置文件中定义的供反射用的子菜单生成器类型,用于启动时根据特定数据源自动生成。

 public class CommandMenu : CommandControl
{
private List<CommandMenu> _subMenus; public CommandMenu()
{
_subMenus = new List<CommandMenu>();
} [XmlElement("menu")]
public List<CommandMenu> SubMenus
{
get
{
if (_subMenus.Count == && !string.IsNullOrEmpty(SubGeneratorType))
{
LoadSubMenus();
}
return _subMenus;
}
set { _subMenus = value; }
} [XmlAttribute("sgt")]
public string SubGeneratorType { get; set; } protected virtual IEnumerable<CommandMenu> GenerateSubMenus()
{
if (string.IsNullOrEmpty(SubGeneratorType) || SubGeneratorType.Trim().Length == )
return null;
var gen = LoadInstance(SubGeneratorType) as ICommandMenuGenerator;
if (gen == null)
return null;
return gen.Generate();
} public virtual void LoadSubMenus()
{
if (GenerateSubMenus() == null)
return;
_subMenus = GenerateSubMenus().ToList();
} }

2、类图

VsSharp:一个VS扩展开发框架(上)

调用关系 :

  • Connect对象启动时加载CommandConfig,生成一个Plugin对象传给CommandManager,并向Host.Instance注册;CommandManager加载CommandConfig描述的所有控件
  • Connect.OnConnection方法调用CommandManager.Load方法
  • Connect.Exec方法调用CommandManager.Execute方法
  • Connect.OnDisconnection方法调用CommandManager.Disconnect方法

四、源代码

http://vssharp.codeplex.com/

---------------------------------------------------

下篇将以一个实例来讲解框架的使用,敬请期待。