用OpenGL简单编写的一个最简单贪吃蛇游戏

时间:2023-03-09 02:02:35
用OpenGL简单编写的一个最简单贪吃蛇游戏

刚学OpenGL的时候,写的一个最简单的贪吃蛇游戏代码 如下:

//贪吃蛇游戏
#include<stdio.h>
#include<stdlib.h>
#include<gl/GLUT.H>
#include<time.h>
#define UP 10 //上
#define DOWN -10//下
#define LEFT -1//左
#define RIGHT 1//右
#define NODE_WIDTH 10;//蛇身节点正方形的宽度
#define STEP_SIZE 10;//运动步长
#define PANEL_WIDTH 500;//面板长度
#define PANEL_HEIGHT 400;//面板宽度
int dir = RIGHT;//运动方向,初始化为右
struct node//节点结构
{
int x;//x坐标
int y;//y坐标
struct node *prev;//前一个节点
struct node *next;//后一个节点
};
struct snake//蛇结构
{
struct node *head;//头部
struct node *tail;//尾部
int node_count;//节点个数
};
struct snake *sn;//蛇
struct node *food;//食物
void snake_init()//蛇的初始化
{
sn = (struct snake *)malloc(sizeof(struct snake));
food = (struct node *)malloc(sizeof(struct node));
food->x = ;
food->y = ;
node *head = (struct node *)malloc(sizeof(struct node));
node *tail = (struct node *)malloc(sizeof(struct node));
head->x = ;
head->y = ;
tail->x = ;
tail->y = ;
head->next = tail;
tail->prev = head;
sn->head = head;
sn->tail = tail;
sn->node_count = ;
}
//添加一个节点到头部
void add_head(node *n)
{
n->next = sn->head;
sn->head->prev = n;
sn->head = n;
}
//删除尾部
void remove_tail()
{
node *old_tail = sn->tail;
sn->tail = sn->tail->prev;//重新指定尾节点
free(old_tail);//释放删除的尾节点
}
bool snake_contain(int x, int y)
{
node *node = sn->head;
for (int i = ; i < sn->node_count; i++)
{
if ((abs(node->x - x)<=&&abs(node->y - y)<=))//食物与蛇身的距离不能同时小于6才不会碰到,反正同时小于6就会包含
{
return true;
}
node = node->next;
}
return false;
}
//新食物
void new_food()
{
int width = PANEL_WIDTH;
int height = PANEL_HEIGHT;
int node_width = NODE_WIDTH;
int x = rand()%width;
int y = rand()%height;
//要满足的条件
// x < PANEL_WIDTH - NODE_WIDTH; PANEL_HEIGHT-NODE_WIDTH< y
// abs(x- sn->head)&&abs(x->)
while (snake_contain(x, y) && x < (height - node_width) && y>(height - node_width))
{
x = rand()%PANEL_WIDTH;
y = rand()%PANEL_HEIGHT;
}
food->x = x;
food->y = y;
} bool is_eat(node * n)
{
return abs(n->x - food->x)< &&abs(n->y - food->y)< ;
}
//前进
void step(int go_dir)
{
if ((dir + go_dir) != )//如果不是朝相反的方向
{
dir = go_dir;
//求蛇运动下一步的坐标点,这里运用了数字技巧
int x = sn->head->x + (dir%)*STEP_SIZE;
int y = sn->head->y + (dir/)*STEP_SIZE;
struct node *n = (struct node *)malloc(sizeof(struct node));
n->x = x;
n->y = y;
if (is_eat(n))
{
add_head(n);
new_food();
sn->node_count++;
}
else
{
add_head(n);
remove_tail();
} } }
//重绘
void repaint(int a)
{
//画蛇身
node *node = sn->head;
for (int i = ; i < sn->node_count; i++)
{
int x = node->x;
int y = node->y;
int lx = x-NODE_WIDTH;
int ly = y;
int rx = x;
int ry = y-NODE_WIDTH;
//glColor3f(1.0f, 0.0f, 0.0f);
glRectf(lx,ly,rx,ry);
node = node->next;
}
//画食物
int lx = food->x - NODE_WIDTH;
int ly = food->y;
int rx = food->x;
int ry = food->y - NODE_WIDTH;
glRectf(lx,ly,rx,ry);
}
void time_func(int a)
{
step(dir);
glutPostRedisplay();//重绘
glutTimerFunc(,time_func,);
} void Initial(void)
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); //设置窗口背景色为白色
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0,500.0,0.0,400.0);
} void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT);//用当前背景色填充窗口
glColor3f(1.0f, 0.0f, 0.0f);//设置当前的绘图颜色为红色
//glRectf(50.0f, 100.0f, 60.0f, 90.0f);//绘制一个矩形
/*glBegin(GL_TRIANGLES);
glColor3f(1, 1, 0);
glVertex2f(250, 400);
glColor3f(0, 1, 1);
glVertex2f(50, 300);
glColor3f(1, 0, 1);
glVertex2f(450, 300);
glEnd();
*/
repaint(dir);
glFlush();
} void key_turn(unsigned char key, int x, int y)
{
switch (key)
{
case 'w':
step(UP);
break;
case 's':
step(DOWN);
break;
case 'a':
step(LEFT);
break;
case 'd':
step(RIGHT);
break;
}
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
snake_init();
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);//初始化窗口的显示模式
glutInitWindowSize(, );//设置窗口的尺寸
glutInitWindowPosition(, ); //设置窗口的位置
glutCreateWindow("矩形"); //创建一个名为矩形的窗口
glutDisplayFunc(Display);
Initial();
glutKeyboardFunc(key_turn);
glutTimerFunc(,time_func,);//计数器
glutMainLoop();
return ;
}